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else, it will complain of the circular definition based on GRAPHICS_API_OPENGL_33.
That being said, even manually setting GRAPHICS_API_OPENGL_43 does not let compute shaders work :(.
The text was updated successfully, but these errors were encountered:
I found the issue. It is compiled to support only 33 by default.
The lib resulting from make GRAPHICS=GRAPHICS_API_OPENGL_43 PLATFORM=PLATFORM_DESKTOP is needed to support compute shaders.
So the second part is only a problem about raylib itself.
i honestly dont know how to deal with these definitions since i was just converting the rlgl header file to C3, thus im not used to dealing with OpenGL thingy.
after all, these i retrieve these raylib prebuilt binaries directly from raylib repo releases.
The logic of setting
GRAPHICS_API_OPENGL_XX
seems to be a bit wrong.The safety case I think should be something like
else, it will complain of the circular definition based on
GRAPHICS_API_OPENGL_33
.That being said, even manually setting
GRAPHICS_API_OPENGL_43
does not let compute shaders work :(.The text was updated successfully, but these errors were encountered: