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Concept Document for The Long Game

Basic Concept

  • A browser game, hosted on the ObieSource website
  • The game is multiplayer, each player controls a character in the game
  • Players may move objects around the world and build structures(?)
  • The world changes through procedural growth and decay without player intervention.

Mechanics

  • Player movement
  • Picking up/placing items
  • Procedural change
  • NPC interaction?

Player Movement

Object interaction

  • Player should be able to move objects around the world.
  • Would be nice if player could built structures??? But I think that would require a lot more mechanics such as:
    • Inventory
    • Perhaps crafting

Procedural change / Environment Interaction

Trees

  • Trees drop seeds in nearby tiles, seeds grow to saplings, which grow to seeds
  • Maybe: Trees can burn down/light other trees
    • Tree fire could be caused by flowing lava or lightning strike or Summer?
  • Maybe player can plant crops down the line??

Water

  • Maybe: distinguish between standing and flowing water?
    • Flowing water erodes things in its path
    • Streams grow to rivers
  • Need some way to remove water - drought?
  • Rain
    • World event
    • Maybe: Increases plant growth by a tick
    • Maybe: Increases size of pools of standing water - causes streams

Seasons

  • How long should they be??
  • Changes trees, causes snowfall

Tectonic plates??????

  • Maybe just for the meme?
  • Would produce volcanoes and earthquakes, and perhaps define continents if the map is that big?

NPC Interaction??

Content Ideas

  • Volcano
    • Also earthquake/plate-related changes
  • Forest growth
    • Related plant growth through birds dropping seeds
  • NPC(?) who grants a wish of a world event

Concept Art