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Lab_8_Main.c.orig
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Lab_8_Main.c.orig
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/*
* Author: Mark Burrell, Luke Baird
* Project: CEC322 Lab 8
* File: Lab_8_Main.c
* Description: A program that implements a bubble level over the I2C protocol
* with a built-in MPU9150 sensor.
* Modified: March 26 2019 LB
* Repository: https://github.com/ORFMark/CEC322
*/
//
// This is part of revision 2.1.4.178 of the DK-TM4C123G Firmware Package.
//
//*****************************************************************************
/******************************* begin includes ******************************/
#include <stdint.h>
#include <stdbool.h>
#include <math.h>
#include "inc/hw_ints.h"
#include "inc/hw_memmap.h"
#include "driverlib/debug.h"
#include "driverlib/fpu.h"
#include "driverlib/gpio.h"
#include "driverlib/pin_map.h"
#include "driverlib/interrupt.h"
#include "driverlib/sysctl.h"
#include "driverlib/uart.h"
#include "driverlib/rom.h"
#include "driverlib/adc.h"
#include "driverlib/i2c.h"
#include "grlib/grlib.h"
#include "utils/uartstdio.h"
#include "drivers/cfal96x64x16.h"
#include "drivers/buttons.h"
#include "sensorlib/hw_mpu9150.h"
#include "sensorlib/hw_ak8975.h"
#include "sensorlib/i2cm_drv.h"
#include "sensorlib/ak8975.h"
#include "sensorlib/mpu9150.h"
#include "mrbUtil/cec322util.h"
#include "mrbUtil/cec322peripherals.h"
#include "mrbUtil/queue.h"
#include "mrbUtil/i2cwrite.h"
#include "lbHeaders/lb_buttons.h"
#include "lbHeaders/graphics/luke_graphics.h"
#include "lbHeaders/graphics/asteroids_graphics.h"
#include "lbHeaders/Game/sprite.h"
#include "lbHeaders/Game/asteroids.h"
#include "lbHeaders/Game/bullet.h"
#include "lbHeaders/Game/spaceship.h"
#define ONE_KHZ_LOAD 16000
#define SIXTYFOUR_FPS 500000
#define M_PI 3.14159265359
#define M_G 9.80665
<<<<<<< HEAD
#define MAX_BUF_SZ 32
#define DEBUG_MODE USER_TOGGLE_1
#define DISPLAY_MODE_CYCLER USER_TOGGLE_2
=======
#define MAX_BUF_SZ 32;
#define DEBUG_MODE USER_TOGGLE_1
#define DISPLAY_MODE_CYCLER USER_TOGGLE_2
#define ACCELDATA_NORM 1
>>>>>>> c104ffb3680622d261cd59c2b11f014f8683d2b8
typedef enum disp {
level, game, numDisp, numModes } displayMode;
<<<<<<< HEAD
typedef struct buf {
float fbuf[MAX_BUF_SZ];
uint16_t currentIndex;
uint16_t valuesInBuffer;
} CircularBuffer;
void addValueToBuffer(CircularBuffer* buf, float valueToAdd);
float averageBuffer(CircularBuffer* buf);
CircularBuffer newBuffer();
=======
>>>>>>> c104ffb3680622d261cd59c2b11f014f8683d2b8
void enableTimers(void);
void Timer0InterruptHandler(void);
void initI2C();
/***************** End Includes ************/
/*begin globals*/
Queue UARTQueue;
uint8_t booleanToggles = START_STATE;
volatile bool g_MPUDone = false;
void MPU9150Callback(void *pvCallbackData, uint_fast8_t ui8Status);
void configureMPU(tI2CMInstance *thisI2C, tMPU9150 *thisMPU, uint8_t adr);
void getMPUDataAccel(tMPU9150 *thisMPU, float* accelArray);
void getMPUDataGyro(tMPU9150 *thisMPU, float* gyroArray);
void MPU9150I2CIntHandler(void);
void debugWriteToOLED(float* accelData, float* gyroData);
void bubbleLevel(float* accelData, Point* location);
void runAsteroids(void);
tContext g_sContext; /* global OLED sContext */
tI2CMInstance MPUI2C; /* MPU I2C Global Instance */
displayMode dispMode = level;
<<<<<<< HEAD
=======
tMPU9150 MPU;
float g_accelData[3];
uint8_t asteroidFlags[4] = {0x01, 0x02, 0x04, 0x08}; /* left, right, shoot */
uint8_t asteroidFlagsEnabled = 0x00;
>>>>>>> c104ffb3680622d261cd59c2b11f014f8683d2b8
//*****************************************************************************
//
// The error routine that is called if the driver library encounters an error.
