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+1,8 @@ +fileFormatVersion: 2 +guid: 3e677e2ab022bce489e6d3e0033fbf16 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/HUD/HUD.cs b/Assets/Scripts/HUD/HUD.cs new file mode 100644 index 0000000..6c0c2bc --- /dev/null +++ b/Assets/Scripts/HUD/HUD.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class HUD : MonoBehaviour +{ + [SerializeField] + ItemDescription ItemDescription; + [SerializeField] + ItemsHUD itemsHUD; + public void ItemPickedUp(ItemSO itemSO) + { + + itemsHUD.PickedUp(itemSO); + ItemDescription.Play(itemSO); + } + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/HUD/HUD.cs.meta b/Assets/Scripts/HUD/HUD.cs.meta new file mode 100644 index 0000000..37e5f67 --- /dev/null +++ b/Assets/Scripts/HUD/HUD.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bda1c0c4b60fb754ba454b76156dc681 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/HUD/ItemDescription.cs b/Assets/Scripts/HUD/ItemDescription.cs new file mode 100644 index 0000000..7c4e1b6 --- /dev/null +++ b/Assets/Scripts/HUD/ItemDescription.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; + +public class ItemDescription : MonoBehaviour +{ + [SerializeField] + GameObject ItemGO; + [SerializeField] + TMP_Text ItemText; + public float fadeDuration = 2.0f; + + public async void Play(ItemSO itemSO) + { + ItemText.text = itemSO.ItemDescription.Replace("\\n","\u000a"); + ItemGO.SetActive(true); + StartCoroutine(FadeOutText()); + } + private IEnumerator FadeOutText() + { + Color originalColor = ItemText.color; + float elapsedTime = 0f; + + while (elapsedTime < fadeDuration) + { + + float alpha = Mathf.Lerp(1f, 0f, elapsedTime / fadeDuration); + ItemText.color = new Color(originalColor.r, originalColor.g, originalColor.b, alpha); + + elapsedTime += Time.deltaTime; + + yield return null; + } + + ItemText.color = new Color(originalColor.r, originalColor.g, originalColor.b, 0f); + + ItemGO.SetActive(false); + } + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/HUD/ItemDescription.cs.meta b/Assets/Scripts/HUD/ItemDescription.cs.meta new file mode 100644 index 0000000..e4d216a --- /dev/null +++ b/Assets/Scripts/HUD/ItemDescription.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 98ab650abed972f4e895e86f1f532a48 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/HUD/ItemsHUD.cs b/Assets/Scripts/HUD/ItemsHUD.cs new file mode 100644 index 0000000..ff2d6f9 --- /dev/null +++ b/Assets/Scripts/HUD/ItemsHUD.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class ItemsHUD : MonoBehaviour +{ + Dictionary items = new Dictionary(); + [SerializeField] + Transform content; + [SerializeField] + GameObject ItemHUDprefab; + public void PickedUp(ItemSO itemSO) + { + if (!itemSO.Temporary) + if (items.ContainsKey(itemSO.ItemName)) + { + string text = items[itemSO.ItemName].text; + items[itemSO.ItemName].text = (int.Parse(text)+1).ToString(); + } + else + { + GameObject go = Instantiate(ItemHUDprefab, content); + go.GetComponent().sprite = itemSO.ItemSprite; + items.Add(itemSO.name, go.GetComponentInChildren()); + } + } + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/HUD/ItemsHUD.cs.meta b/Assets/Scripts/HUD/ItemsHUD.cs.meta new file mode 100644 index 0000000..d62a5e8 --- /dev/null +++ b/Assets/Scripts/HUD/ItemsHUD.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 71234e7d4cf8cdf4fba59b5ea6f0404b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ItemsScripts/Item_Stat.cs b/Assets/Scripts/ItemsScripts/Item_Stat.cs index da89041..e688441 100644 --- a/Assets/Scripts/ItemsScripts/Item_Stat.cs +++ b/Assets/Scripts/ItemsScripts/Item_Stat.cs @@ -25,14 +25,11 @@ void ApplyStatEffects(PlayerStats player) } } } - - void OnTriggerEnter(Collider other) + public ItemSO PickedUp(PlayerStats player) { - PlayerStats player = other.GetComponent(); - if (player != null) - { - ApplyStatEffects(player); + ApplyStatEffects(player); Destroy(gameObject); - } + return ItemData; } + } diff --git a/Assets/Scripts/ItemsScripts/SpawnManager.cs b/Assets/Scripts/ItemsScripts/SpawnManager.cs index 2254c23..99d139f 100644 --- a/Assets/Scripts/ItemsScripts/SpawnManager.cs +++ b/Assets/Scripts/ItemsScripts/SpawnManager.cs @@ -8,20 +8,66 @@ public class SpawnManager : MonoBehaviour private GameObject _itemStats_prefab; public ItemSO[] ItemSOs; public Dictionary ItemSOsByName; + double[] lines = {-1.5, 0, 1.5}; + //Spawn in game coordinates + [SerializeField] + private