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online_object_renderer.py
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online_object_renderer.py
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# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
from __future__ import print_function
from __future__ import absolute_import
import numpy as np
import copy
import cv2
import h5py
import sample
import math
import sys
import argparse
import os
# Uncomment following line for headless rendering
# os.environ["PYOPENGL_PLATFORM"] = "egl"
import pyrender
import trimesh
import trimesh.transformations as tra
import multiprocessing as mp
# Cover python 2.7 and python 3.5
try:
import Queue
except:
import queue as Queue
class OnlineObjectRendererMultiProcess(mp.Process):
def __init__(self, caching=True):
mp.Process.__init__(self)
self._renderer = None
self._caching = caching
self._queue = mp.Queue()
self._output_queue = mp.Queue()
self._should_stop = False
def run(self):
self._renderer = OnlineObjectRenderer(caching=self._caching)
while not self._should_stop:
try:
request = self._queue.get(timeout=1)
except Queue.Empty:
continue
if request[0] == 'render':
self._process_render_request(request)
elif request[0] == 'change_object':
self._process_change_object_request(request)
else:
raise ValueError('unknown requst', request)
def _process_render_request(self, render_request):
pose = render_request[1]
try:
output = self._renderer.render(pose)
self._output_queue.put(('ok', output))
except Exception as e:
self._output_queue.put(('no', str(e)))
def _process_change_object_request(self, change_object_request):
#print('change object', change_object_request)
cad_path = change_object_request[1]
cad_scale = change_object_request[2]
try:
self._renderer.change_object(cad_path, cad_scale)
self._output_queue.put(('ok',))
except Exception as e:
self._output_queue.put(('no', str(e)))
def render(self, pose):
self._queue.put(('render', pose))
outcome = self._output_queue.get(timeout=10)
if outcome[0] != 'ok':
print('------------->', outcome)
raise ValueError(outcome[1])
else:
return outcome[1]
def change_object(self, cad_path, cad_scale):
self._queue.put(('change_object', cad_path, cad_scale))
outcome = self._output_queue.get(timeout=10)
if outcome[0] != 'ok':
raise ValueError(outcome[1])
class OnlineObjectRenderer:
def __init__(self, fov=np.pi / 6, caching=True):
"""
Args:
fov: float,
"""
self._fov = fov
self.mesh = None
self._scene = None
self.tmesh = None
self._init_scene()
self._current_context = None
self._cache = {} if caching else None
self._caching = caching
def _init_scene(self):
self._scene = pyrender.Scene()
camera = pyrender.PerspectiveCamera(yfov=self._fov, aspectRatio=1.0, znear=0.001) # do not change aspect ratio
camera_pose = tra.euler_matrix(np.pi, 0, 0)
self._scene.add(camera, pose=camera_pose, name='camera')
#light = pyrender.SpotLight(color=np.ones(4), intensity=3., innerConeAngle=np.pi/16, outerConeAngle=np.pi/6.0)
#self._scene.add(light, pose=camera_pose, name='light')
self.renderer = pyrender.OffscreenRenderer(400, 400)
def _load_object(self, path, scale):
if (path, scale) in self._cache:
return self._cache[(path, scale)]
obj = sample.Object(path)
obj.rescale(scale)
tmesh = obj.mesh
tmesh_mean = np.mean(tmesh.vertices, 0)
tmesh.vertices -= np.expand_dims(tmesh_mean, 0)
lbs = np.min(tmesh.vertices, 0)
ubs = np.max(tmesh.vertices, 0)
object_distance = np.max(ubs - lbs) * 5
mesh = pyrender.Mesh.from_trimesh(tmesh)
context = {
'tmesh': copy.deepcopy(tmesh),
'distance': object_distance,
'node': pyrender.Node(mesh=mesh),
'mesh_mean': np.expand_dims(tmesh_mean, 0),
}
self._cache[(path, scale)] = context
return self._cache[(path, scale)]
def change_object(self, path, scale):
if self._current_context is not None:
self._scene.remove_node(self._current_context['node'])
if not self._caching:
self._cache = {}
self._current_context = self._load_object(path, scale)
self._scene.add_node(self._current_context['node'])
def current_context(self):
return self._current_context
def _to_pointcloud(self, depth):
fy = fx = 0.5 / np.tan(self._fov * 0.5) # aspectRatio is one.
