From 542cb755761e8921e196fad0eccabff5ba620911 Mon Sep 17 00:00:00 2001 From: Rebbecca Bishop Date: Wed, 5 Jul 2023 12:54:10 -0500 Subject: [PATCH] Added "Finalised" CC Content (#8) --- .github/dependabot.yaml | 11 + .github/release-drafter.yml | 31 + .../workflows/release-drafter-workflow.yml | 41 ++ .gitignore | 21 + .../WWN/Character-Creation/Attributes-wwn.md | 62 ++ .../Backgrounds/Artisan-wwn.md | 20 + .../Backgrounds/Backgrounds.md | 59 ++ .../Backgrounds/Barbarian-wwn.md | 20 + .../Backgrounds/Carter-wwn.md | 20 + .../Backgrounds/Courtesan-wwn.md | 20 + .../Backgrounds/Criminal-wwn.md | 20 + .../Backgrounds/Hunter-wwn.md | 21 + .../Backgrounds/Laborer-wwn.md | 21 + .../Backgrounds/Merchant-wwn.md | 20 + .../Backgrounds/Noble-wwn.md | 20 + .../Backgrounds/Nomad-wwn.md | 20 + .../Backgrounds/Peasant-wwn.md | 20 + .../Backgrounds/Performer-wwn.md | 20 + .../Backgrounds/Physician-wwn.md | 10 + .../Backgrounds/Priest-wwn.md | 9 + .../Backgrounds/Sailor-wwn.md | 9 + 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Rules of the Game/Site Exploration.md create mode 100644 Compendium/WWN/The Rules of the Game/Skill Checks/Adding a Skill Check.md create mode 100644 Compendium/WWN/The Rules of the Game/Skill Checks/Opposed Skill Check.md create mode 100644 Compendium/WWN/The Rules of the Game/Skill Checks/Skill Checks.md create mode 100644 Compendium/WWN/The Rules of the Game/System Quick Reference Sheet.md create mode 100644 Compendium/WWN/The Rules of the Game/The Rules of the Game.md create mode 100644 Compendium/WWN/The Rules of the Game/Wilderness Exploration.md create mode 100644 Compendium/WWN/The World of the Latter Earth.md create mode 100644 Compendium/WWN/WWN.md create mode 100644 License.md delete mode 100644 Read Me diff --git a/.github/dependabot.yaml b/.github/dependabot.yaml new file mode 100644 index 0000000..90e05c4 --- /dev/null +++ b/.github/dependabot.yaml @@ -0,0 +1,11 @@ +# To get started with Dependabot version updates, you'll need to specify which +# package ecosystems to update and where the package manifests are located. +# Please see the documentation for all configuration options: +# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates + +version: 2 +updates: + - package-ecosystem: "github-actions" # See documentation for possible values + directory: "/" # Location of package manifests + schedule: + interval: "weekly" diff --git a/.github/release-drafter.yml b/.github/release-drafter.yml new file mode 100644 index 0000000..d4c8feb --- /dev/null +++ b/.github/release-drafter.yml @@ -0,0 +1,31 @@ +name-template: 'v$RESOLVED_VERSION 🌈' +tag-template: 'v$RESOLVED_VERSION' +categories: + - title: 'πŸš€ Features' + labels: + - 'feature' + - 'enhancement' + - title: 'πŸ› Bug Fixes' + labels: + - 'fix' + - 'bugfix' + - 'bug' + - title: '🧰 Maintenance' + label: 'chore' +change-template: '- $TITLE @$AUTHOR (#$NUMBER)' +change-title-escapes: '\<*_&' # You can add # and @ to disable mentions, and add ` to disable code blocks. +version-resolver: + major: + labels: + - 'Major' + minor: + labels: + - 'Minor' + patch: + labels: + - 'Patch' + default: patch +template: | + ## Changes + + $CHANGES diff --git a/.github/workflows/release-drafter-workflow.yml b/.github/workflows/release-drafter-workflow.yml new file mode 100644 index 0000000..82e66d2 --- /dev/null +++ b/.github/workflows/release-drafter-workflow.yml @@ -0,0 +1,41 @@ +name: Release Drafter + +on: + push: + # branches to consider in the event; optional, defaults to all + branches: + - main + # pull_request event is required only for autolabeler + pull_request: + # Only following types are handled by the action, but one can default to all as well + types: [opened, reopened, synchronize] + # pull_request_target event is required for autolabeler to support PRs from forks + # pull_request_target: + # types: [opened, reopened, synchronize] + +permissions: + contents: read + +jobs: + update_release_draft: + permissions: + # write permission is required to create a github release + contents: write + # write permission is required for autolabeler + # otherwise, read permission is required at least + pull-requests: write + runs-on: ubuntu-latest + steps: + # (Optional) GitHub Enterprise requires GHE_HOST variable set + #- name: Set GHE_HOST + # run: | + # echo "GHE_HOST=${GITHUB_SERVER_URL##https:\/\/}" >> $GITHUB_ENV + + # Drafts your next Release notes as Pull Requests are merged into "master" + - uses: release-drafter/release-drafter@v5 + # (Optional) specify config name to use, relative to .github/. Default: release-drafter.yml + # with: + # config-name: my-config.yml + # disable-autolabeler: true + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..5079ede --- /dev/null +++ b/.gitignore @@ -0,0 +1,21 @@ +# Ignore Mac system files +.DS_store + +# Ignore Obsidian Files +.obsidian +.obsidian/themes +.trash + +# Ignore Certain Folders + +Other/ + +# Coding Stuff +.vscode +.eslint +.prettierrc +/.idea/ +/scripts/ +/templates/ +/WorldsWithoutNumber_FreePDF_040221.pdf +/WWN_Character_Sheet_031521.pdf diff --git a/Compendium/WWN/Character-Creation/Attributes-wwn.md b/Compendium/WWN/Character-Creation/Attributes-wwn.md new file mode 100644 index 0000000..6cd03ad --- /dev/null +++ b/Compendium/WWN/Character-Creation/Attributes-wwn.md @@ -0,0 +1,62 @@ +--- +aliases: [Attributes] +page: 8 +tags: WWN/Character/Attributes +title: Attributes +--- + +A hero's attributes determine their native capacities, ranging from 3 to 18. Lower scores indicate deficiencies, while higher scores reflect greater development and potential. + +## Generate Scores + +To generate attribute scores, roll `dice: 3d6` six times and assign them in order to Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. + +| **Attribute** | **Effects** | +|---------------|--------------------------------------------------------------------------------------------| +| Strength | Power, might, physical combat prowess, load carrying capacity | +| Dexterity | Agility, nimbleness, fine motor skills, quick reflexes, combat readiness | +| Constitution | Resilience, endurance, resistance to toxins, ability to sustain without food or rest | +| Intelligence | Memory retention, logical thinking, cognitive abilities, breadth of knowledge | +| Wisdom | Perception, discernment, situational awareness, insight | +| Charisma | Personal magnetism, persuasion, charisma, ability to command attention and inspire loyalty | +^WWN-Attributes-Descriptions + +> [!todo]- **SRD**: Pre-rolled Attributes +> Here is a table provided to (pre)roll your attributes on note load. If you wish to make the results of the subsequent roll fixed, change `dice` to `dice-mod`. +> +> | Roll | Attribute | +> |-------------|--------------| +> | `dice: 3d6` | Strength | +> | `dice: 3d6` | Dexterity | +> | `dice: 3d6` | Constitution | +> | `dice: 3d6` | Intelligence | +> | `dice: 3d6` | Wisdom | +> | `dice: 3d6` | Charisma | +^WWN-Attributes-Roll-Table + +If the scores are rolled, one attribute can be changed to **14** to represent the hero's exceptional proficiency. + +>[!note] Some GMs allow players to place rolled scores in any attribute, while others maintain the original order to encourage diverse character concepts. + +Alternatively, a set of predetermined scores can be used. 14, 12, 11, 10, 9, and 7 can be used and assigned to an attribute score. + +> [!example]- Assignment of Scores +> **Strength**: 9 +> **Dexterity**: 11 +> **Constitution**: 14 +> **Wisdom**: 7 +> **Intelligence** 12 +> **Charisma**: 10 + +## Modifiers + +After generating the scores, calculate the corresponding modifiers (-1 for 5, +2 for 18) and remember to adjust them if attributes change during gameplay. + +| Score | Modifier | +|-------|----------| +| 3 | -2 | +| 4-7 | -1 | +| 8-13 | 0 | +| 14-17 | +1 | +| 18 | +2 | +^WWN-attribute-modifiers diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Artisan-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Artisan-wwn.md new file mode 100644 index 0000000..0709bf3 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Artisan-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Artisan] +page: 12 +tags: WWN/Character/Backgrounds +title: Artisan +--- + +Your hero had a background as a skilled crafter, such as a blacksmith, carpenter, shipwright, weaver, or creator of unique goods. In rural areas, artisans often supplemented their income with subsistence farming, while in urban areas they were likely full-time professionals and members of specialized guilds. While their expertise lies in their specific craft, artisans often possess enough knowledge and adaptability to make competent attempts at other types of work. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|-------------|-------------|----------| +| Craft-0 | Trade-0 | 1 | +1 Any Stat | 1 | Connect | +| | Connect-0 | 2 | +2 Physical | 2 | Convince | +| | | 3 | +2 Physical | 3 | Craft | +| | | 4 | +2 Mental | 4 | Craft | +| | | 5 | Exert | 5 | Exert | +| | | 6 | Any Skill | 6 | Know | +| | | | | 7 | Notice | +| | | | | 8 | Trade | +^WWN-Background-Artisan-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Backgrounds.md b/Compendium/WWN/Character-Creation/Backgrounds/Backgrounds.md new file mode 100644 index 0000000..32ba4e9 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Backgrounds.md @@ -0,0 +1,59 @@ +--- +aliases: [Backgrounds] +page: 11 +tags: WWN/Character/Backgrounds +title: Backgrounds +--- + +## Index + +| `dice: 1d20` Roll | Background Name | Page | +|------------------:|-----------------------------------------------------------------------------|------| +| 1 | [Backgrounds](Compendium/WWN/Character-Creation/Backgrounds/Backgrounds.md) | 11 | +| 2 | [Peasant](Compendium/WWN/Character-Creation/Backgrounds/Peasant-wwn.md) | 15 | +| 3 | [Artisan](Compendium/WWN/Character-Creation/Backgrounds/Artisan-wwn.md) | 12 | +| 4 | [Performer](Compendium/WWN/Character-Creation/Backgrounds/Performer-wwn.md) | 15 | +| 5 | [Barbarian](Compendium/WWN/Character-Creation/Backgrounds/Barbarian-wwn.md) | 12 | +| 6 | [Physician](Compendium/WWN/Character-Creation/Backgrounds/Physician-wwn.md) | 16 | +| 7 | [Carter](Compendium/WWN/Character-Creation/Backgrounds/Carter-wwn.md) | 13 | +| 8 | [Priest](Compendium/WWN/Character-Creation/Backgrounds/Priest-wwn.md) | 16 | +| 9 | [Courtesan](Compendium/WWN/Character-Creation/Backgrounds/Courtesan-wwn.md) | 13 | +| 10 | [Sailor](Compendium/WWN/Character-Creation/Backgrounds/Sailor-wwn.md) | 16 | +| 11 | [Criminal](Compendium/WWN/Character-Creation/Backgrounds/Criminal-wwn.md) | 13 | +| 12 | [Scholar](Compendium/WWN/Character-Creation/Backgrounds/Scholar-wwn.md) | 16 | +| 13 | [Hunter](Compendium/WWN/Character-Creation/Backgrounds/Hunter-wwn.md) | 14 | +| 14 | [Slave](Compendium/WWN/Character-Creation/Backgrounds/Slave-wwn.md) | 17 | +| 15 | [Laborer](Compendium/WWN/Character-Creation/Backgrounds/Laborer-wwn.md) | 14 | +| 16 | [Soldier](Compendium/WWN/Character-Creation/Backgrounds/Soldier-wwn.md) | 17 | +| 17 | [Merchant](Compendium/WWN/Character-Creation/Backgrounds/Merchant-wwn.md) | 14 | +| 18 | [Thug](Compendium/WWN/Character-Creation/Backgrounds/Thug-wwn.md) | 17 | +| 19 | [Noble](Compendium/WWN/Character-Creation/Backgrounds/Noble-wwn.md) | 14 | +| 20 | [Wanderer](Compendium/WWN/Character-Creation/Backgrounds/Wanderer-wwn.md) | 17 | +^WWN-Backgrounds-List-Table + + +## Overview + +Choose or roll from the background table to determine your hero's previous life before becoming an adventurer, and customize the details within reason. + +Discuss with your GM for coherence with the campaign setting. + +If your desired background isn't listed, work with the GM to create suitable options. + +### Backgrounds and Skills + +After selecting your background, you receive a free level-0 skill associated with it. Then, choose one of the following: + +1. Pick the background's quick skills. +2. Choose two skills from the background's Learning table (excluding "Any Skill"). +3. Roll three times, allocating the rolls between the Growth and Learning tables. This grants an extra skill or a chance to improve attributes. + +For combat skills, "Any Combat" lets you choose Stab, Shoot, or Punch. "Any Skill" allows you to select any desired skill. Skills can be improved if chosen or rolled multiple times. + +### Gaining Skills and Attributes + +Skills start at level-0 and can be improved to level-1 by rolling or selecting them again. + +Novice heroes cannot have skills higher than level-1. + +Attribute bonuses from rolling on the Growth table can be used to raise attributes, up to a maximum of 18, with a +2 bonus split between two attributes. diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Barbarian-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Barbarian-wwn.md new file mode 100644 index 0000000..5a61b0c --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Barbarian-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Barbarian] +page: 12 +tags: WWN/Character/Backgrounds +title: Barbarian +--- + +You come from a background considered savage even in this harsh world. Whether you belong to primitive hill tribes, resilient jungle clans, or isolated frontiersmen, you have learned to survive without the comforts of a more civilized society. Your acceptance of violence is ingrained, enabling you to stay alive in perilous situations. However, your rugged upbringing does not imply ignorance or inflexibility, nor does it negate the existence of your own unique cultural practices. