diff --git a/README.md b/README.md index 0f19d1a..dc3811f 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ MPVSharp provides C# bindings for [libmpv](https://mpv.io/manual/master/#embeddi # Installation **[MPVSharp](https://www.nuget.org/packages/Nickvision.MPVSharp/)** - main package, requires `libmpv` to be installed on the user system or provided together with your application (works on Windows and Linux). -**[MPVSharp.Bundled](https://www.nuget.org/packages/Nickvision.MPVSharp.Bundled/)** - has `libmpv` built-in (Windows only). +**[MPVSharp.Bundled](https://www.nuget.org/packages/Nickvision.MPVSharp.Bundled/)** - has `libmpv` built-in (Windows 64-bit only, the build is from [this repo](https://github.com/shinchiro/mpv-winbuild-cmake)). # How to use @@ -24,11 +24,11 @@ There are 2 namespaces: Look at the [examples](#examples) to get the basic idea how to use MPVSharp. There are comments in the code, but they are mostly an adaptation of some parts of comments from libmpv, which is very well documented: -* [client.h](https://github.com/mpv-player/mpv/blob/release/0.35/libmpv/client.h) -* [render.h](https://github.com/mpv-player/mpv/blob/release/0.35/libmpv/render.h) -* [renger_gl.h](https://github.com/mpv-player/mpv/blob/release/0.35/libmpv/render_gl.h) +* [client.h](https://github.com/mpv-player/mpv/blob/release/0.36/libmpv/client.h) +* [render.h](https://github.com/mpv-player/mpv/blob/release/0.36/libmpv/render.h) +* [renger_gl.h](https://github.com/mpv-player/mpv/blob/release/0.36/libmpv/render_gl.h) -Refer to MPV documentation to find the list of [options](https://mpv.io/manual/master/#options), [commands](https://mpv.io/manual/master/#list-of-input-commands) and [properties](https://mpv.io/manual/master/#properties). +Refer to MPV documentation to find the list of [options](https://mpv.io/manual/stable/#options), [commands](https://mpv.io/manual/stable/#list-of-input-commands) and [properties](https://mpv.io/manual/stable/#properties). # Examples