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base.sol
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base.sol
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// SPDX-License-Identifier: MIT
pragma solidity 0.8.7;
contract codex {
string constant index = "Base";
string constant class = "Generic";
uint constant level = 0;
function classes(uint id) external pure returns (string memory description) {
if (id == 0) {
return "None";
} else if (id == 1) {
return "Barbarian";
} else if (id == 2) {
return "Bard";
} else if (id == 3) {
return "Cleric";
} else if (id == 4) {
return "Druid";
} else if (id == 5) {
return "Fighter";
} else if (id == 6) {
return "Monk";
} else if (id == 7) {
return "Paladin";
} else if (id == 8) {
return "Ranger";
} else if (id == 9) {
return "Rogue";
} else if (id == 10) {
return "Sorcerer";
} else if (id == 11) {
return "Wizard";
} else if (id == 12) {
return "Arcane Archer";
} else if (id == 13) {
return "Arcane Trickster";
} else if (id == 14) {
return "Archmage";
} else if (id == 15) {
return "Assassin";
} else if (id == 16) {
return "Blackguard";
} else if (id == 17) {
return "Dragon Disciple";
} else if (id == 18) {
return "Duelist";
} else if (id == 19) {
return "Dwarven Defender";
} else if (id == 20) {
return "Eldritch Knight";
} else if (id == 21) {
return "Hierophant";
} else if (id == 22) {
return "Horizon Walker";
} else if (id == 23) {
return "Loremaster";
} else if (id == 24) {
return "Mystic Theurge";
} else if (id == 25) {
return "Shadowdancer";
} else if (id == 26) {
return "Thaumaturgist";
} else if (id == 27) {
return "Adept";
} else if (id == 28) {
return "Aristocrat";
} else if (id == 29) {
return "Commoner";
} else if (id == 30) {
return "Expert";
} else if (id == 31) {
return "Warrior";
}
}
function school(uint id) external pure returns (string memory description) {
if (id == 0) {
return "Abjuration";
} else if (id == 1) {
return "Conjuration";
} else if (id == 2) {
return "Divination";
} else if (id == 3) {
return "Enchantment";
} else if (id == 4) {
return "Evocation";
} else if (id == 5) {
return "Illusion";
} else if (id == 6) {
return "Necromancy";
} else if (id == 7) {
return "Transmutation";
} else if (id == 8) {
return "Universal";
}
}
function casting_time(uint id) external pure returns (string memory description) {
if (id == 0) {
return "1 free action";
} else if (id == 1) {
return "1 standard action";
} else if (id == 2) {
return "full-round action";
} else if (id == 3) {
return "10 full-round actions";
}
}
function range(uint id) external pure returns (string memory description) {
if (id == 0) {
return "Personal";
} else if (id == 1) {
return "Touch";
} else if (id == 2) {
return "Close";
} else if (id == 3) {
return "Medium";
} else if (id == 4) {
return "Long";
} else if (id == 5) {
return "Unlimited";
}
}
function saving_throw_type(uint id) external pure returns (string memory description) {
if (id == 0) {
return "None";
} else if (id == 1) {
return "Fortitude";
} else if (id == 2) {
return "Reflex";
} else if (id == 3) {
return "Will";
}
}
function saving_throw_effect(uint id) external pure returns (string memory description) {
if (id == 0) {
return "None";
} else if (id == 1) {
return "Partial";
} else if (id == 2) {
return "Half";
} else if (id == 3) {
return "Negates";
}
}
}