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_418_DIVINATION_DEVICE_WITH_COIN_TRIGGER_LED_0012.ino
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_418_DIVINATION_DEVICE_WITH_COIN_TRIGGER_LED_0012.ino
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// volume set low to test
//>>>>>>>>>>>>>>>>> MP3 PLAYER
#include <Arduino.h>
#include <SoftwareSerial.h>
#include <JQ6500_Serial.h>
// Create the mp3 module object,
// Arduino Pin 2 is connected to TX of the JQ6500
// Arduino Pin 4 is connected to one end of a 1k resistor,
// the other end of the 1k resistor is connected to RX of the JQ6500
// If your Arduino is 3v3 powered, you can omit the 1k series resistor
JQ6500_Serial mp3(2,4);
unsigned int numFiles; // Total number of files on media (autodetected in setup())
byte mediaType; // Media type (autodetected in setup())
//SETUP>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
void setup() {
randomSeed(analogRead(A0) + analogRead(A3) + analogRead(A2));
// Begin the connection, reset the device, and set volume to a reasonable level
mp3.begin(9600);
while(numFiles == 0)
{
mp3.reset();
mp3.setVolume(30);
mp3.setLoopMode(MP3_LOOP_NONE);
// Try to get the number of files on the SD Card
numFiles = mp3.countFiles(MP3_SRC_SDCARD);
if(numFiles)
{
// If there are SD Card files, make sure we have selected that source
mp3.setSource(MP3_SRC_SDCARD);
mediaType = MP3_SRC_SDCARD;
}
if(!numFiles)
{
delay(3000);
}
}
}
//MAIN LOOP >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
void loop() {
pinMode(A1, INPUT);
int CoinOp = digitalRead(A1);
if(CoinOp == HIGH){
selectfile(); //call the randonplay function
}}
//PLAY FILE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
void selectfile() {
// ** NOTE: Checking for STOPPED doesn't work with the builtin memory
// because in that case the devie appears to only return PAUSED, not STOPPED
byte stat = mp3.getStatus();
if(stat != MP3_STATUS_PLAYING)
{
// pick a random file, numbered 1 to numFiles (NB: random() returns up to but not including the highest number, hence why we add 1)
// if the file is the same as the one which was just played, pick a different one
unsigned int pick;
unsigned int pick1;
unsigned int pick2;
int delaytime = 6000; //millisecs between each repeat
unsigned int PickStart;
PickStart = random(numFiles-13);
//PickStart below replaces the number 1 as the starting point of the files
int countPlay = 1;
int playLimit = 2;
// >>>>>START PLAYLOOP
while (countPlay < playLimit)
{
pick = random(1,numFiles+1);
pick1 = random(1,numFiles+1);
pick2 = random(1,numFiles+1);
pick == mp3.currentFileIndexNumber(mediaType);
// and play it
mp3.playFileByIndexNumber(pick);
mp3.play();
delay(delaytime); // DELAY AND THEN play it again sam
// and play it
mp3.playFileByIndexNumber(pick1);
mp3.play();
delay(delaytime); // DELAY AND THEN play it again sam
// and play it
mp3.playFileByIndexNumber(pick2);
mp3.play();
int CoinOp = digitalRead(A1);
if(CoinOp == LOW){//check if coin timer on other arduino is still running
break;
Resetup(); // if not -go back to start
}
delay(delaytime); // DELAY AND THEN play it again sam
mp3.playFileByIndexNumber(pick);
mp3.play();
delay(delaytime); // DELAY AND THEN play it again sam
// and play it
mp3.playFileByIndexNumber(pick1);
mp3.play();
delay(delaytime); // DELAY AND THEN play it again sam
// and play it
mp3.playFileByIndexNumber(pick2);
mp3.play();
CoinOp = digitalRead(A1);
if(CoinOp == LOW){//check if coin timer on other arduino is still running
break;
Resetup(); // if not -go back to start
}
countPlay++;
}///end looop>>>>>>>>>>>>>>>
Resetup(); // CODE TO START RESET UP AFTER EACH TRACK