//
//*****************************************************************************
#ifdef DEBUG
void
__error__(char *pcFilename, uint32_t ui32Line)
{
}
#endif
void
UARTIntHandler(void)
{
uint32_t tempChar;
uint32_t ui32Status = UARTIntStatus(UART0_BASE, true);
//
// Clear the asserted interrupts.
//
UARTIntClear(UART0_BASE, ui32Status);
//
// Loop while there are characters in the receive FIFO.
//
while(UARTCharsAvail(UART0_BASE))
{
//
// Read the next character from the UART and enqueue it
//
tempChar = UARTCharGetNonBlocking(UART0_BASE);
if(tempChar != -1) {
enqueue(&UARTQueue,tempChar);
}
}
}
int main(void)
{
FPULazyStackingEnable();
SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN |
SYSCTL_XTAL_16MHZ);
const char* userToggles[4];
uint8_t sizes[4];
const uint8_t prompts = 2;
userToggles[0] = "Enable Debug Mode";
userToggles[1] = "Cycle between display modes";
sizes[0] = 18;
sizes[1] = 27;
float gyroData[3];
<<<<<<< HEAD
=======
>>>>>>> c104ffb3680622d261cd59c2b11f014f8683d2b8
Point bubble;
bubble.x = 0;
bubble.y = 0;
//-----------------------------------------
IntMasterDisable();
/* Enable Peripherals*/
initBlinky();
configureUART();
initDisplay(&g_sContext);
printSplashText(&g_sContext);
clearDisplay(&g_sContext, false);
UARTQueue = newQueue();
enableTimers();
<<<<<<< HEAD
=======
configureButtons();
>>>>>>> c104ffb3680622d261cd59c2b11f014f8683d2b8
/*End Periph Enables*/
/*Begin Interrupt Config*/
UARTIntRegister(UART0_BASE, UARTIntHandler);
UARTIntEnable(UART0_BASE,UART_INT_RX | UART_INT_RT);
IntEnable(INT_UART0);
IntMasterEnable();
/*End Interrupt Config*/
/* Enable MPU */
initI2C();
configureMPU(&MPUI2C, &MPU, 0x69);
/* End Enable MPU */
/* Display Clock Frequency */
//displayClockFrequency(&g_sContext);
/* End Display Clock Frequency */
while(!(booleanToggles & QUIT)) {
getMPUDataAccel(&MPU, g_accelData);
if(peek(&UARTQueue) != -1) {
processMenuChar(&booleanToggles, dequeue(&UARTQueue));
}
if (booleanToggles & ENABLE_BLINKY) {
blinky();
}
if (booleanToggles & DISPLAY_SPLASH) {
booleanToggles ^= DISPLAY_SPLASH;
IntMasterDisable();
displaySplashAnimated(&g_sContext);
clearDisplay(&g_sContext, false);
IntMasterEnable();
}
if (booleanToggles & PRINT_MENU) {
booleanToggles ^= PRINT_MENU;
printMenu(userToggles, sizes, prompts);
}
if (booleanToggles & SCREEN_CLEAR) {
booleanToggles ^= SCREEN_CLEAR;
UARTConsolePrint("\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r", 24);
}
if (booleanToggles & DEBUG_MODE) {
booleanToggles ^= DEBUG_MODE;
dispMode = numDisp;
}
if (booleanToggles & DISPLAY_MODE_CYCLER) {
booleanToggles ^= DISPLAY_MODE_CYCLER;
dispMode = (dispMode + 1) % numModes;
}
switch (dispMode) {
case level:
bubbleLevel(g_accelData, &bubble);
clearScreen(&g_sContext);
drawCircle(&g_sContext, &bubble, 3);
break; /* TODO */
case game:
break; /* TODO */
case numDisp:
debugWriteToOLED(g_accelData, gyroData);
break;
}
}
}
void Timer0InterruptHandler(void) {
TimerIntClear(TIMER0_BASE, TIMER_TIMA_TIMEOUT);
if (dispMode == game)
runAsteroids();
}
void runAsteroids(void) {
/* create spaceship sprite */
