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junto.py
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junto.py
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import sys, pygame,random
from pygame.math import Vector2
import cv2
import pyautogui
class SNAKE:
def __init__(self):
self.body = [Vector2(5,10),Vector2(4,10),Vector2(3,10)]
self.direction = Vector2(0, 0)
self.new_block = False
self.head_up = pygame.image.load('.idea/img/cara_arr.png').convert_alpha()
self.head_down = pygame.image.load('.idea/img/cara_aba.png').convert_alpha()
self.head_right = pygame.image.load('.idea/img/cara_der.png').convert_alpha()
self.head_left = pygame.image.load('.idea/img/cara_izq.png').convert_alpha()
self.tail_up = pygame.image.load('.idea/img/cola_arriba.png').convert_alpha()
self.tail_down = pygame.image.load('.idea/img/cola_abajo.png').convert_alpha()
self.tail_right = pygame.image.load('.idea/img/cola_der.png').convert_alpha()
self.tail_left = pygame.image.load('.idea/img/cola_izq.png').convert_alpha()
self.body_vertical = pygame.image.load('.idea/img/cuerpo_ver.png').convert_alpha()
self.body_horizontal = pygame.image.load('.idea/img/cuerpo_hor.png').convert_alpha()
self.body_tr = pygame.image.load('.idea/img/cuerpo_eizabajo.png').convert_alpha()
self.body_tl = pygame.image.load('.idea/img/cuerpo_ederabajo.png').convert_alpha()
self.body_br = pygame.image.load('.idea/img/cuerpo_eizarr.png').convert_alpha()
self.body_bl = pygame.image.load('.idea/img/cuerpo_ederarr.png').convert_alpha()
def draw_snake(self):
self.update_head_graphics()
self.update_tail_graphics()
for index,block in enumerate(self.body):
x_pos = int(block.x*cell_size)
y_pos = int(block.y * cell_size)
block_rect = pygame.Rect(x_pos,y_pos,cell_size,cell_size)
if index == 0:
screen.blit(self.head, block_rect)
elif index == len(self.body) - 1:
screen.blit(self.tail, block_rect)
else:
previous_block = self.body[index + 1] - block
next_block = self.body[index - 1] - block
if previous_block.x == next_block.x:
screen.blit(self.body_vertical, block_rect)
elif previous_block.y == next_block.y:
screen.blit(self.body_horizontal, block_rect)
else:
if previous_block.x == -1 and next_block.y == -1 or previous_block.y == -1 and next_block.x == -1:
screen.blit(self.body_tl, block_rect)
elif previous_block.x == -1 and next_block.y == 1 or previous_block.y == 1 and next_block.x == -1:
screen.blit(self.body_bl, block_rect)
elif previous_block.x == 1 and next_block.y == -1 or previous_block.y == -1 and next_block.x == 1:
screen.blit(self.body_tr, block_rect)
elif previous_block.x == 1 and next_block.y == 1 or previous_block.y == 1 and next_block.x == 1:
screen.blit(self.body_br, block_rect)
def update_head_graphics(self):
head_relation = self.body[1] - self.body[0]
if head_relation == Vector2(1, 0):
self.head = self.head_left
elif head_relation == Vector2(-1, 0):
self.head = self.head_right
elif head_relation == Vector2(0, 1):
self.head = self.head_up
elif head_relation == Vector2(0, -1):
self.head = self.head_down
def update_tail_graphics(self):
tail_relation = self.body[-2] - self.body[-1]
if tail_relation == Vector2(1, 0):
self.tail = self.tail_left
elif tail_relation == Vector2(-1, 0):
self.tail = self.tail_right
elif tail_relation == Vector2(0, 1):
self.tail = self.tail_up
elif tail_relation == Vector2(0, -1):
self.tail = self.tail_down
def move_snake(self):
if self.new_block == True:
body_copy = self.body[:]
body_copy.insert(0, body_copy[0] + self.direction)
self.body = body_copy[:]
self.new_block = False
else:
body_copy = self.body[:-1]
body_copy.insert(0, body_copy[0] + self.direction)
self.body = body_copy[:]
def add_block(self):
self.new_block = True
def reset(self):
self.body = [Vector2(5, 10), Vector2(4, 10), Vector2(3, 10)]
self.direction = Vector2(0, 0)
class FRUIT:
def randomize(self):
self.x = random.randint(0,cell_number-1)
self.y = random.randint(0,cell_number-1)
self.pos = Vector2(self.x, self.y)
def __init__(self):
self.randomize()
#Creando x y
#Dibujando un cuadrado
def draw_fruit(self):
fruit_rect = pygame.Rect(int(self.pos.x * cell_size), int(self.pos.y*cell_size), cell_size, cell_size)
screen.blit(apple,fruit_rect)
#pygame.draw.rect(screen, (126,166,114), fruit_rect)
#create a rectangle
class MAIN:
def __init__(self):
self.snake = SNAKE()
self.fruit = FRUIT()
def update(self):
self.snake.move_snake()