Transform _playerTransform; + private int _regularSpawnNow = 10; + private int _regularSpawnInterval = 10; + private int _specialSpawnNow = 100; + private int _specialSpawn = 90; + private int _specialSpawnInterval = 100; void Start() { start_getAllItemsStatSO(); + GetPlayer(); } void Update() { + RegularSpawn(); + SpecialSpawn(); + } + private void GetPlayer() + { + _playerTransform = GameObject.FindGameObjectWithTag("Player").transform; + } + private void RegularSpawn() + { + if (_playerTransform.position.y > _regularSpawnNow) + { + _regularSpawnNow += _regularSpawnInterval; + Vector3 spawnPosition = new Vector3(_playerTransform.position.x, _regularSpawnNow, _playerTransform.position.z); + SpawnItemWithProbability(spawnPosition, true); + } } - public void SpawnItemByName(Vector3 coordinates, string itemName) + private void SpecialSpawn() + { + + if (_playerTransform.position.y > _specialSpawn) + { + + for (int i=0; i<3; i++) + { + Vector3 spawnPosition = new Vector3((float)lines[i], _specialSpawnNow, _playerTransform.position.z); + SpawnItemWithProbability(spawnPosition, false); + } + _specialSpawnNow += _specialSpawnInterval; + _specialSpawn = _specialSpawnNow-10; + } + + } + public void SpawnItemByName(Vector3 coordinates, string itemName, bool randomLine) { if (ItemSOsByName.TryGetValue(itemName, out ItemSO itemToSpawn)) { + if (randomLine) + { + + coordinates.x = (float)lines[Mathf.RoundToInt(Random.Range(0,2))]; + } GameObject item = Instantiate(_itemStats_prefab, coordinates, Quaternion.identity); item.GetComponent().ItemData = itemToSpawn; } @@ -30,7 +76,7 @@ public void SpawnItemByName(Vector3 coordinates, string itemName) Debug.LogWarning($"ItemSO with name {itemName} not found!"); } } - void SpawnItemWithProbability(Vector3 coordinates) + void SpawnItemWithProbability(Vector3 coordinates, bool randomLine) { float totalProbability = 0; foreach (var itemSO in ItemSOs) @@ -44,7 +90,7 @@ void SpawnItemWithProbability(Vector3 coordinates) { if (randomPoint < itemSO.ProbabilityPercentage) { - SpawnItemByName(coordinates, itemSO.name); + SpawnItemByName(coordinates, itemSO.ItemName, randomLine); return; } else diff --git a/Assets/Scripts/PlayerController/PlayerStats.cs b/Assets/Scripts/PlayerController/PlayerStats.cs index b592b46..9e924cd 100644 --- a/Assets/Scripts/PlayerController/PlayerStats.cs +++ b/Assets/Scripts/PlayerController/PlayerStats.cs @@ -5,11 +5,18 @@ public class PlayerStats : CreatureStats { + [SerializeField] + List itemSOs = new List(); + [SerializeField] + HUD hud; void Start() { _stats = new Dictionary() { { StatType.Health, new HealthStatHandler(100f) }, + { StatType.MaxHealth, new SimpleStatHandler() { Value = 100f } }, + { StatType.RegenAmount, new SimpleStatHandler() }, + {StatType.RegenTime, new SimpleStatHandler() }, { StatType.ArmorPercentage, new PercentageStatHandler() }, { StatType.ReflectionPercentage, new PercentageStatHandler() }, { StatType.AbilityCooldown, new SimpleStatHandler() }, @@ -23,4 +30,17 @@ void Start() }; } + private void OnTriggerEnter2D(Collider2D other) + { + if (other.tag == "Item") + { + ItemSO itemPicked = other.GetComponent().PickedUp(this); + hud.ItemPickedUp(itemPicked); + if (!itemPicked.Temporary) + { + itemSOs.Add(itemPicked); + } + } + + } } diff --git a/Assets/Scripts/Stat/CreatureStats.cs b/Assets/Scripts/Stat/CreatureStats.cs index 25e67fe..321dd49 100644 --- a/Assets/Scripts/Stat/CreatureStats.cs +++ b/Assets/Scripts/Stat/CreatureStats.cs @@ -3,6 +3,7 @@ public abstract class CreatureStats : MonoBehaviour { + [SerializeField] public Dictionary _stats; void Start() diff --git a/Assets/Scripts/Stat/StatHandler.cs b/Assets/Scripts/Stat/StatHandler.cs index d546327..328eea3 100644 --- a/Assets/Scripts/Stat/StatHandler.cs +++ b/Assets/Scripts/Stat/StatHandler.cs @@ -20,6 +20,7 @@ public class HealthStatHandler : StatHandler public HealthStatHandler(float maxHealth) { MaxHealth = maxHealth; + _value = MaxHealth-10; } protected override float Validate(float value) diff --git a/Assets/Scripts/Stat/StatType.cs b/Assets/Scripts/Stat/StatType.cs index 9b86d9d..46a2c45 100644 --- a/Assets/Scripts/Stat/StatType.cs +++ b/Assets/Scripts/Stat/StatType.cs @@ -2,6 +2,8 @@ public enum StatType { Health, MaxHealth, + RegenAmount, + RegenTime, ArmorPercentage, ReflectionPercentage, AbilityCooldown, diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..380ed22 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