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mai7FAF.tmp
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mai7FAF.tmp
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[gd_scene load_steps=6 format=3 uid="uid://b3tejip5bt721"]
[ext_resource type="Script" path="res://scripts/Main_level_script.gd" id="1_e5oxr"]
[ext_resource type="PackedScene" uid="uid://c2h5wi5d0wwxc" path="res://prefabs/player/Player.tscn" id="2_83fl6"]
[ext_resource type="Texture2D" uid="uid://b6pxv22bf1sx4" path="res://textures/512X512.png" id="2_t1ju2"]
[ext_resource type="PackedScene" uid="uid://bxlhpwp5e5gig" path="res://weapons/weapon.tscn" id="3_l4mva"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i2e8i"]
albedo_texture = ExtResource("2_t1ju2")
uv1_scale = Vector3(0.2, 0.2, 0.2)
uv1_triplanar = true
[node name="Node3D" type="Node3D"]
script = ExtResource("1_e5oxr")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 8.72539, 0)
shadow_enabled = true
[node name="CSGBox3D" type="CSGBox3D" parent="."]
use_collision = true
size = Vector3(55, 0.115, 55)
material = SubResource("StandardMaterial3D_i2e8i")
[node name="Player" parent="." instance=ExtResource("2_83fl6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="weapon" parent="." instance=ExtResource("3_l4mva")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.80221, 0.0575008, 4.6292)
[node name="CSGBox3D4" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.773498, -0.6338, 0, 0.6338, 0.773498, 0, 19.9316, 5.73489)
use_collision = true
size = Vector3(3.82837, 3.09546, 1)
[node name="CSGBox3D3" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.909396, 0.415932, 0, -0.415932, 0.909396, 0, 10.8057, -1.68509)
use_collision = true
size = Vector3(3.82837, 3.09546, 1)
[node name="CSGBox3D2" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.699776, -0.714363, 0, 0.714363, 0.699776, 0, 2.09771, 6.1888)
use_collision = true
size = Vector3(3.82837, 3.09546, 1)
[connection signal="shot_fired" from="Player" to="." method="_on_player_shot_fired"]