Releases: NemesisSSBU/Playable_Bosses
Competitive Playable Bosses PRE-RELEASE 0.9.8.2 -- Bug Fixes!
Changes
- Included CoolSonicKirby's CSS redirector plugin
- WOL crashes have been addressed
- Updated Skyline files that come with this mod
- Changed Dracula's way of spawning in (reverted)
- Changed Galeem's way of spawning in
- Changed Dharkon's way of spawning in
- Changed Marxs' spawn in animation speed
- Changed Galeem's spawn in animation speed
- Changed Dharkon's spawn in animation speed
- Changed series icons of bosses to match their franchise
- Rathalos death animation no longer loops
Boss Pre-Set HP
- Master Hand: 360 HP
- Crazy Hand: 360 HP
- Dharkon: 400 HP
- Galeem: 400 HP
- Marx: 300 HP
- Ganon: 400 HP
- Dracula: 500 HP
- Rathalos: 400 HP
- Galleom: 400 HP
- WOL Master Hand: 300 HP
Known issues
- In a Smash mode where there's no stock limit, bosses will be repeatedly KO'd every second.
- Dharkon and Galeem cause the game to be put into a locked state during the final results screen if the player dies while playing as them.
- Rathalos has issues on any stage except full flat battlefields.
- Dracula's second stage has potential issues spawning in when not playing on a full flat battlefields.
Credit for Giga Bowser CSS
- Thanks to KyoDusk for the beautiful CSS of Giga Bowser!
- Check out their Game Banana page here: https://gamebanana.com/mods/368969
Full Changelog: 0.9.8...0.9.8.2
Competitive Playable Bosses PRE-RELEASE 0.9.7 -- Skyline Update + Atmosphere 1.5.0 Support + Added Necessary Files (Old)
What does this release contain?
Every boss within Super Smash Bros. Ultimate is playable in this mod!
- Every boss in every game mode is playable
- Bosses are easy to control
- These bosses introduce a much more competitive aspect due to increased moveset speeds
- Smooth gameplay all around
- Bosses can battle other bosses
- A player has the potential to create an 8-player smash with 8 bosses!
- This mod doesn't affect the bosses code in classic mode or WOL
- Bosses are selectable on the Character Select Screen (CSS)
- Bosses have their own character icons
- The announcer says every boss's name
Boss Pre-Set HP
- Master Hand: 360 HP
- Crazy Hand: 360 HP
- Dharkon: 400 HP
- Galeem: 400 HP
- Marx: 300 HP
- Ganon: 400 HP
- Dracula: 400 HP
- Rathalos: 400 HP
- Galleom: 400 HP
- WOL Master Hand: 300 HP
Known issues
- Dharkon and Galeem cause the game to be put into a locked state upon the game ending if a fighter is summoned during gameplay.
- Rathalos has issues on any stage except full battlefields.
- Dracula's second stage has a high chance of not spawning or breaking.
Credit for Giga Bowser CSS
- Thanks to KyoDusk for the beautiful CSS of Giga Bowser!
- Check out their Game Banana page here: https://gamebanana.com/mods/368969
Full Changelog: 0.9.6...0.9.7
Competitive Playable Bosses PRE-RELEASE 0.9.6 (Old)
What does this release contain?
Every boss within Super Smash Bros. Ultimate is playable in this mod!
-
Every boss in every game mode is 100% playable
-
Bosses are easy to control
-
These bosses introduce a much more competitive aspect due to increased moveset speeds
-
Smooth gameplay all around
-
Bosses can battle other bosses
-
A player has the potential to create an 8 player smash with 8 bosses!
-
This mod doesn't affect the bosses code in classic mode or WOL
-
Bosses are selectable on the Character Select Screen (CSS)
-
Bosses have their own character icons
-
The announcer says every bosses name
Boss Pre-Set HP
Master Hand: 360 HP
Crazy Hand: 360 HP
Dharkon: 400 HP
Galeem: 400 HP
Marx: 300 HP
Ganon: 400 HP
Dracula: 400 HP
Rathalos: 300 HP
Galleom: 400 HP
WOL Master Hand: 300 HP
Known issues
-
Dharkon and Galeem causes the game to be put into a locked state upon the game ending if a fighter is summoned during gameplay.