static Spaceship mySpaceship;
/* create asteroids sprite */
static Asteroid asteroids[MD_ASTEROIDS];
/* create sm asteroids sprite */
static Asteroid asteroidsSM[MD_ASTEROIDS * 2];
/* create bullets sprites */
static Bullet bullets[MAX_BULLETS];
static uint8_t onload = 1;
static uint8_t bulletCounter = 0;
if (onload) {
mySpaceship = newSpaceship();
for (int i = 0; i < MD_ASTEROIDS; i++) {
asteroids[i] = newAsteroid();
asteroids[i].sprite.center = newPoint(60 * V_MOD, 56 * V_MOD);
asteroids[i].sprite.velocity = newPoint(-3, 2);
asteroids[i].sprite.isAlive = 1;
/* allocate small asteroids */
asteroidsSM[i * 2] = newAsteroid();
asteroidsSM[i * 2 + 1] = newAsteroid();
}
mySpaceship.sprite.isAlive = 1;
/* allocate bullets */
for (int i = 0; i < MAX_BULLETS; i++) {
bullets[i] = newBullet(&mySpaceship);
bullets[i].sprite.isAlive = 0;
}
onload ^= onload;
} else {
clearScreen(&g_sContext);
/* accelerate the spaceship */
/* accelerometer data is updated in main while(1) */
/* generate and output vector */
Point accelVector = newPoint((uint16_t)((g_accelData[1] / M_G) * 2.0)
, (uint16_t)((g_accelData[0] / M_G) * 2.0));
accelerate(&mySpaceship.sprite, &accelVector);
move(&mySpaceship.sprite);
/* rotate the spaceship */
if (asteroidFlagsEnabled & asteroidFlags[0]) {
asteroidFlagsEnabled ^= asteroidFlags[0];
mySpaceship.angle = (mySpaceship.angle + 349) % 360;
}
if (asteroidFlagsEnabled & asteroidFlags[1]) {
asteroidFlagsEnabled ^= asteroidFlags[1];
mySpaceship.angle = (mySpaceship.angle + 11) % 360;
}
/* kill old bullets and inc life*/
for (int i = 0; i < MAX_BULLETS; i++) {
bullets[i].timeAlive++;
move(&bullets[i].sprite);
if (bullets[i].timeAlive > MAX_BULLET_LIFE)
bullets[i].sprite.isAlive = 0;
}
/* generate new bullets */
if (asteroidFlagsEnabled & asteroidFlags[2]) {
asteroidFlagsEnabled ^= asteroidFlags[2];
bullets[bulletCounter] = newBullet(&mySpaceship);
bullets[bulletCounter].sprite.isAlive = 1;
bulletCounter = (bulletCounter + 1) % MAX_BULLETS;
}
/* test asteroid collisions */
for (int i = 0; i < MD_ASTEROIDS; i++) {
move(&asteroids[i].sprite);
if (isCollided(&asteroids[i].sprite, &mySpaceship.sprite) && asteroids[i].sprite.isAlive) {
mySpaceship.sprite.isAlive = 0; /* kill it */
}
/* test bullet collisions */
for (int j = 0; j < MAX_BULLETS; j++) {
if (isCollided(&asteroids[i].sprite, &bullets[j].sprite) && bullets[j].sprite.isAlive
&& asteroids[i].sprite.isAlive) {
asteroids[i].sprite.isAlive = 0;
bullets[j].sprite.isAlive = 0;
/* spawn new asteroids */
asteroidsSM[i * 2] = newAsteroid();
asteroidsSM[i * 2 + 1] = newAsteroid();
asteroidsSM[i * 2].size = 0;
asteroidsSM[i * 2 + 1].size = 0;
asteroidsSM[i * 2].sprite.center = asteroids[i].sprite.center;
asteroidsSM[i * 2 + 1].sprite.center = asteroids[i].sprite.center;
asteroidsSM[i * 2].sprite.velocity = newPoint(-5, 5);
asteroidsSM[i * 2 + 1].sprite.velocity = newPoint(5, -5);
asteroidsSM[i * 2].sprite.radius = SM_RADIUS;
asteroidsSM[i * 2 + 1].sprite.radius = SM_RADIUS;
asteroidsSM[i * 2].sprite.isAlive = 1;
asteroidsSM[i * 2 + 1].sprite.isAlive = 1;
