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CMakeLists.txt

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#
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# Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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# Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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#
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation

ChangeLog.md

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# RTXGI SDK Change Log
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## 1.3.6
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### SDK
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- **Improvements**
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- Adds 16B to the end of the `DDGIVolumeDescGPUPacked` struct for future use.
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- Updates `DDGIVolumeDescGPUPacked` struct comments and layout to properly reflect its size (in bytes).
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- Updates copyrights and bumps revision numbers.
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### Test Harness
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- Updates copyrights and bumps revision numbers.
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## 1.3.5
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### SDK

rtxgi-sdk/CMakeLists.txt

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#
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# Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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# Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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#
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation
@@ -27,7 +27,7 @@ endif()
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set(RTXGI_SDK_VERSION_MAJOR 1)
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set(RTXGI_SDK_VERSION_MINOR 3)
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set(RTXGI_SDK_VERSION_REVISION 5)
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set(RTXGI_SDK_VERSION_REVISION 6)
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# Only 64-bit platforms are supported
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if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4" )

rtxgi-sdk/FindSDKs.cmake

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#
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# Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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# Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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#
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation

rtxgi-sdk/include/rtxgi/Common.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
@@ -30,11 +30,11 @@ namespace rtxgi
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{
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static const int major = 1;
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static const int minor = 3;
33-
static const int revision = 5;
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static const int revision = 6;
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3535
inline static const char* getVersionString()
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{
37-
return "1.3.5";
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return "1.3.6";
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}
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};
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rtxgi-sdk/include/rtxgi/Defines.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/include/rtxgi/Math.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/include/rtxgi/Types.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/include/rtxgi/VulkanExtensions.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/include/rtxgi/ddgi/DDGIRootConstants.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/include/rtxgi/ddgi/DDGIVolume.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
@@ -330,7 +330,7 @@ namespace rtxgi
330330

331331
float3 GetScrollAnchor() const { return m_probeScrollAnchor; }
332332

333-
int3 GetScrollOffsets() { return m_probeScrollOffsets; }
333+
int3 GetScrollOffsets() const { return m_probeScrollOffsets; }
334334

