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Packet.h
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#pragma once
struct gamepacket_t
{
private:
int index = 0, len = 0;
BYTE* packet_data = new BYTE[61];
public:
gamepacket_t(int delay = 0, int NetID = -1) {
len = 61;
int MessageType = 0x4, PacketType = 0x1, CharState = 0x8;
memset(packet_data, 0, 61);
memcpy(packet_data, &MessageType, 4);
memcpy(packet_data + 4, &PacketType, 4);
memcpy(packet_data + 8, &NetID, 4);
memcpy(packet_data + 16, &CharState, 4);
memcpy(packet_data + 24, &delay, 4);
};
~gamepacket_t() {
delete[] packet_data;
}
void Insert(string a) {
BYTE* data = new BYTE[len + 2 + a.length() + 4];
memcpy(data, packet_data, len);
delete[] packet_data;
packet_data = data;
data[len] = index;
data[len + 1] = 0x2;
int str_len = (int)a.length();
memcpy(data + len + 2, &str_len, 4);
memcpy(data + len + 6, a.data(), str_len);
len = len + 2 + (int)a.length() + 4;
index++;
packet_data[60] = index;
}
void Insert(int a) {
BYTE* data = new BYTE[len + 2 + 4];
memcpy(data, packet_data, len);
delete[] packet_data;
packet_data = data;
data[len] = index;
data[len + 1] = 0x9;
memcpy(data + len + 2, &a, 4);
len = len + 2 + 4;
index++;
packet_data[60] = index;
}
void Insert(unsigned int a) {
BYTE* data = new BYTE[len + 2 + 4];
memcpy(data, packet_data, len);
delete[] packet_data;
packet_data = data;
data[len] = index;
data[len + 1] = 0x5;
memcpy(data + len + 2, &a, 4);
len = len + 2 + 4;
index++;
packet_data[60] = index;
}
void Insert(float a) {
BYTE* data = new BYTE[len + 2 + 4];
memcpy(data, packet_data, len);
delete[] packet_data;
packet_data = data;
data[len] = index;
data[len + 1] = 0x1;
memcpy(data + len + 2, &a, 4);
len = len + 2 + 4;
index++;
packet_data[60] = index;
}
void Insert(float a, float b) {
BYTE* data = new BYTE[len + 2 + 8];
memcpy(data, packet_data, len);
delete[] packet_data;
packet_data = data;
data[len] = index;
data[len + 1] = 0x3;
memcpy(data + len + 2, &a, 4);
memcpy(data + len + 6, &b, 4);
len = len + 2 + 8;
index++;
packet_data[60] = index;
}
void Insert(float a, float b, float c) {
BYTE* data = new BYTE[len + 2 + 12];
memcpy(data, packet_data, len);
delete[] packet_data;
packet_data = data;
data[len] = index;
data[len + 1] = 0x4;
memcpy(data + len + 2, &a, 4);
memcpy(data + len + 6, &b, 4);
memcpy(data + len + 10, &c, 4);
len = len + 2 + 12;
index++;
packet_data[60] = index;
}
void CreatePacket(ENetPeer* peer) {
ENetPacket* packet = enet_packet_create(packet_data, len, 1);
enet_peer_send(peer, 0, packet);
}
};
PlayerMoving* unpackPlayerMoving(BYTE* data) {
PlayerMoving* dataStruct = new PlayerMoving;
memcpy(&dataStruct->packetType, data, 4);
memcpy(&dataStruct->netID, data + 4, 4);
memcpy(&dataStruct->characterState, data + 12, 4);
memcpy(&dataStruct->plantingTree, data + 20, 4);
memcpy(&dataStruct->x, data + 24, 4);
memcpy(&dataStruct->y, data + 28, 4);
memcpy(&dataStruct->XSpeed, data + 32, 4);
memcpy(&dataStruct->YSpeed, data + 36, 4);
memcpy(&dataStruct->punchX, data + 44, 4);
memcpy(&dataStruct->punchY, data + 48, 4);
return dataStruct;
}
BYTE* get_struct(ENetPacket* packet) {
const unsigned int packetLenght = (unsigned int)packet->dataLength;
BYTE* result = nullptr;
if (packetLenght >= 0x3C) {
BYTE* packetData = packet->data;
result = packetData + 4;
if (*static_cast<BYTE*>(packetData + 16) & 8) {
if (packetLenght < (unsigned int)*reinterpret_cast<int*>(packetData + 56) + 60)
result = nullptr;
}
else {
int zero = 0;
memcpy(packetData + 56, &zero, 4);
}
}
return result;
}
void SendPacketRaw112(int a1, void* packetData, size_t packetDataSize, void* a4, ENetPeer* peer, int packetFlag)
{
ENetPacket* p;
if (peer) // check if we have it setup
{
if (a1 == 4 && *((BYTE*)packetData + 12) & 8)