-
AI Stub most of the time doesn't work with Galleom, Ganon, Dracula, and Rathalos.
Full Changelog: 0.9.5...0.9.6
Competitive Playable Bosses PRE-RELEASE 0.9.5 (Old)
What does this release contain?
Every boss within Super Smash Bros. Ultimate is playable in this mod!
-
Every boss in every game mode is 100% playable
-
Bosses can be controlled very quickly by the users inputs
-
These bosses introduce a much more competitive aspect due to increased move-set speeds
-
Smooth gameplay all around
-
Bosses can battle other bosses
-
A player has the potential to create an 8 player smash with 8 bosses!
-
This mod doesn't affect the bosses code in classic mode or WOL
-
Bosses are selectable on the Character Select Screen (CSS)
-
Bosses have their own character icons
-
Bosses are coded COMPLETELY separately from fighters on the CSS menu
Boss Pre-Set HP
Master Hand: 360 HP
Crazy Hand: 360 HP
Dharkon: 360 HP
Galeem: 360 HP
Marx: 360 HP
Ganon: 360 HP
Dracula: 360 HP
Rathalos: 360 HP
Galleom: 360 HP
WOL Master Hand: 360 HP
Known issues
-
When playing as/playing against Dharkon/Galeem the game is unable to end until someone force quits. (This issue is likely to remain as it roots very deep within the games main code).
-
Marx and Rathalos don't play properly when a CPU takes over.
-
Rathalos plays the dying animation an infinite amount of times upon death.
-
When the Character Select Screen reaches 91+ fighters, it becomes glitched.
-
The mod doesn't accommodate for DLC fighters.
-
Crazy Hand is unable to perform his basic attack.
-
AI Stub most of the time doesn't work with Galleom, Ganon, Dracula, and Rathalos.
Competitive Playable Bosses Pre-Release 0.9.1 (Old)
What does this release contain?
Every boss within Super Smash Bros. Ultimate is playable in this mod!
-
Every boss in every game mode is 100% playable
-
Bosses are easy to control
-
These bosses introduce a much more competitive aspect due to increased moveset speeds
-
Smooth gameplay all around
-
Bosses can battle other bosses
-
A player has the potential to create an 8 player smash with 8 bosses!
-
This mod doesn't affect the bosses code in classic mode or WOL
-
Bosses are selectable on the Character Select Screen (CSS)
-
Bosses have their own character icons
-
The announcer says every bosses name
Boss Pre-Set HP
Master Hand: 360 HP
Crazy Hand: 360 HP
Dharkon: 400 HP
Galeem: 400 HP
Marx: 300 HP
Ganon: 400 HP
Dracula: 400 HP
Rathalos: 300 HP
Galleom: 400 HP
WOL Master Hand: 300 HP
Characters that have been replaced by bosses
Dark Pit (skin 1) -> Master Hand
Pichu (skin 1) -> Crazy Hand
Lucina (skin 1) -> WOL Master Hand (Only playable by player one)
Ken (skin 1) -> Marx
Daisy (skin 1) -> Galeem
Lucas (skin 1) -> Dharkon
Chrom (skin 1) -> Dracula
Richter (skin 1) -> Rathalos
Isabelle (skin 1) -> Galleom
Dark Samus (skin 1)-> Ganon
Known issues
-
When playing as/playing against Dharkon/Galeem the game is unable to end until someone force quits.
-
Animations stop too early for Ganon, Galleom, Dracula, and Rathalos
-
Dharkon/Galeem sometimes become uncontrollable after an animation is completed
-
Rathalos can't fly properly
-
AI Stub most of the time doesn't work with Galleom, Ganon, Dracula, and Rathalos.
Comp Playable Bosses Pre-Release 0.4.0 (Old)
What does this release contain?
Every boss within Super Smash Bros. Ultimate is playable in this mod!
