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BundleVersionResolver.cs
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using UnityEditor;
namespace Nordeus.Build
{
/// <summary>
/// Sets up the appropriate player settings to properly represent the game version and build number for different platforms and versions of Unity.
/// </summary>
public static class BundleVersionResolver
{
#if !UNITY_5
private const BuildTarget IosTarget = BuildTarget.iPhone;
#else
private const BuildTarget IosTarget = BuildTarget.iOS;
#endif
/// <summary>
/// Pretty version of the game, for example 0.123f
/// </summary>
public static string PrettyVersion { get; set; }
/// <summary>
/// Number of the build. Corresponds to bundle version code for Android and build number for iOS.
/// </summary>
public static int? BuildNumber { get; set; }
/// <summary>
/// Setups player settings with the specified pretty version and build number.
/// </summary>
/// <param name="target"></param>
public static void Setup(BuildTarget target)
{
if (target == BuildTarget.Android)
{
SetupAndroid();
}
else if (target == IosTarget)
{
SetupIos();
}
}
#if !UNITY_5_2
private static void SetupIos()
{
if (BuildNumber != null)
{
PlayerSettings.bundleVersion = BuildNumber.Value.ToString();
}
}
#else
private static void SetupIos()
{
if (PrettyVersion != null)
{
PlayerSettings.bundleVersion = PrettyVersion;
}
if (BuildNumber != null)
{
PlayerSettings.iOS.buildNumber = BuildNumber.Value.ToString();
}
}
#endif
private static void SetupAndroid()
{
if (PrettyVersion != null)
{
PlayerSettings.bundleVersion = PrettyVersion;
}
if (BuildNumber != null)
{
PlayerSettings.Android.bundleVersionCode = BuildNumber.Value;
}
}
}
}