diff --git a/README.md b/README.md index 3b7bb8f7d7b9..3cb4251c4765 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Godot Engine +# Merlin Engine
-## 2D and 3D cross-platform game engine +## Merlin Egnine is a super experimental fork, i only take in all the new and interesting stuff! -**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform +**[Merlin / Godot Engine](https://godotengine.org) is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.** It provides a comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games without having to reinvent the wheel. Games can diff --git a/tests/scene/test_fontfile.h b/tests/scene/test_fontfile.h index 8c9ba6d6ff51..d390001a012d 100644 --- a/tests/scene/test_fontfile.h +++ b/tests/scene/test_fontfile.h @@ -54,13 +54,13 @@ TEST_CASE("[FontFile] Create font file and check data") { ERR_PRINT_ON // Load a valid file. - CHECK(font_file->load_dynamic_font("thirdparty/fonts/NotoSans_Regular.woff2") == OK); + CHECK(font_file->load_dynamic_font("thirdparty/fonts/Inter_Regular.woff2") == OK); // Check fontfile data. CHECK_MESSAGE(font_file->get_data().is_empty() == false, "Fontfile should have been loaded."); - CHECK_MESSAGE(font_file->get_font_name() == "Noto Sans", "Loaded correct font name."); + CHECK_MESSAGE(font_file->get_font_name() == "Inter", "Loaded correct font name."); CHECK_MESSAGE(font_file->get_font_style_name() == "Regular", "Loaded correct font style."); - CHECK_MESSAGE(font_file->get_data().size() == 148480llu, "Whole fontfile was loaded."); + CHECK_MESSAGE(font_file->get_data().size() == 108488llu, "Whole fontfile was loaded."); // Valid glyphs. CHECK_MESSAGE(font_file->get_glyph_index(2, 'a', 0) != 0, "Glyph index for 'a' is valid.");