}
}
displaySprite(&g_sContext, &(asteroids[i].sprite), 0, 0x0);
}
/* process small asteroids */
for (int i = 0; i < MD_ASTEROIDS * 2; i++) {
if (isCollided(&asteroidsSM[i].sprite, &mySpaceship.sprite) && asteroidsSM[i].sprite.isAlive) {
mySpaceship.sprite.isAlive = 0; /* kill it */
}
for (int j = 0; j < MAX_BULLETS; j++) {
if (isCollided(&asteroidsSM[i].sprite, &bullets[j].sprite) && bullets[j].sprite.isAlive
&& asteroidsSM[i].sprite.isAlive) {
asteroidsSM[i].sprite.isAlive = 0;
bullets[j].sprite.isAlive = 0;
}
}
move(&asteroidsSM[i].sprite);
displaySprite(&g_sContext, &(asteroidsSM[i].sprite), 0, 0x0);
}
for (int i = 0; i < MAX_BULLETS; i++) {
displaySprite(&g_sContext, &(bullets[i].sprite), 0, 0x0);
}
displaySprite(&g_sContext, &(mySpaceship.sprite), 0, 0x0);
/* check win/loss conditions and act accordingly */
if (!mySpaceship.sprite.isAlive) {
/* decrease lives */
mySpaceship.lives--;
mySpaceship.sprite.center = newPoint(48 * V_MOD, 32 * V_MOD);
mySpaceship.sprite.isAlive = 1;
/* TODO: updates lives text */
}
displayLives(&g_sContext, mySpaceship.lives);
if (mySpaceship.lives == 0) {
/* TODO: tell the user that they lost */
}
uint8_t won = 1;
for (int i = 0; i < MD_ASTEROIDS; i++) {
if (asteroids[i].sprite.isAlive ||asteroidsSM[2*i].sprite.isAlive || asteroidsSM[2*i + 1].sprite.isAlive) {
won = 0;
}
}
if (won) {
/* TODO: inform the user */
}
}
/* initialize lives */
}
/* Function: enableTimers
* Purpose: enables timer0 at a 1Khz frequency
*/
void enableTimers(){
//
// Enable the peripherals used by this example.
//
SysCtlPeripheralEnable(SYSCTL_PERIPH_TIMER0);
// Wait for peripheral to be turned on
while(!SysCtlPeripheralReady(SYSCTL_PERIPH_TIMER0));
//
// Configure the two 32-bit periodic timers.
//
TimerConfigure(TIMER0_BASE, TIMER_CFG_PERIODIC);
TimerLoadSet(TIMER0_BASE, TIMER_A, SIXTYFOUR_FPS);
//
// Setup the interrupts for the timer timeouts.
//
IntEnable(INT_TIMER0A);
TimerIntRegister(TIMER0_BASE, TIMER_A, Timer0InterruptHandler);
TimerIntEnable(TIMER0_BASE, TIMER_TIMA_TIMEOUT);
TimerEnable(TIMER0_BASE, TIMER_A);
}
/* Function: initI2C
* Purpose: Initalizes the I2C3 periperhal to listen on pins A6 and A7
*/
void initI2C() {
SysCtlPeripheralEnable(SYSCTL_PERIPH_I2C3);
SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
// Wait for peripheral to be turned on
while(!SysCtlPeripheralReady(SYSCTL_PERIPH_I2C3));
/* enable GPIO Pins */
/* GPIOPinTypeI2C & other */
/* GPIOPinConfigure x2 */
GPIOPinTypeI2CSCL(GPIO_PORTD_BASE, GPIO_PIN_0);
GPIOPinConfigure(GPIO_PD0_I2C3SCL);
GPIOPinTypeI2C(GPIO_PORTD_BASE, GPIO_PIN_1);
GPIOPinConfigure(GPIO_PD1_I2C3SDA);
GPIOPinTypeGPIOInput(GPIO_PORTB_BASE, GPIO_PIN_2);
GPIOIntEnable(GPIO_PORTB_BASE, GPIO_PIN_2);
GPIOIntTypeSet(GPIO_PORTB_BASE, GPIO_PIN_2, GPIO_FALLING_EDGE);
IntEnable(INT_GPIOB);
I2CMasterInitExpClk(I2C3_BASE,SysCtlClockGet(), false);
/* initialize the I2C Slave address */
I2CMasterSlaveAddrSet(I2C3_BASE, 0x69, false);
I2CMasterEnable(I2C3_BASE);
}
void MPU9150Callback(void *pvCallbackData, uint_fast8_t ui8Status)
{
//
// See if an error occurred.
