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This repository was archived by the owner on Nov 26, 2018. It is now read-only.
This repository was archived by the owner on Nov 26, 2018. It is now read-only.

Inferno requires a Lighting Engine. #6

@Rover656

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@Rover656

I am considering using a system similar to the following examples:
https://github.com/discosultan/penumbra
I may use this mask example https://gamedev.stackexchange.com/questions/38118/best-way-to-mask-2d-sprites-in-xna/38150#38150 in order to create a black rectangle covering the screen and mask the light on

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enhancementNew feature or requesthelp wantedExtra attention is needed

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