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FBX export #19

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Niko-shvets opened this issue Aug 10, 2023 · 1 comment
Open

FBX export #19

Niko-shvets opened this issue Aug 10, 2023 · 1 comment

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@Niko-shvets
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Hi, thank you for project, really great work,

I have a question when I created fbx file from Mocap and I try to work with it in unity it shows me absolutely different and the animation was just random but in Anim it is okay. Also if I import fbx file to Assimp viewer it is okay but some strange artifacts exist like leg rotation for 360 degrees, do you know why it happens?

best

@Nor-s
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Nor-s commented Aug 11, 2023

@Niko-shvets

Hello. Thank you for using the program.

First of all, I think the reason why that happens is the coordinate system problem.
First of all, I organized the animation into a coordinate system of OpenGL.

To resolve this issue, check the Unity import settings, or import them from the Blender tool and try exporting them.

I'm sorry I didn't help you much.

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