{
p = enet_packet_create(0, packetDataSize + *((DWORD*)packetData + 13) + 5, packetFlag);
int four = 4;
memcpy(p->data, &four, 4);
memcpy((char*)p->data + 4, packetData, packetDataSize);
memcpy((char*)p->data + packetDataSize + 4, a4, *((DWORD*)packetData + 13));
enet_peer_send(peer, 0, p);
}
else
{
p = enet_packet_create(0, packetDataSize + 5, packetFlag);
memcpy(p->data, &a1, 4);
memcpy((char*)p->data + 4, packetData, packetDataSize);
enet_peer_send(peer, 0, p);
}
}
delete (char*)packetData;
}
void SendPacketRaw1(int a1, void* packetData, size_t packetDataSize, void* a4, ENetPeer* peer, int packetFlag, int delay)
{
ENetPacket* p;
if (peer) // check if we have it setup
{
if (a1 == 4 && *((BYTE*)packetData + 12) & 8)
{
p = enet_packet_create(0, packetDataSize + *((DWORD*)packetData + 13) + 5, packetFlag);
int four = 4;
memcpy(p->data, &four, 4);
memcpy((char*)p->data + 4, packetData, packetDataSize);
memcpy((char*)p->data + packetDataSize + 4, a4, *((DWORD*)packetData + 13));
int deathFlag = 0x19;
memcpy(p->data + 24, &delay, 4);
memcpy(p->data + 56, &deathFlag, 4);
enet_peer_send(peer, 0, p);
}
else
{
p = enet_packet_create(0, packetDataSize + 5, packetFlag);
memcpy(p->data, &a1, 4);
memcpy((char*)p->data + 4, packetData, packetDataSize);
int deathFlag = 0x19;
memcpy(p->data + 24, &delay, 4);
memcpy(p->data + 56, &deathFlag, 4);
enet_peer_send(peer, 0, p);
}
}
delete (char*)packetData;
}
namespace variants {
void barrel(ENetPeer* peer, int netid, int x, int y, int delay) {
PlayerMoving data;
data.packetType = 17;
data.netID = netid;
data.x = x;
data.y = y;
data.characterState = 0;
data.plantingTree = 0;
data.XSpeed = 4;
data.YSpeed = 1;
data.punchX = 0;
data.punchY = 0;
SendPacketRaw1(4, packPlayerMoving(&data), 56, 0, peer, ENET_PACKET_FLAG_RELIABLE, delay);
}
void CrashTheGameClient(ENetPeer* peer) {
gamepacket_t p;
p.Insert("CrashTheGameClient");
p.CreatePacket(peer);
}
void OnRequestWorldSelectMenu(ENetPeer* peer, string output) {
gamepacket_t p;
p.Insert("OnRequestWorldSelectMenu");
p.Insert(output);
p.CreatePacket(peer);
}
void OnParticleEffect(ENetPeer* peer, float x, float y, int id, bool all = false, string name = "", int delay = 0) {
gamepacket_t p(delay);
p.Insert("OnParticleEffect");
p.Insert(id);
p.Insert(x + 5, y + 5);
if (all) {
for (ENetPeer* currentPeer = server->peers; currentPeer < &server->peers[server->peerCount]; ++currentPeer)
{
if (currentPeer->state != ENET_PEER_STATE_CONNECTED or currentPeer->data == NULL) continue;
if (pInfo(currentPeer)->world == name) {
p.CreatePacket(currentPeer);
}
}
}
else p.CreatePacket(peer);
}
void OnSetPos(ENetPeer* peer, int netID, float x, float y, int delay = 0) {
PlayerMoving data;
data.packetType = 0;
data.characterState = 0;
data.netID = netID;
data.x = x;
data.y = x;
data.punchX = -1;
data.punchY = -1;
data.plantingTree = -1;
SendPacketRaw112(4, packPlayerMoving(&data), 56, 0, peer, ENET_PACKET_FLAG_RELIABLE);
gamepacket_t p(delay, netID);
p.Insert("OnSetPos");
p.Insert(x, y);
p.CreatePacket(peer);
}
void OnSendLog(ENetPeer* enetPeer, string text, int type)
{
if (enetPeer)
{
ENetPacket* v3 = enet_packet_create(0, text.length() + 5, 1);
memcpy(v3->data, &type, 4);
memcpy((v3->data) + 4, text.c_str(), text.length());
if (enet_peer_send(enetPeer, 0, v3) != 0) {
enet_packet_destroy(v3);
}
}
}
void OnAddNotification(ENetPeer* peer, string text, string interfaces, string audio, int delay = 0) {
gamepacket_t p(delay);
p.Insert("OnAddNotification");
p.Insert(interfaces);
p.Insert(text);
p.Insert(audio);
p.CreatePacket(peer);
}
void OnTalkBubble(ENetPeer* peer, int netID, string text, int chatColor = 0, bool overlay = false, int delay = 0, bool overlay2 = false) {
