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I'm concerned it also applies to Hard and Fast difficulty, the case with them is when previous gap was too high and the next is too low (in opposite with Flat)
N1ckn1ght
changed the title
Flat difficulty is too unfair
Pipe spawn may be too unfair (on Fast and Flat especially)
Dec 5, 2022
Without revamping whole class or using noise, there's an option to make minRandomGap and maxRandomGap to make asymmetric random (weight must be taken into account, should be 1:1 for upper and lower).
These variables could be updated in real time as well - according to velocity and other coefficients.
N1ckn1ght
changed the title
Pipe spawn may be too unfair (on Fast and Flat especially)
Pipe spawn can be too unfair (on Fast and Flat especially)
Dec 5, 2022
Even on demonstration video:
https://youtu.be/ZAl5vmRbxI8?t=58
Yep, it's made just for lulz, but should be playable. Easy fix by placing maxRandomGap, however it's possible to make things more interesting.
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