-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathTicTacToe.rb
76 lines (67 loc) · 2.33 KB
/
TicTacToe.rb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
require_relative 'Player'
class TicTacToe
attr_accessor :active_player
def initialize(player_name_1, player_name_2)
@player_1 = Player.new(player_name_1, "X")
@player_2 = Player.new(player_name_2, "O")
@board = Array.new(3)
@board.map! { Array.new(3, "-")}
@finished = false
@active_player = @player_1.name < @player_2.name ? @player_1 : @player_2
puts "Game started, #{@player_1.name} '#{@player_1.marker}' vs. #{@player_2.name} '#{@player_2.marker}'"
end
def draw_board
@board.each do |row| row
row.each do |spot| spot
print "#{spot} "
end
puts ""
end
end
def get_active_player
@active_player
end
def put_marker(row, col, player)
@board[row-1][col-1] = player.marker if @board[row-1][col-1] == "-"
end
def next_player
@active_player = @active_player == @player_1 ? @player_2 : @player_1
end
def three_in_a_row?(player)
return true if @board.any? { |row| row.all? {|marker| marker == player.marker}}
return true if @board.transpose.any? { |col| col.all? {|marker| marker == player.marker}}
return true if @board[0][0] == @board[1][1] && @board[0][0] == @board[2][2] && @board[0][0] == player.marker
return true if @board[0][2] == @board[1][1] && @board[0][2] == @board[2][0] && @board[0][2] == player.marker
return false
end
def board_full?
return !@board.any? { |row| row.any? { |marker| marker == "-"}}
end
end
game = TicTacToe.new("Otto", "Miza")
game.draw_board
puts "#{game.active_player.name}'s move, enter a coordinate like so 'X,Y', valid coordinates are row 1-3, column 1-3. I.e. '1,1' is valid, '4,4' is not valid."
input = gets.chomp.strip
while (input != "exit")
if match = input.match(/([1-3])[,.]([1-3])$/)
row, col = match.captures
unless game.put_marker(row.to_i, col.to_i, game.active_player)
puts "Invalid move, valid coordinates are row 1-3, column 1-3. I.e. '1,1' is valid, '4,4' is not valid."
else
if game.three_in_a_row?(game.active_player)
puts "Congratulations #{game.active_player.name} you have won!"
game.draw_board
break
end
if game.board_full?
puts "Game over, it was a tie!"
game.draw_board
break
end
game.next_player
puts "#{game.active_player.name}'s move."
end
game.draw_board
end
input = gets.chomp.strip
end