height = depth.shape[0]
width = depth.shape[1]
mask = np.where(depth > 0)
x = mask[1]
y = mask[0]
normalized_x = (x.astype(np.float32) - width * 0.5) / width
normalized_y = (y.astype(np.float32) - height * 0.5) / height
world_x = normalized_x * depth[y, x] / fx
world_y = normalized_y * depth[y, x] / fy
world_z = depth[y, x]
ones = np.ones(world_z.shape[0], dtype=np.float32)
return np.vstack((world_x, world_y, world_z, ones)).T
def render(self, pose, render_pc=True):
if self._current_context is None:
raise ValueError('invoke change_object first')
transferred_pose = pose.copy()
transferred_pose[2, 3] = self._current_context['distance']
self._scene.set_pose(self._current_context['node'], transferred_pose)
color, depth = self.renderer.render(self._scene)
if render_pc:
pc = self._to_pointcloud(depth)
else:
pc = None
return color, depth, pc, transferred_pose
def render_canonical_pc(self, poses):
all_pcs = []
for pose in poses:
_, _, pc, pose = self.render(pose)
pc = pc.dot(inverse_transform(pose).T)
all_pcs.append(pc)
all_pcs = np.concatenate(all_pcs, 0)
return all_pcs
def start(self):
pass
def join(self):
pass
def terminate(self):
pass
def inverse_transform(trans):
rot = trans[:3, :3]
t = trans[:3, 3]
rot = np.transpose(rot)
t = -np.matmul(rot, t)
output = np.zeros((4, 4), dtype=np.float32)
output[3][3] = 1
output[:3, :3] = rot
output[:3, 3] = t
return output
def main_check_pointcloud(iterate_all_viewpoints=True):
from visualization_utils import draw_scene
import mayavi.mlab as mlab
import matplotlib.pyplot as plt
import glob
import random
import cv2
import time
import json
quaternions = [l[:-1].split('\t') for l in open('uniform_quaternions/data2_4608.qua', 'r').readlines()]
quaternions = [[float(t[0]),
float(t[1]),
float(t[2]),
float(t[3])] for t in quaternions]
quaternions = np.asarray(quaternions)
quaternions = np.roll(quaternions, 1, axis=1)
all_eulers = [tra.quaternion_matrix(q) for q in quaternions]
all_eulers = []
for az in np.linspace(0, math.pi * 2, 30):
for el in np.linspace(-math.pi / 2, math.pi / 2, 30):
all_eulers.append(tra.euler_matrix(el, az, 0))
renderer = OnlineObjectRendererMultiProcess(caching=True)
renderer.start()
grasps_path = glob.glob('unified_grasp_data/grasps/*.json')
random.shuffle(grasps_path)
#mesh_paths = ['unified_grasp_data/meshes/Bowl/9a52843cc89cd208362be90aaa182ec6.stl']
for main_iter in range(5*len(grasps_path)):
gpath = grasps_path[main_iter%len(grasps_path)]
json_dict = json.load(open(gpath))
mpath = os.path.join('unified_grasp_data', json_dict['object'])
scale = json_dict['object_scale']
#mpath = 'unified_grasp_data/meshes/Bottle/10d3d5961e00b2133ff038bc77759685.stl'
#mpath = 'unified_grasp_data/meshes/Bottle/ef631a2ce94fae3ab8966911a5afa22c.stl'
print(main_iter, mpath)
start_time = time.time()
renderer.change_object(mpath, scale)
if iterate_all_viewpoints == True:
viewpoints = all_eulers
else:
viewpoints = [all_eulers[np.random.randint(len(all_eulers))]]
for view in viewpoints:
image, depth, pc, _ = renderer.render(view)
print(time.time() - start_time)
print('depth min = {} max = {} npoints = {}'.format(np.min(depth), np.max(depth), pc.shape))
draw_scene(pc, None)
mlab.show()
renderer.terminate()
renderer.join()
def main_check_offscreen():
renderer = OnlineObjectRenderer(caching=False)
#renderer = OnlineObjectRendererMultiProcess(caching=False)
renderer.start()
renderer.change_object('panda_gripper.obj', 1)
output = renderer.render(np.eye(4))
cv2.imwrite('docker.png', output[0])
renderer.terminate()
renderer.join()
if __name__ == '__main__':
main_check_offscreen()