//
if(ui8Status != I2CM_STATUS_SUCCESS)
{
//
// An error occurred, so handle it here if required.
//
}
//
// Indicate that the MPU9150 transaction has completed.
//
g_MPUDone = true;
}
//*****************************************************************************
//
// Called by the NVIC as a result of I2C3 Interrupt. I2C3 is the I2C connection
// to the MPU9150.
//
//*****************************************************************************
void MPU9150I2CIntHandler(void)
{
//
// Pass through to the I2CM interrupt handler provided by sensor library.
// This is required to be at application level so that I2CMIntHandler can
// receive the instance structure pointer as an argument.
//
I2CMIntHandler(&MPUI2C);
}
void configureMPU(tI2CMInstance *thisI2C, tMPU9150 *thisMPU, uint8_t adr) {
g_MPUDone = false;
I2CMInit(thisI2C, I2C3_BASE, INT_I2C3, 0xff, 0xff,
SysCtlClockGet());
MPU9150Init(thisMPU, thisI2C, adr, MPU9150Callback, 0);
while(!g_MPUDone) {
}
g_MPUDone = false;
MPU9150ReadModifyWrite(thisMPU, MPU9150_O_ACCEL_CONFIG,
~MPU9150_ACCEL_CONFIG_AFS_SEL_M,
MPU9150_ACCEL_CONFIG_AFS_SEL_4G, MPU9150Callback,
0);
while(!g_MPUDone)
{
}
}
/*
* Function: getMPUDataAccel
* Purpose: loads an array of floats with data from the accelerometer
*/
void getMPUDataAccel(tMPU9150 *thisMPU, float* accelArray) {
g_MPUDone = false;
static bool hasRun = false;
static CircularBuffer xBuff;
static CircularBuffer yBuff;
static CircularBuffer zBuff;
static float dataArray[3];
static float averageArray[3];
int i = 0;
MPU9150DataRead(thisMPU, MPU9150Callback, 0);
if(hasRun == false) {
xBuff = newBuffer();
yBuff= newBuffer();
zBuff = newBuffer();
for(i = 0; i < 3; i++) {
dataArray[i] = 0;
}
hasRun = true;
}
addValueToBuffer(&xBuff, dataArray[0]);
addValueToBuffer(&yBuff, dataArray[1]);
addValueToBuffer(&zBuff, dataArray[2]);
accelArray[0] = averageBuffer(&xBuff);
accelArray[1] = averageBuffer(&yBuff);
accelArray[2] = averageBuffer(&zBuff);
while(!g_MPUDone) {;}
MPU9150DataAccelGetFloat(thisMPU, &dataArray[0], &dataArray[1]
, &dataArray[2]);
<<<<<<< HEAD
=======
/* take the mean of readings */
for (int i = 0; i < 3; i++) {
for (int j = 0; j < ACCELDATA_NORM; j++) {
mean[i] += readings[j][i];
}
mean[i] /= (float)ACCELDATA_NORM;
/* load the mean values into accelArray */
accelArray[i] = mean[i];
}
ctr = (ctr + 1) % ACCELDATA_NORM;
/* MPU9150DataAccelGetFloat(thisMPU, &accelArray[0], &accelArray[1]
, &accelArray[2]); */
>>>>>>> c104ffb3680622d261cd59c2b11f014f8683d2b8
}
/*
* Function: getMPUDataGyro
* Purpose: loads an array of floats with data from the gyro
*/
void getMPUDataGyro(tMPU9150 *thisMPU, float* gyroArray) {
g_MPUDone = false;
MPU9150DataRead(thisMPU, MPU9150Callback, 0);
while(!g_MPUDone) {;}
MPU9150DataGyroGetFloat(thisMPU, &gyroArray[0], &gyroArray[1]
, &gyroArray[2]);
}
/*
* Function: bubbleLevel
* Purpose: calculates the position of a bubble based on accelerometer data
* Inputs: accelData - float array with {x,y,z} accelerations
* location - pointer to a Point struct
* Postcondition: populated Point structure
* Notes: Point is defined in luke_graphics.h
* y and x in code a reversed to coordinate OLED with accelerometer.