self.check_collision()
self.check_fail()
def draw_elements(self):
self.draw_grass()
self.fruit.draw_fruit()
self.snake.draw_snake()
self.draw_score()
def check_collision(self):
if self.fruit.pos == self.snake.body[0]:
# Aqui reposiciona la fruta
self.fruit.randomize()
#Agregar bloque al snake
self.snake.add_block()
for block in self.snake.body[1:]:
if block == self.fruit.pos:
self.fruit.randomize()
#Revisar si snake se sale de la pantalla y si se golpea a si sollo
def check_fail(self):
if not 0 <= self.snake.body[0].x < cell_number or not 0 <= self.snake.body[0].y < cell_number:
self.game_over()
for block in self.snake.body[1:]:
if block == self.snake.body[0]:
self.game_over()
def game_over(self):
self.snake.reset()
def draw_score(self):
score_text = str(len(self.snake.body) - 3)
score_surface = game_font.render(score_text, True, (56, 74, 12))
score_x = int(cell_size * cell_number - 60)
score_y = int(cell_size * cell_number - 40)
score_rect = score_surface.get_rect(center=(score_x, score_y))
apple_rect = apple.get_rect(midright=(score_rect.left, score_rect.centery))
bg_rect = pygame.Rect(apple_rect.left, apple_rect.top, apple_rect.width + score_rect.width + 6,
apple_rect.height)
pygame.draw.rect(screen, (167, 209, 61), bg_rect)
screen.blit(score_surface, score_rect)
screen.blit(apple, apple_rect)
pygame.draw.rect(screen, (56, 74, 12), bg_rect, 2)
def draw_grass(self):
grass_color = (167,209,60)
for row in range(cell_number):
if row % 2 ==0:
for col in range(cell_number):
if col %2==0:
grass_rect = pygame.Rect(col* cell_size,row*cell_size,cell_size,cell_size)
pygame.draw.rect(screen,grass_color,grass_rect)
else:
for col in range(cell_number):
if col % 2 !=0:
grass_rect = pygame.Rect(col * cell_size,row*cell_size,cell_size,cell_size)
pygame.draw.rect(screen,grass_color,grass_rect)
pygame.init()
#Poner las celdas 40-20
cell_size =35
cell_number = 20
#Tamaño de pantalla
screen = pygame.display.set_mode((cell_size*cell_number,cell_size*cell_number))
clock = pygame.time.Clock()
apple = pygame.image.load('.idea/img/manzanita (1).png').convert_alpha()
game_font = pygame.font.Font('.idea/fonts/PoetsenOne-Regular.ttf',25)
SCREEN_UPDATE = pygame.USEREVENT
pygame.time.set_timer(SCREEN_UPDATE,350)
main_game = MAIN()
#Rectangulo
#test_surface = pygame.Surface((100,200))
#test_surface.fill((0,0,255))
#Posición inicial
#x_pos = 400
#test_rect = test_surface.get_rect(topright=(200,250))
#TODO captura de video
cap = cv2.VideoCapture(0)
face_cascade = cv2.CascadeClassifier('haarcascade_frontalface_default (2).xml')
#Se seguirá ejecutando mientras
while True:
ret, frame = cap.read()
# Convertir el fotograma a escala de grises
gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
faces = face_cascade.detectMultiScale(gray, 1.3, 5, minSize=(30, 30), maxSize=(200, 200))
for event in pygame.event.get():
if len(faces) > 0:
for (x, y, w, h) in faces:
cv2.rectangle(frame, (x, y), (x + w, y + h), (255, 0, 0), 2)
face_center_x = x + w // 2
face_center_y = y + h // 2
#TODO AQUI ESTÁN LOS DE MOVER :D SOLO SE CAMBIA ESTO PARA AÑADIR EL DE ARRIBA Y ABAJO
if face_center_x < 200:
pyautogui.press('right')
print("Moving left")
elif face_center_x > 400:
pyautogui.press('left')
print("Moving right")
elif face_center_y > 300:
pyautogui.press('down')
print("Moving up")
elif face_center_y < 200:
pyautogui.press('up')
print("Moving down")
cv2.imshow('Face Detection', frame)
if cv2.waitKey(1) & 0xFF == ord('q'):
break
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type ==SCREEN_UPDATE:
main_game.update()
#Aqui es el evento cuando toquemos los botones
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
if main_game.snake.direction.y !=1:
main_game.snake.direction = Vector2(0,-1)
if event.key == pygame.K_RIGHT:
if main_game.snake.direction.x != -1:
main_game.snake.direction = Vector2(1,0)
if event.key == pygame.K_DOWN:
if main_game.snake.direction.y != -1:
main_game.snake.direction = Vector2(0,1)
if event.key == pygame.K_LEFT:
if main_game.snake.direction.x != 1:
main_game.snake.direction = Vector2(-1,0)
#fondo
screen.fill((175, 215, 70))
#test_rect.right += 1
main_game.draw_elements()
#x_pos -= 1
#screen.blit(test_surface,(200,250))
#mostrar todos los elementos, el refresh de la pantalla
pygame.display.update()
#Este es el framerate o velocidad a la que irá la serpiente
clock.tick(60)
cap.release()
cv2.destroyAllWindows()