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LP_NLP.py
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from math import *
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((500,500))
pygame.display.set_caption("func_graph")
all_sprites=pygame.sprite.Group()
clock = pygame.time.Clock()
running = True
fps=60
class Line(pygame.sprite.Sprite):
def __init__(self,pos,x,y):
pygame.sprite.Sprite.__init__(self)
if pos=="x":
self.image=pygame.Surface((3,400))
self.image.fill((0,0,0))
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.centery = y
elif pos=="y":
self.image=pygame.Surface((400,3))
self.image.fill((0,0,0))
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.centery = y
class Dot(pygame.sprite.Sprite):
def __init__(self,x,y,color):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.surface.Surface((5,5))
self.image.fill(color)
self.rect=self.image.get_rect()
self.rect.centerx=x
self.rect.centery=y
def Calc(func,clr):
i=0
while i<=100:
mass=""
for j in func:
if j == "x":
mass+=str(i)
elif j in dict1:
pass
else:
mass+=j
i+=0.001
try:
res1=eval(mass)
except:
res1=10000
dot=Dot(250+i*10,250-res1*10,clr)
all_sprites.add(dot)
def calc(func,y,x):
mass=""
for j in func:
if j == "x":
mass+=str(x)
elif j == "y":
mass+=str(y)
else:
mass+=j
try:
res1=eval(mass)
except:
res1=False
return res1
def method(clr):
i=0
j=0
res=[]
while i<=100:
temp=[]
while j<=100:
for func1 in conditions:
temp.append(calc(func1,i,j))
if all(temp)==True:
res.append([j,i])
dot=Dot(250+j*10,250-i*10,clr)
all_sprites.add(dot)
temp=[]
j+=0.1
i+=0.1
j=0
return res
function = str(input("f(x) = "))
num = int(input("number of function: "))
conditions = []
dict1=[">","<","=","y"]
for i in range(num):
clr=(random.randint(1,255),random.randint(1,255),random.randint(1,255))
func0 = input()
conditions.append(func0)
calc0 = Calc(func0,clr)
result = method(clr)
res = list(map(lambda x: calc(function,x[0],x[1]), result))
print(max(res))
line = Line("y",250,250)
all_sprites.add(line)
line1 = Line("x",250,250)
all_sprites.add(line1)
while running:
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((255,255,255))
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()