gamepacket_t p(delay);
p.Insert("OnTalkBubble");
p.Insert(netID);
p.Insert(text);
p.Insert(chatColor == 2 ? 2 : (overlay2 == true ? 1 : 0));
p.Insert((overlay == true ? 1 : 0));
p.CreatePacket(peer);
}
void SetHasAccountSecured(ENetPeer* peer, bool secured = false) {
gamepacket_t p(0);
p.Insert("SetHasAccountSecured");
p.Insert(secured ? 1 : 0);
p.CreatePacket(peer);
}
void OnDialogRequest(ENetPeer* peer, string text, int delay = 0) {
gamepacket_t p(delay);
p.Insert("OnDialogRequest");
p.Insert("" + text);//last pos
p.CreatePacket(peer);
}
void OnTextOverlay(ENetPeer* peer, string text, int delay = 0) {
gamepacket_t p(delay);
p.Insert("OnTextOverlay");
p.Insert(text);
p.CreatePacket(peer);
}
void OnSendPingRequest(ENetPeer* peer) {
int intdata = rand() % 100000;
PlayerMoving data;
data.packetType = 22;
data.plantingTree = intdata;
SendPacketRaw112(4, packPlayerMoving(&data), 56, 0, peer, ENET_PACKET_FLAG_RELIABLE);
}
void OnSendPingReply(ENetPeer* peer, PlayerMoving* datas) {
int intdata = datas->plantingTree;
PlayerMoving data;
data.packetType = 22;
data.plantingTree = intdata;
SendPacketRaw112(4, packPlayerMoving(&data), 56, 0, peer, ENET_PACKET_FLAG_RELIABLE);
}
void OnSpawn(ENetPeer* peer, string name, string country, int netID, int userID, float x, float y, int invis, int mstate, int smstate, bool local, int level = 1, int delay = 0) {
gamepacket_t p(delay);
p.Insert("OnSpawn");
p.Insert(
"spawn|avatar"
"\nnetID|" + to_string(netID) +
"\nuserID|" + to_string(userID) +
"\ncolrect|0|0|20|30"
"\nposXY|" + to_string(x) + "|" + to_string(y) +
"\nname|````" + name + " `w(`2" + to_string(level) + "`w)"
"\ncountry|" + country +
"\ninvis|" + to_string(invis) +
"\nmstate|" + to_string(mstate) +
"\nsmstate|" + to_string(smstate) +
(local == true ? "\nonlineID|\ntype|local" : "\n"));
p.CreatePacket(peer);
}
void OnChangePureBeingMode(ENetPeer* peer, int netID, int mode) {
gamepacket_t p(0, netID);
p.Insert("OnChangePureBeingMode");
p.Insert(mode);
p.CreatePacket(peer);
}
void OnPlayPositioned(ENetPeer* peer, int netID, string file, int delay = 0)
{
gamepacket_t p(delay, netID);
p.Insert("OnPlayPositioned");
p.Insert(file);
p.CreatePacket(peer);
}
void OnNameChanged(ENetPeer* peer, int netID, string name, bool all = false) {
gamepacket_t p(0, netID);
p.Insert("OnNameChanged");
p.Insert(name);
p.CreatePacket(peer);
if (all) {
for (ENetPeer* currentPeer = server->peers; currentPeer < &server->peers[server->peerCount]; ++currentPeer) {
if (currentPeer->state != ENET_PEER_STATE_CONNECTED or currentPeer->data == NULL or pInfo(currentPeer)->world.empty() or pInfo(currentPeer)->tankIDName.empty()) continue;
if (pInfo(peer)->world == pInfo(currentPeer)->world)
p.CreatePacket(currentPeer);
}
}
}
void OnConsoleMessage(ENetPeer* peer, string text, bool all = false, int dly = 0) {
gamepacket_t p(dly);
p.Insert("OnConsoleMessage");
p.Insert("`o" + text);
if (!all) p.CreatePacket(peer);
else {
for (ENetPeer* currentPeer = server->peers; currentPeer < &server->peers[server->peerCount]; ++currentPeer) {
if (currentPeer->state != ENET_PEER_STATE_CONNECTED or currentPeer->data == NULL) continue;
p.CreatePacket(currentPeer);
}
}
}
void OnPlaySound(ENetPeer* peer, string file, int delay = 0) {
variants::OnSendLog(peer, "action|play_sfx\nfile|" + file + "\ndelayMS|" + to_string(delay), 3);
}
void OnParticleEffect(ENetPeer* peer, int effect, int size, int netid, int x, int y, int delay) {
PlayerMoving data;
data.packetType = 17;
data.netID = netid;
data.x = x;
data.y = y;
data.characterState = 0;
data.plantingTree = 0;
data.XSpeed = size;
data.YSpeed = effect;
data.punchX = 0;
data.punchY = 0;
SendPacketRaw1(4, packPlayerMoving(&data), 56, 0, peer, ENET_PACKET_FLAG_RELIABLE, delay);
}
}