}}
//RESET UP THE MP3 PLAYER>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
void Resetup() {
//FUNCTION KEPT HERE IN CASE MP3 PLAYER NEEDS TO BE RESTARTED
randomSeed(analogRead(A0) + analogRead(A1) + analogRead(A2));
// Begin the connection, reset the device, and set volume to a reasonable level
mp3.begin(9600);
while(numFiles == 0)
{
mp3.reset();
mp3.setVolume(20);
mp3.setLoopMode(MP3_LOOP_NONE);
// Try to get the number of files on the SD Card
numFiles = mp3.countFiles(MP3_SRC_SDCARD);
if(numFiles)
{
// If there are SD Card files, make sure we have selected that source
mp3.setSource(MP3_SRC_SDCARD);
mediaType = MP3_SRC_SDCARD;
}
if(!numFiles)
{
delay(3000);
}
}
//loop(); //return to loop mode
gamelantone();
}
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
void gamelantone()
{
// read the sensor:
//int sensorReading = analogRead(A1);
// map the analog input range (in this case, 400 - 1000 from the photoresistor)
// to the output pitch range (120 - 1500Hz)
// change the minimum and maximum input numbers below
// depending on the range your sensor's giving:
//int thisPitch = map(sensorReading, 200, 1000, 120, 1500);
int CountCoin = 1;
int timer = 13; //AMOUNT OF TIMES TO REPEAT THE RANDOM SELECTION
int octave = 23;
int timing = 222; //milliseconds between notes
while(CountCoin < timer){
//int range = map(sensorReading, sensorMin, sensorMax, 0, 3);
int notelength = random(200,400);//length of note
int PinOut = 8; //pin to use for output
int randomnumber1 = random(8);
int gamTone = 0;
int gam0 = 204.40;
int gam1 = 408.81;
int gam2 = 433.51;
int gam3 = 597.81;
int gam4 = 648.19;
int gam5 = 820.33;
int gam6 = 872.61;
int gam7 = 1110.62;
int gam8 = 1198.57;
// do something different depending on the
// randomnumber1 value:
switch (randomnumber1) {
case 0: // your hand is on the sensor
gamTone = gam0;
break;
case 1: // your hand is close to the sensor
gamTone = gam1;
break;
case 2: // your hand is a few inches from the sensor
gamTone = gam2;
break;
case 3: // your hand is nowhere near the sensor
gamTone = gam3;
break;
case 4: // your hand is nowhere near the sensor
gamTone = gam4;
break;
case 5: // your hand is nowhere near the sensor
gamTone = gam5;
break;
case 6: // your hand is nowhere near the sensor
gamTone = gam6;
break;
case 7: // your hand is nowhere near the sensor
gamTone = gam7;
break;
case 8:
gamTone = gam8;
break;
}
//divide the gamtone for lower octaves
tone(PinOut, gamTone / random(4,octave), notelength);
delay(timing); // delay between each note
noTone(PinOut);
CountCoin++;
}
//loop();
tone2(); //call second tone
//windGen(); //call wind sound
//updateControl();
}
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>TONE2
void tone2()
{
int led = 9; // the PWM pin the LED is attached to
int brightness = 0; // how bright the LED is
// declare pin x to be an output:
pinMode(led, OUTPUT);
// the loop routine
int CountCoin2 = 1;
int timer2 = 47; //AMOUNT OF TIMES TO REPEAT THE TONE BELOW
//>>>>>>>START TONE LOOP
while(CountCoin2 < timer2)
{
int fadeAmount = random(13,93); // how many points to fade the LED by
int timing2 = random(13,93); //milliseconds between notes
// set the brightness of pin 9:
analogWrite(led, brightness);
// change the brightness for next time through the loop:
brightness = brightness + fadeAmount;
// reverse the direction of the fading at the ends of the fade:
if (brightness == 0 || brightness == 255) {
fadeAmount = -fadeAmount ;
}
CountCoin2++;
// wait for 30 milliseconds to see the dimming effect
delay(timing2);
}
// declare pin x to be an input:
pinMode(led, INPUT);
loop();
}