335335
float3 GetProbeSpacing() const { return m_desc.probeSpacing; }
336336

rtxgi-sdk/include/rtxgi/ddgi/DDGIVolumeDescGPU.h

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/*
2-
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
@@ -52,28 +52,30 @@ struct DDGIVolumeDescGPUPacked
5252
float4 rotation;
5353
//------------------------------------------------- 32B
5454
float4 probeRayRotation;
55-
//------------------------------------------------- 64B
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//------------------------------------------------- 48B
5656
float probeMaxRayDistance;
5757
float probeNormalBias;
5858
float probeViewBias;
5959
float probeDistanceExponent;
60+
//------------------------------------------------- 64B
61+
float probeIrradianceEncodingGamma;
62+
float probeIrradianceThreshold;
63+
float probeBrightnessThreshold;
64+
float probeMinFrontfaceDistance;
6065
//------------------------------------------------- 80B
6166
float3 probeSpacing;
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uint packed0; // probeCounts.x (10), probeCounts.y (10), probeCounts.z (10), unused (2)
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//------------------------------------------------- 96B
64-
float probeIrradianceEncodingGamma;
65-
float probeIrradianceThreshold;
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float probeBrightnessThreshold;
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uint packed1; // probeRandomRayBackfaceThreshold (16), probeFixedRayBackfaceThreshold (16)
68-
//------------------------------------------------- 112B
69-
float probeMinFrontfaceDistance;
7070
uint packed2; // probeNumRays (16), probeNumIrradianceInteriorTexels (8), probeNumDistanceInteriorTexels (8)
7171
uint packed3; // probeScrollOffsets.x (15) sign bit (1), probeScrollOffsets.y (15) sign bit (1)
7272
uint packed4; // probeScrollOffsets.z (15) sign bit (1)
73-
// movementType (1), rayDataFormat (1), irradianceFormat (1), probeRelocationEnabled (1), probeClassificationEnabled (1)
73+
// movementType (1), probeRayDataFormat (3), probeIrradianceFormat (3), probeRelocationEnabled (1)
74+
// probeClassificationEnabled (1), probeVariabilityEnabled (1)
7475
// probeScrollClear Y-Z plane (1), probeScrollClear X-Z plane (1), probeScrollClear X-Y plane (1)
7576
// probeScrollDirection Y-Z plane (1), probeScrollDirection X-Z plane (1), probeScrollDirection X-Y plane (1)
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// unused (5)
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//------------------------------------------------- 112B
78+
uint4 reserved; // 16B reserved for future use
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//------------------------------------------------- 128B
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};
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@@ -137,21 +139,19 @@ static inline rtxgi::DDGIVolumeDescGPUPacked PackDDGIVolumeDescGPU(const rtxgi::
137139
output.probeNormalBias = input.probeNormalBias;
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output.probeViewBias = input.probeViewBias;
139141
output.probeDistanceExponent = input.probeDistanceExponent;
142+
output.probeIrradianceEncodingGamma = input.probeIrradianceEncodingGamma;
143+
output.probeIrradianceThreshold = input.probeIrradianceThreshold;
144+
output.probeBrightnessThreshold = input.probeBrightnessThreshold;
145+
output.probeMinFrontfaceDistance = input.probeMinFrontfaceDistance;
140146
output.probeSpacing = input.probeSpacing;
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142148
output.packed0 = (uint32_t)input.probeCounts.x;
143149
output.packed0 |= (uint32_t)input.probeCounts.y << 10;
144150
output.packed0 |= (uint32_t)input.probeCounts.z << 20;
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146-
output.probeIrradianceEncodingGamma = input.probeIrradianceEncodingGamma;
147-
output.probeIrradianceThreshold = input.probeIrradianceThreshold;
148-
output.probeBrightnessThreshold = input.probeBrightnessThreshold;
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150152
output.packed1 = (uint32_t)(input.probeRandomRayBackfaceThreshold * 65535);
151153
output.packed1 |= (uint32_t)(input.probeFixedRayBackfaceThreshold * 65535) << 16;
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153-
output.probeMinFrontfaceDistance = input.probeMinFrontfaceDistance;
154-
155155
output.packed2 = (uint32_t)input.probeNumRays;
156156
output.packed2 |= (uint32_t)input.probeNumIrradianceInteriorTexels << 16;
157157
output.packed2 |= (uint32_t)input.probeNumDistanceInteriorTexels << 24;
@@ -171,11 +171,9 @@ static inline rtxgi::DDGIVolumeDescGPUPacked PackDDGIVolumeDescGPU(const rtxgi::
171171
output.packed4 = (output.packed4 & ~0x800000) | (input.probeRelocationEnabled << 23);
172172
output.packed4 = (output.packed4 & ~0x1000000) | (input.probeClassificationEnabled << 24);
173173
output.packed4 = (output.packed4 & ~0x2000000) | (input.probeVariabilityEnabled << 25);
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175174
output.packed4 = (output.packed4 & ~0x4000000) | (input.probeScrollClear[0] << 26);
176175
output.packed4 = (output.packed4 & ~0x8000000) | (input.probeScrollClear[1] << 27);
177-
output.packed4 = (output.packed4 & ~0x10000000) | (input.probeScrollClear[2] << 28);
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176+
output.packed4 = (output.packed4 & ~0x10000000) | (input.probeScrollClear[2] << 28);
179177
output.packed4 = (output.packed4 & ~0x20000000) | (input.probeScrollDirections[0] << 29);
180178
output.packed4 = (output.packed4 & ~0x40000000) | (input.probeScrollDirections[1] << 30);
181179
output.packed4 = (output.packed4 & ~0x80000000) | (input.probeScrollDirections[2] << 31);
@@ -201,6 +199,10 @@ DDGIVolumeDescGPU UnpackDDGIVolumeDescGPU(DDGIVolumeDescGPUPacked input)
201199
output.probeNormalBias = input.probeNormalBias;
202200
output.probeViewBias = input.probeViewBias;
203201
output.probeDistanceExponent = input.probeDistanceExponent;
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output.probeIrradianceEncodingGamma = input.probeIrradianceEncodingGamma;
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output.probeIrradianceThreshold = input.probeIrradianceThreshold;
204+
output.probeBrightnessThreshold = input.probeBrightnessThreshold;
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output.probeMinFrontfaceDistance = input.probeMinFrontfaceDistance;
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output.probeSpacing = input.probeSpacing;
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// Probe Counts
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209211
output.probeCounts.z = (input.packed0 >> 20) & 0x000003FF;
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211213
// Thresholds
212-
output.probeIrradianceEncodingGamma = input.probeIrradianceEncodingGamma;
213-
output.probeIrradianceThreshold = input.probeIrradianceThreshold;
214-
output.probeBrightnessThreshold = input.probeBrightnessThreshold;
215-
216214
output.probeRandomRayBackfaceThreshold = (float)(input.packed1 & 0x0000FFFF) / 65535.f;
217215
output.probeFixedRayBackfaceThreshold = (float)((input.packed1 >> 16) & 0x0000FFFF) / 65535.f;
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219-
output.probeMinFrontfaceDistance = input.probeMinFrontfaceDistance;
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217+
// Counts
221218
output.probeNumRays = input.packed2 & 0x0000FFFF;
222219
output.probeNumIrradianceInteriorTexels = (input.packed2 >> 16) & 0x000000FF;
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output.probeNumDistanceInteriorTexels = (input.packed2 >> 24) & 0x000000FF;

rtxgi-sdk/include/rtxgi/ddgi/gfx/DDGIVolume_D3D12.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/include/rtxgi/ddgi/gfx/DDGIVolume_VK.h

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/Common.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/Platform.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/Irradiance.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/ProbeBlendingCS.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/ProbeClassificationCS.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/ProbeRelocationCS.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/ReductionCS.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/Common.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/DDGIRootConstants.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/ProbeCommon.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/ProbeDataCommon.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/ProbeIndexing.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/ProbeOctahedral.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/ProbeRayCommon.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/validation/ProbeBlendingDefines.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/validation/ProbeClassificationDefines.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/validation/ProbeRelocationDefines.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/shaders/ddgi/include/validation/ReductionDefines.hlsl

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/src/Math.cpp

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation

rtxgi-sdk/src/VulkanExtensions.cpp

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/*
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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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rtxgi-sdk/src/ddgi/DDGIVolume.cpp

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* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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rtxgi-sdk/src/ddgi/gfx/DDGIVolume_D3D12.cpp

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