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Wirelet.csproj
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Wirelet.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3179E0FA-B2B9-43C8-988C-FFEFBF976222}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Wirelet</RootNamespace>
<AssemblyName>Wirelet</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="src\Components\GameExtensions\AIComponent.cs" />
<Compile Include="src\Components\GameExtensions\ButtonToggleComponent.cs" />
<Compile Include="src\Components\GameExtensions\CrabletComponent.cs" />
<Compile Include="src\Components\GameExtensions\GunComponent.cs" />
<Compile Include="src\Components\Gates\GateAdd.cs" />
<Compile Include="src\Components\Gates\GateBoolToFloat.cs" />
<Compile Include="src\Components\Gates\GateColorTest.cs" />
<Compile Include="src\Components\Gates\GateDivide.cs" />
<Compile Include="src\Components\Gates\GateMultiply.cs" />
<Compile Include="src\Components\Gates\GateSign.cs" />
<Compile Include="src\Components\Gates\GateSin.cs" />
<Compile Include="src\Components\Gates\GateSubtract.cs" />
<Compile Include="src\Components\Gates\GateTimer.cs" />
<Compile Include="src\Components\Gates\GateToColor.cs" />
<Compile Include="src\GameExtensionsManager.cs" />
<Compile Include="src\ImageData.cs" />
<Compile Include="src\LinkCreationState.cs" />
<Compile Include="src\PinnableLineRenderer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\UIUtils.cs" />
<Compile Include="src\WireletBehaviour.cs" />
<Compile Include="src\WireletComponent.cs" />
<Compile Include="src\WireletIOAttribute.cs" />
<Compile Include="src\WireletIOType.cs" />
<Compile Include="src\WireletLink.cs" />
<Compile Include="src\WireletLinkGunsManager.cs" />
<Compile Include="src\WireletLogic.cs" />
<Compile Include="src\WireletMod.cs" />
<Compile Include="src\WireletSpawnGunStateDescriptor.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="ModThatIsNotMod">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\Mods\ModThatIsNotMod.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="UnhollowerRuntimeLib">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnhollowerRuntimeLib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>COPY "$(TargetPath)" "E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\Mods"
"E:\Steam Games\steamapps\common\BONEWORKS\BONEWORKS\BONEWORKS.exe"</PostBuildEvent>
</PropertyGroup>
</Project>