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Test.java
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190 lines (167 loc) · 6.03 KB
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import Character.Enemies.Enemy;
import CharacterDecorator.CharacterWithHealthBar;
import CharacterDecorator.CharacterWithLowHP;
import CharacterDecorator.UIElement;
import Effects.*;
import Logs.PacketSenderProxy;
import Map.Map;
import Packet.Builder.ChangeOfPlayerPositionPacketBuilder;
import Packet.Builder.PacketBuilder;
import Packet.Builder.PlayerAttackPacketBuilder;
import Packet.*;
import Map.Tile.*;
import Packet.Command.*;
import org.newdawn.slick.*;
import Character.*;
import Character.Character;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.util.HashMap;
//xpzbwvhmfftufnfmoe@cazlp.com
//j2_qjotH7g1Ug36h
public class Test extends BasicGame {
private static final String SERVER_IP = "localhost";
private static final int SERVER_PORT = 12345;
private Socket socket;
private ObjectOutputStream out;
private PacketSenderProxy packetSenderProxy;
private ObjectInputStream in;
//private HashMap<Integer, Character> players = new HashMap<>();
//private HashMap<Integer, Character> enemies = new HashMap<>();
private HashMap<Integer, Character> characters = new HashMap<>();
private Map map;
private Player player;
private Camera camera;
public boolean MyTurn = true;
private CommandInvoker invoker;
Effect effect;
public Test() {
super("Game");
}
public static void main(String[] arguments) {
try {
AppGameContainer app = new AppGameContainer(new Test());
app.setDisplayMode(640, 480, false);
app.setShowFPS(true);
app.setVSync(true);
app.start();
} catch (SlickException e) {
e.printStackTrace();
}
}
public void init(GameContainer container) throws SlickException {
try {
socket = new Socket(SERVER_IP, SERVER_PORT);
out = new ObjectOutputStream(socket.getOutputStream());
packetSenderProxy = new PacketSenderProxy(out);
in = new ObjectInputStream(socket.getInputStream());
map = (Map) in.readObject();
//player = (Player) in.readObject();
int id = (int) in.readObject();
player = new Player(10, map, 0, 0);
player.id = id;
camera = new Camera(container, player);
invoker = new CommandInvoker();
effect = Effect.link(new AttackingEffect(), new BleedingEffect(), new GetHitEffect());
//new Thread(this::Send).start();
Send();
new Thread(this::Receive).start();
}catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
throw new RuntimeException(e);
}
}
public void Send()
{
effect.affect(player);
Packet packet;
PacketBuilder builder;
if(player.getAttackTile() != null)
{
Tile tile = player.getAttackTile();
builder = new PlayerAttackPacketBuilder();
PacketDirector.constructPlayerAttackPacket(builder, tile);
packet = builder.getPacket();
player.endAttack();
}
else
{
builder = new ChangeOfPlayerPositionPacketBuilder();
PacketDirector.constructChangeOfPlayerPositonPacket(builder, player);
packet = builder.getPacket();
}
packetSenderProxy.sendPacket(packet);
}
public void Receive() {
Packet packet;
PacketCommand command;
try{
while((packet = (Packet)in.readObject()) != null)
{
if(packet.isAttack())
{
invoker.setCommand(new DamagePlayerPacketCommand(packet, characters, map, camera));
}
else if(packet.isEnemy())
{
invoker.setCommand(new CharacterMovePacketCommand(packet, characters, map, camera));
}
else if(packet.isSetHealth())
{
invoker.setCommand(new MapTileUpdateCommand(packet, characters, map, camera));
}
else
{
invoker.setCommand(new PlayerMovePacketCommand(packet, characters, map, camera));
}
}
} catch (IOException e) {
throw new RuntimeException(e);
} catch (ClassNotFoundException e) {
throw new RuntimeException(e);
}
}
public void update(GameContainer container, int delta) throws SlickException {
if (player.updateCharacter(container))
{
new Thread(this::Send).start();
MyTurn = false;
};
invoker.invoke();
if(characters.get(player.id) != null)
player.setHP(characters.get(player.id).getHP());
if(container.getInput().isKeyPressed(Input.KEY_P))
invoker.undo();
if(container.getInput().isKeyPressed(Input.KEY_R))
invoker.redo();
camera.updateCamera(container);
}
public void render(GameContainer container, Graphics g) throws SlickException {
map.drawMap(g, camera);
UIElement element;
for(Character c : characters.values()) {
if(c instanceof Enemy) {
element = c;
element.drawCharacter(g, 0, 0, c.getHP());
} else {
element = new CharacterWithHealthBar(player);
if (player.getHP()<3){
element = new CharacterWithLowHP(element);
element.drawCharacter(g, 0, 0, player.getHP());
}
}
c.affectSelf();
element = c;
element.drawCharacter(g, 0, 0, c.getHP());
}
element = player;
element = new CharacterWithHealthBar(player);
if (player.getHP()<3){
element = new CharacterWithLowHP(element);
}
element.drawCharacter(g, 0, 0, player.getHP());
}
}