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Problem with using depth image with nvblox #177

Closed Answered by balakumar-s
Car38639 asked this question in Software Q&A
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The voxel visualizer queries cuRobo's collision world which will include static obstacles and obstacles sensed by realsense. Internally, it will run a for loop over different world representations to find collisions.

The nvblox part of the world only reads the realsense camera, so it's working as you mention. However, the current implementation of the voxel visualizer in the isaac sim examples doesn't differentiate between nvblox obstacles and mesh/cuboid obstacles.

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