Replies: 7 comments
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Awesome! |
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Now that the collectible clocks are an official part of Neverball, it just seemed appropriate to port the functionality. Since calling the game client directly from the game server is not an option in Nuncabola, I reconstructed the gained time from the timer commands in the command stream. It works as long as the time increases are positive integers. Maybe we should consider something like CMD_GAIN_TIME to make things more robust? BTW, I haven't really been active lately, but I did notice that a number of cool features were added to Neverball in the last year and a half. My favourite is probably the resizable window (and in turn the resizable GUI). |
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Good to have you back! I feel like I'm doing Neverball development in slow motion, myself, because life just gives me a couple hours here and there. For that reason I haven't thought much about the gained time issue, but, yeah, seems like it should be a (stateless) replay command. |
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Slow motion or not, not only are you still around after all these years, you continue to move things forward. Not many projects have maintainers like that. As for the command, if it were stateless, how would the client know how much time was gained? I was thinking of having the command carry an integer containing the accumulated total amount of time gained in either seconds or 1/100ths of a second. This would be similar to the way coins are handled: a coin is picked up, its value is added, and the result is reported via CMD_COINS. Such a time-gained command would then remove the need to call incr_gained from the server. |
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Yeah, I meant stateless in the way you described: the command would hold the total value rather than a delta value. |
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On Windows Terminal, when you try to download with using HTTPS from cURL command, this causes certificate error.
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I'm still waiting LWJGL 3.3.1 support... |
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Just wanted to let anyone who might be interested know that as of version 0.199, Nuncabola supports clock items.
As usual, downloads are available from the Nuncabola website.
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