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mapc is the Neverball map compiler. The generated SOL files are architecture-independent. I suggest you build them separately with |
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Hi all!
I'm trying to port Neverball to the Nintendo Wii. I've got into this problem, that happens both with the current git version and with 1.6.0:
After some initial puzzling, I realized that mapc too is being built for the Nintendo Wii:
which is probably wrong, if this program is meant to be run during the build process, on the host. Do you have any suggestions on how to fix this?
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