*/
void bubbleLevel(float* accelData, Point* location) {
float temp = 0.0;
float width = GrContextDpyWidthGet(&g_sContext) / 2.0;
float height = GrContextDpyHeightGet(&g_sContext) / 2.0;
<<<<<<< HEAD
tRectangle rect;
rect.i16YMin = (GrContextDpyHeightGet(&g_sContext) /2) + 5;
rect.i16YMax = (GrContextDpyHeightGet(&g_sContext) /2) - 5;
rect.i16XMin = (GrContextDpyWidthGet(&g_sContext) /2);
rect.i16XMax = (GrContextDpyWidthGet(&g_sContext) /2);
GrRectFill(&g_sContext, &rect);
rect.i16YMin = (GrContextDpyHeightGet(&g_sContext) /2);
rect.i16YMax = (GrContextDpyHeightGet(&g_sContext) /2);
rect.i16XMin = (GrContextDpyWidthGet(&g_sContext) /2) - 5;
rect.i16XMax = (GrContextDpyWidthGet(&g_sContext) /2) + 5;
GrRectFill(&g_sContext, &rect);
=======
>>>>>>> c104ffb3680622d261cd59c2b11f014f8683d2b8
/* code for y-location */
temp = accelData[0] / M_G;
location->y = (uint8_t)((-1.0 * temp) * height + height);
/* code for x-location */
temp = accelData[1] / M_G;
location->x = (uint8_t)((-1.0 * temp) * width + width);
}
/*
* Function: debugWriteToOLED
* Purpose: write accelerometer and gyoscopic data to the OLED
*/
void debugWriteToOLED(float* accelData, float* gyroData) {
char tmpString[32];
sprintf(tmpString, "x: %s %s ", floatToString(accelData[0])
, floatToString(gyroData[0]));
displayTextToOLED(&g_sContext, OLED_TEXT_LINE1, tmpString);
sprintf(tmpString, "y: %s %s ", floatToString(accelData[1])
, floatToString(gyroData[1]));
displayTextToOLED(&g_sContext, OLED_TEXT_LINE2, tmpString);
sprintf(tmpString, "z: %s %s ", floatToString(accelData[2])
, floatToString(gyroData[2]));
displayTextToOLED(&g_sContext, OLED_TEXT_LINE3, tmpString);
}
<<<<<<< HEAD
void addValueToBuffer(CircularBuffer* buf, float valueToAdd) {
buf->fbuf[buf->currentIndex] = valueToAdd;
buf->currentIndex = (buf->currentIndex+1) % MAX_BUF_SZ;
if(buf->valuesInBuffer < MAX_BUF_SZ) {
buf->valuesInBuffer++;
}
}
float averageBuffer(CircularBuffer* buf) {
float average;
uint16_t i = 0;
for(i = 0; i < buf->valuesInBuffer; i++) {
average += buf->fbuf[i];
}
return average/buf->valuesInBuffer;
=======
/*
* Function: buttonsISR
* Purpose: Interrupt Service Routine for the GPIO Buttons
*/
void buttonsISR() {
GPIOIntClear(GPIO_PORTM_BASE, ALL_BUTTONS);
if (detectButtonPresses() == SELECT_BUTTON){
/* call the shoot function! */
asteroidFlagsEnabled ^= asteroidFlags[2]; /* toggle shoot */
//displayLastButtonPressed(SELECT_BUTTON, &g_sContext);
}
if (detectButtonPresses() == LEFT_BUTTON){
/* rotate left */
asteroidFlagsEnabled ^= asteroidFlags[0]; /* toggle left */
}
if (detectButtonPresses() == RIGHT_BUTTON){
/* rotate right */
asteroidFlagsEnabled ^= asteroidFlags[1]; /* toggle right */
}
>>>>>>> c104ffb3680622d261cd59c2b11f014f8683d2b8
}
CircularBuffer newBuffer() {
CircularBuffer newBuff;
newBuff.currentIndex = 0;
newBuff.valuesInBuffer = 0;
return newBuff;
}