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Here's a few of the tasks that I'm currently working on:
Primary Goals
These modules will remain coupled to CodeVR until they can be split into their own separate modules.
🔂 CodeVR Engine
The game engine for CodeVR that combines all the modules that CodeVR is made of. It's designed similarly to Unreal Engine 4, Unity, Game Maker Studio.
Accept messages from Language Server Protocol.
Online collaboration (Peer to Peer stream changes to source file).
Mod support
☀️ Coronal.rs - GLTF State based Vulkan Renderer
A renderer that takes a GLTF scene graph and renders it with a given rendering API (Vulkan, OpenGL, etc.).
🐍 Python CodeVR Server - Python AST to CodeVR Format Server
Python code is converted to an AST, and that AST is converted to a GLTF like format with the addition of core renderable structures that can be referenced from the core CodeVR engine.
🤖 CodeVR Website - powered by Rocket.rs and React.js
A website that allows users to download binary versions of the application.
📚 Shared Library based mod loader
My goal is so developers can develop mods for the app that would come in the form of a source tree, coresponding .cvr files, and a shared library that the application can load on runtime to run their mods.
The installation directory will have:
├─ openvr_api.dll
├─ ...
└─ codevr.exe
And the working directory (%appdata%/codevr on windows, ~./.codevr on linux.)
Here's a few of the tasks that I'm currently working on:
Primary Goals
These modules will remain coupled to CodeVR until they can be split into their own separate modules.
🔂 CodeVR Engine
The game engine for CodeVR that combines all the modules that CodeVR is made of. It's designed similarly to Unreal Engine 4, Unity, Game Maker Studio.
☀️ Coronal.rs - GLTF State based Vulkan Renderer
A renderer that takes a GLTF scene graph and renders it with a given rendering API (Vulkan, OpenGL, etc.).
🐍 Python CodeVR Server - Python AST to CodeVR Format Server
Python code is converted to an AST, and that AST is converted to a GLTF like format with the addition of core renderable structures that can be referenced from the core CodeVR engine.
🤖 CodeVR Website - powered by Rocket.rs and React.js
A website that allows users to download binary versions of the application.
📚 Shared Library based mod loader
My goal is so developers can develop mods for the app that would come in the form of a source tree, coresponding
.cvr
files, and a shared library that the application can load on runtime to run their mods.The installation directory will have:
And the working directory (
%appdata%/codevr
on windows,~./.codevr
on linux.)Contributor Goals
Here's where I'm having trouble, what should I assign to contributors?
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