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LLThreadQueue.m
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LLThreadQueue.m
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/*
* LLThreadQueue.m
* libGlobalCache
*
* Created on 6/28/09.
* Copyright (c) 2009-2013 by NSDex. All rights reserved.
*/
#import "LLThreadQueue.h"
@implementation LLThreadQueue
@synthesize count;
- (id)init {
if(self = [super init]) {
head = nil;
tail = nil;
count = 0;
}
return self;
}
- (void)dealloc
{
@synchronized(self) {
NSObject<LLThreadQueueProtocol> *current;
while(head != tail) {
current = head;
head = current.next;
[current release];
}
[head release];
}
[super dealloc];
}
/*
Destroy the stack
*/
- (void)smash {
@synchronized(self) {
NSObject<LLThreadQueueProtocol> *current;
while(head != tail) {
current = head;
head = current.next;
[current release];
}
[head release];
head = nil;
tail = nil;
count = 0;
}
}
/*
Add the object to the back.
*/
- (void)push:(NSObject<LLThreadQueueProtocol>*)theObject {
if(theObject == nil) return;
@synchronized(self) {
[theObject retain];
if(head == nil) {
head = theObject;
tail = theObject;
} else {
tail.next = theObject;
tail = theObject;
}
count++;
}
}
/*
Add the object to the front.
*/
- (void)cut:(NSObject<LLThreadQueueProtocol>*)theObject {
if(theObject == nil) return;
@synchronized(self) {
[theObject retain];
if(head == nil) {
head = theObject;
tail = theObject;
} else {
theObject.next = head;
head = theObject;
}
count++;
}
}
/*
Return object at the front but don't pop it
*/
- (NSObject*)peek {
return head;
}
/*
Return the front most object
*/
- (NSObject*)pop {
NSObject *temp = nil;
@synchronized(self) {
if(head == nil) return nil;
temp = head;
head = head.next;
count--;
}
return [temp autorelease];
}
- (BOOL)remove:(NSObject<LLThreadQueueProtocol>*)theObject {
NSObject<LLThreadQueueProtocol> *current = head;
@synchronized(self) {
if(current == theObject) { head = current.next; [current autorelease]; return YES; }
while(current != nil || current != tail) {
if(current.next == theObject) { [current.next autorelease];
current.next = [[current next] next];
if(current.next = tail) tail = current;
return YES;
}
current = current.next;
}
}
return NO;
}
@end