Boss Pre-Set HP
Master Hand: 360 HP
Crazy Hand: 360 HP
Dharkon: 400 HP
Galeem: 400 HP
Marx: 300 HP
Ganon: 400 HP
Dracula: 400 HP
Rathalos: 300 HP
Galleom: 400 HP
WOL Master Hand: 360 HP
Characters that have been replaced by bosses
Dark Pit (skin 1) -> Master Hand
Pichu (skin 1) -> Crazy Hand
Lucina (skin 1) -> WOL Master Hand
Ken (skin 1) -> Marx
Daisy (skin 1) -> Galeem
Lucas (skin 1) -> Dharkon
Chrom (skin 1) -> Dracula
Richter (skin 1) -> Rathalos
Isabelle (skin 1) -> Galleom
Dark Samus (skin 1)-> Ganon
Known issues:
-
In Stamina Mode, the Boss will not die until they receive their preset health damage amount
-
Marx will spam his laugh at the start of the game as well as the end (when a CPU is playing as him)
-
WOL Master Hand upon death will slow the game down immensely for 1,000 frames
-
Galleom, Dracula, Rathalos, will T-Pose until the first input is made or the other fighter attacks him
-
Duplicate characters can occur if another boss spawns in
Playable Bosses Extension Pre-Release 0.2.0 (Old)
What does this release contain?
Master Hand, WOL Master Hand, Crazy Hand, Marx, Galeem, Dharkon, Dracula, Rathalos, Ganon, and Galleom are all playable in this build.
Boss Pre-Set HP
Master Hand: 360 HP
Crazy Hand: 360 HP
Dharkon: 400 HP
Galeem: 400 HP
Marx: 300 HP
Ganon: 400 HP
Dracula: 500 HP
Rathalos: 300 HP
Galleom: 400 HP
WOL Master Hand: 360 HP
Characters that have been replaced by bosses
Dark Pit -> Master Hand
Pichu -> Crazy Hand
Lucina -> WOL Master Hand
Ken -> Marx
Daisy -> Galeem
Lucas -> Dharkon
Chrom -> Dracula
Richter -> Rathalos
Isabelle -> Galleom
Dark Samus -> Ganon
Known issues:
-
In Stamina Mode, the Boss will not die until they receive their preset health damage amount
-
Marx will spam his laugh at the start of the game as well as the end (when a CPU is playing as him)
-
Dracula will become uncontrollable after he reaches his second phase
-
Galleom's AI tends to take over after the first input
-
WOL Master Hand upon death will slow the game down immensely for 1,000 frames
-
Galleom will T-Pose until the first input is made or the other fighter attacks him
-
Duplicate characters can occur if another boss spawns in
Playable Bosses Extension Pre-Release 0.1.0 (Old)
What does this release contain?
Master Hand, WOL Master Hand, Crazy Hand, Marx, Galeem, and Dharkon are all playable in this build. We're missing Ganon (very close to completion), Rathalos, Galleom, and Dracula.
Boss Pre-Set HP
Master Hand: 360 HP
Crazy Hand: 360 HP
Dharkon: 400 HP
Galeem: 400 HP
Marx: 300 HP
Ganon: 400 HP (Planned for future release)
Dracula: 500 HP (Planned for future release)
Rathalos: 300 HP (Planned for future release)
Galleom: 400 HP (Planned for future release)
WOL Master Hand: 360 HP
Characters that have been replaced by bosses
Dark Pit -> Master Hand
Pichu -> Crazy Hand
Lucina -> WOL Master Hand
Ken -> Marx
Daisy -> Galeem
Lucas -> Dharkon
Chrom -> Dracula (Planned for future release)
Richter -> Rathalos (Planned for future release)
Isabelle -> Galleom (Planned for future release)
Dark Samus -> Ganon (Planned for future release)
Known issues:
-
The game has a very rare chance that it will crash at the start of a game
-
In Stamina Mode, the Boss will not die until they receive their preset health damage amount
-
Marx will spam his laugh at the start of the game as well as the end (when a CPU is playing as him)
-
Duplicate characters can occur if another boss spawns in
-
WOL Master Hand upon death will slow the game down immensely for 1,000 frames
-
Crazy Hand can drop infinite bombs