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|-------------|--------------|--------------|---------------|--------------|--------------| +| Survive-0 | Any Combat-0 | 1 | +1 Any Stat | 1 | Any Combat | +| | Notice-0 | 2 | +2 Physical | 2 | Connect | +| | | 3 | +2 Physical | 3 | Exert | +| | | 4 | +2 Mental | 4 | Lead | +| | | 5 | Exert | 5 | Notice | +| | | 6 | Any Skill | 6 | Punch | +| | | | | 7 | Sneak | +| | | | | 8 | Survive | +^WWN-Background-Barbarian-Skills \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Carter-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Carter-wwn.md new file mode 100644 index 0000000..d3a52c4 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Carter-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Carter] +page: 13 +tags: WWN/Character/Backgrounds +title: Carter +--- + +Transporting goods overland is a challenging and perilous task that demands individuals of exceptional fortitude. Carters are the backbone of this endeavor, whether they are part of a caravan traversing vast distances with valuable cargo, independent drivers shuttling goods between remote villages, or brave messengers risking their lives to deliver small packages. Despite their humble origins, carters often gain a broader perspective of the world than the aristocracy of their homeland. Through their extensive travels, these seasoned haulers become adept at navigating treacherous situations and swiftly adapting to adversity. + +| Free Skill | Quick Skill | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|-------------|-------------|------------| +| Ride-0 | Connect-0 | 1 | +1 Any Stat | 1 | Any Combat | +| | Any Combat-0 | 2 | +2 Physical | 2 | Connect | +| | | 3 | +2 Physical | 3 | Craft | +| | | 4 | +2 Mental | 4 | Exert | +| | | 5 | Exert | 5 | Notice | +| | | 6 | Any Skill | 6 | Ride | +| | | | | 7 | Survive | +| | | | | 8 | Trade | +^WWN-Background-Carter-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Courtesan-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Courtesan-wwn.md new file mode 100644 index 0000000..0559d5c --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Courtesan-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Courtesan] +page: 13 +tags: WWN/Character/Backgrounds +title: Courtesan +--- + +Your hero chose a profession of companionship, offering diverse services. They could have been street harlots, rented companions, or cultured artists skilled in song, dance, and refined company. Some grew tired of their work, while others utilize their unique talents to navigate social dynamics within an adventuring party in a suspicious world. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|--------------|-------------|--------------| +| Perform-0 | Notice-0 | 1 | +1 Any Stat | 1 | Any Combat | +| | Connect-0 | 2 | +2 Mental | 2 | Connect | +| | | 3 | +2 Mental | 3 | Convince | +| | | 4 | +2 Physical | 4 | Exert | +| | | 5 | Connect | 5 | Notice | +| | | 6 | Any Skill | 6 | Perform | +| | | | | 7 | Survive | +| | | | | 8 | Trade | +^WWN-Background-Courtesan-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Criminal-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Criminal-wwn.md new file mode 100644 index 0000000..4e88616 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Criminal-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Criminal] +page: 13 +tags: WWN/Character/Backgrounds +title: Criminal +--- + +Your hero embraced a life of crime from a young age, becoming skilled in various illegal activities. They may have been con artists, fraudulent merchants, pickpockets, impostors, or other types of ne'er-do-wells. Adventuring offered them an opportunity to escape their pasts. With their cunning, audacity, and lack of scruples, many criminals make successful adventurers, while others meet unfortunate ends. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|--------------|-------------|------------| +| Sneak-0 | Connect-0 | 1 | +1 Any Stat | 1 | Administer | +| | Convince-0 | 2 | +2 Mental | 2 | Any Combat | +| | | 3 | +2 Physical | 3 | Connect | +| | | 4 | +2 Mental | 4 | Convince | +| | | 5 | Connect | 5 | Exert | +| | | 6 | Any Skill | 6 | Notice | +| | | | | 7 | Sneak | +| | | | | 8 | Trade | +^WWN-Background-Criminal-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Hunter-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Hunter-wwn.md new file mode 100644 index 0000000..10e58ca --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Hunter-wwn.md @@ -0,0 +1,21 @@ +--- +aliases: [Hunter] +page: 14 +tags: WWN/Character/Backgrounds +title: Hunter +--- + + +Both tribes and nobles rely on hunting for sustenance and entertainment, often hiring skilled hunters to assist them. Some hunters are driven by hunger or greed, venturing into game preserves or perilous wilderness in search of prey. Some work as gamekeepers, protecting against poachers, while others prefer a solitary existence as hermits. The sharpshooting and stealth abilities of a seasoned hunter are valuable assets in the life of an adventurer. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|-------------|-------------|------------| +| Shoot-0 | Survive-0 | 1 | +1 Any Stat | 1 | Any Combat | +| | Sneak-0 | 2 | +2 Physical | 2 | Exert | +| | | 3 | +2 Physical | 3 | Heal | +| | | 4 | +2 Mental | 4 | Notice | +| | | 5 | Exert | 5 | Ride | +| | | 6 | Any Skill | 6 | Shoot | +| | | | | 7 | Sneak | +| | | | | 8 | Survive | +^WWN-Background-Hunter-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Laborer-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Laborer-wwn.md new file mode 100644 index 0000000..ce16026 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Laborer-wwn.md @@ -0,0 +1,21 @@ +--- +aliases: [Laborer] +page: 14 +tags: WWN/Character/Backgrounds +title: Laborer +--- + +In rural areas and villages, the majority of people are humble peasants. In cities, however, unskilled laborers make up the working class, performing day-to-day tasks for artisans and craftsmen. Their lives are difficult and uncertain, offering little promise for the future. Yet, the allure of city life and the potential for wealth and status tempt many impoverished individuals from the countryside. When luck and apprenticeship opportunities are lacking, some laborers choose the path of adventure, risking their lives in search of a better fate than enduring lifelong poverty. + + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|-------------|-------------|------------| +| Work-0 | Connect-0 | 1 | +1 Any Stat | 1 | Administer | +| | Exert-0 | 2 | +1 Any Stat | 2 | Any Skill | +| | | 3 | +1 Any Stat | 3 | Connect | +| | | 4 | +1 Any Stat | 4 | Convince | +| | | 5 | Exert | 5 | Craft | +| | | 6 | Any Skill | 6 | Exert | +| | | | | 7 | Ride | +| | | | | 8 | Work | +^WWN-Background-Laborer-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Merchant-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Merchant-wwn.md new file mode 100644 index 0000000..8e6dc55 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Merchant-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Merchant] +page: 14 +tags: WWN/Character/Backgrounds +title: Merchant +--- + +Merchants come in various forms, from wealthy merchant-princes in bustling trading cities to humble peddlers traveling between villages, selling everyday items like sewing needles and tin pans. Engaging in trade is a perilous endeavor in this world, facing the constant threats of demanding lords and ruthless bandits. Only the courageous and bold venture into this profession. Some merchants, driven by ambition and a desire for wealth, even become adventurers to gain capital and valuable connections for their trade. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|-------------|-------------|------------| +| Trade-0 | Convince-0 | 1 | +1 Any Stat | 1 | Administer | +| | Connect-0 | 2 | +2 Mental | 2 | Any Combat | +| | | 3 | +2 Mental | 3 | Connect | +| | | 4 | +2 Mental | 4 | Convince | +| | | 5 | Connect | 5 | Craft | +| | | 6 | Any Skill | 6 | Know | +| | | | | 7 | Notice | +| | | | | 8 | Trade | +^WWN-Background-Merchant-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Noble-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Noble-wwn.md new file mode 100644 index 0000000..2fdba20 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Noble-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Noble] +page: 14 +tags: WWN/Character/Backgrounds +title: Noble +--- + +Nobility takes different forms in different cultures, whether based on personal virtue, bloodlines, or specific roles within society. Your hero belonged to the noble class of their homeland, one of the privileged elites who held positions of power and authority. However, unfortunate circumstances have led you to leave behind your former life and seek adventure, forging your own path in the world. While you may have lost the privileges and status of your noble rank, you still possess the knowledge and education that came with it. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|-------------|--------------|-------------|--------------|-------------|-------------| +| Lead-0 | Connect-0 | 1 | +1 Any Stat | 1 | Administer | +| | Administer-0 | 2 | +2 Mental | 2 | Any Combat | +| | | 3 | +2 Mental | 3 | Connect | +| | | 4 | +2 Mental | 4 | Convince | +| | | 5 | Connect | 5 | Know | +| | | 6 | Any Skill | 6 | Lead | +| | | | | 7 | Notice | +| | | | | 8 | Ride | +^WWN-Background-Noble-Skills \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Nomad-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Nomad-wwn.md new file mode 100644 index 0000000..45d3816 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Nomad-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Nomad] +page: 15 +tags: WWN/Character/Backgrounds +title: Nomad +--- + +Certain cultures rely on extensive travel to sustain themselves, whether as beast-riders, wagon drivers, or nomadic groups moving from one waystation to another. These people are compelled to roam due to limited resources in their native lands or the need to constantly evade threats. Settled communities often view nomads with suspicion, fearing their potential for mischief before they disappear beyond reach. However, the nomads' expertise in riding and surviving harsh environments makes them valuable assets to any adventurer. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|-------------|-------------|------------| +| Ride-0 | Survive-0 | 1 | +1 Any Stat | 1 | Any Combat | +| | Any Combat-0 | 2 | +2 Physical | 2 | Connect | +| | | 3 | +2 Physical | 3 | Exert | +| | | 4 | +2 Mental | 4 | Lead | +| | | 5 | Exert | 5 | Notice | +| | | 6 | Any Skill | 6 | Ride | +| | | | | 7 | Survive | +| | | | | 8 | Trade | +^WWB-Background-Nomad-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Peasant-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Peasant-wwn.md new file mode 100644 index 0000000..c007884 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Peasant-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Peasant] +page: 15 +tags: WWN/Character/Backgrounds +title: Peasant +--- + +Peasants endure a challenging existence, with varying degrees of hardship depending on the region they inhabit. Even in prosperous lands, their lives are marked by hunger, poverty, and the constant struggle to meet their basic needs. They are accustomed to a world where personal effort is necessary for survival, relying on what they can grow, create, scavenge, or acquire through less honorable means. Their resourcefulness, endurance, and ability to endure hardship make them valuable assets to any adventurer. As such, the loss of a few peasants in perilous situations is often dismissed by their ruling lords. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|-------------|-------------|----------| +| Exert-0 | Sneak-0 | 1 | +1 Any Stat | 1 | Connect | +| | Survive-0 | 2 | +2 Physical | 2 | Exert | +| | | 3 | +2 Physical | 3 | Craft | +| | | 4 | +2 Physical | 4 | Notice | +| | | 5 | Exert | 5 | Sneak | +| | | 6 | Any Skill | 6 | Survive | +| | | | | 7 | Trade | +| | | | | 8 | Work | +^WWN-Background-Peasant-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Performer-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Performer-wwn.md new file mode 100644 index 0000000..bafda57 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Performer-wwn.md @@ -0,0 +1,20 @@ +--- +aliases: [Performer] +page: 15 +tags: WWN/Character/Backgrounds +title: Performer +--- + +This background encompasses performers and artists such as singers, dancers, musicians, actors, poets, and storytellers. In this harsh world, only a select few can earn a decent living from their art, and their success often relies on their ability to charm and captivate wealthy patrons. Even a traveling bard who relies on the goodwill of tavern keepers and common folk must possess the skill of winning people over. This talent for managing relationships and influencing others can prove valuable for an adventurer. + +| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | +|------------|--------------|-------------|-------------|-------------|------------| +| Perform-0 | Convince-0 | 1 | +1 Any Stat | 1 | Any Combat | +| | Connect-0 | 2 | +2 Mental | 2 | Connect | +| | | 3 | +2 Physical | 3 | Exert | +| | | 4 | +2 Physical | 4 | Notice | +| | | 5 | Connect | 5 | Perform | +| | | 6 | Any Skill | 6 | Perform | +| | | | | 7 | Sneak | +| | | | | 8 | Convince | +^WWN-Background-Performer-Skills diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Physician-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Physician-wwn.md new file mode 100644 index 0000000..976f3fd --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Physician-wwn.md @@ -0,0 +1,10 @@ +--- +aliases: [Physician] +page: 16 +tags: WWN/Character/Backgrounds +title: Physician +--- + +Your hero served as a healer, providing vital medical assistance to those in need. In urban settings, they may have been a formally educated practitioner skilled in complex healing techniques involving horoscopes, gemstones, and the medicinal properties of precious metals. In rural areas, they might have relied on knowledge of herbal remedies, basic suturing, and splinting. Adventuring groups greatly value the presence of a trained healer, regardless of their specific background, recognizing the importance of someone capable of tending to wounds, alleviating ailments, and offering essential medical care to their companions. + + diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Priest-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Priest-wwn.md new file mode 100644 index 0000000..b8f224e --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Priest-wwn.md @@ -0,0 +1,9 @@ +--- +aliases: [Priest] +page: 16 +tags: WWN/Character/Backgrounds +title: Priest +--- + +Priests in this world encompass a wide range of roles and practices. Some serve as moral guides, teaching their followers about the ethical principles of their religion and nurturing their faith. Others focus primarily on performing rituals to appease and invoke their deities, prioritizing correct execution and timely compensation. Adventuring priests often lean towards the latter approach, offering support to their companions through prayers and adept interpersonal skills. Some priests possess magical abilities granted by their divine patrons or acquired through rigorous training during their youth. + diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Sailor-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Sailor-wwn.md new file mode 100644 index 0000000..5326c15 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Sailor-wwn.md @@ -0,0 +1,9 @@ +--- +aliases: [Sailor] +page: 16 +tags: WWN/Character/Backgrounds +title: Sailor +--- + +Your hero was a sailor, navigating the vast seas or mighty rivers of their homeland. They may have held the esteemed position of ship captain, worked as a bargeman on expansive waterways, or been a humble seaman willing to join any vessel that welcomed them. In certain regions, there may even be unconventional ships such as aircraft or other peculiar crafts requiring a skilled crew. Sailors are well-acquainted with the unpredictable dangers and demanding tasks that come with their maritime lives. The self-reliance fostered by a life at sea often proves advantageous to an adventurer. + diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Scholar-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Scholar-wwn.md new file mode 100644 index 0000000..daa6866 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Scholar-wwn.md @@ -0,0 +1,9 @@ +--- +aliases: [Scholar] +page: 16 +tags: WWN/Character/Backgrounds +title: Scholar +--- + +Your hero is a rare breed of dedicated scholar in this world. Whether born into nobility, blessed with a privileged upbringing, or committed to an esteemed institution of knowledge, they have embraced a life of intellectual pursuit. While they may have a specialized area of expertise, scholarly endeavors in this era encompass a wide range of disciplines. Scholars are expected to possess knowledge in fields such as natural sciences and the neighboring nations. With their extensive education, scholars who venture into the realm of adventuring often find themselves tasked with dangerous field research and perilous quests. + diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Slave-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Slave-wwn.md new file mode 100644 index 0000000..a803bd6 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Slave-wwn.md @@ -0,0 +1,9 @@ +--- +aliases: [Slave] +page: 17 +tags: WWN/Character/Backgrounds +title: Slave +--- + +Slavery in this world encompasses a wide range of experiences, from the privileged existence of favored house slaves to the harsh and grueling conditions of mines and factories. It is not uncommon for a slave to endure both extremes as circumstances change or their appeal diminishes. In certain regions, former slaves may have the opportunity to regain honor and social standing, while in others, they face a bleak existence without even basic necessities. Among the ranks of adventurers, one can find a significant presence of runaways, rebels, and ex-slaves, all driven by desperation and a desire for freedom. + diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Soldier-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Soldier-wwn.md new file mode 100644 index 0000000..3fd01c7 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Soldier-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Soldier] +page: 17 +tags: WWN/Character/Backgrounds +title: Soldier +--- diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Thug-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Thug-wwn.md new file mode 100644 index 0000000..053efc7 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Thug-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Thug] +page: 17 +tags: WWN/Character/Backgrounds +title: Thug +--- diff --git a/Compendium/WWN/Character-Creation/Backgrounds/Wanderer-wwn.md b/Compendium/WWN/Character-Creation/Backgrounds/Wanderer-wwn.md new file mode 100644 index 0000000..fc316a0 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Backgrounds/Wanderer-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Wanderer] +page: 17 +tags: WWN/Character/Backgrounds +title: Wanderer +--- diff --git a/Compendium/WWN/Character-Creation/Character-Creation.md b/Compendium/WWN/Character-Creation/Character-Creation.md new file mode 100644 index 0000000..1eda04e --- /dev/null +++ b/Compendium/WWN/Character-Creation/Character-Creation.md @@ -0,0 +1,31 @@ +--- +aliases: [Character Creation] +page: 4 +tags: WWN/Character +title: Character Creation +--- + +## Index + +```dataview +table without ID +page as Page, +link(file.path, title) as Name +from #WWN/Character +sort page Asc +``` + +## Overview + +- The first step in playing this game is to create each player's character, or "PC." +- It is recommended to play the game with a group of three to five players and a game master (GM) for the best experience. + - However, it is possible to play this with one player and a GM. +- If you decide to play within the world of Latter Earth, refer to page 94 of the [Free Revised Edition PDF](https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition?term=world+without+number). + +### What you need to know + +Your character is an adventurer in the vast and captivating world crafted by your Game Master (GM). Within this world, your hero yearns for something more, a purpose that transcends the mundane. Whether it is the thrill of embarking on grand adventures, the desire to carve a legendary reputation by vanquishing a fearsome creature, or the quest for the elusive secret to eternal life, your character's aspirations are anything but ordinary. + +Though your past might suggest a seemingly simple existence, there is an unmistakable spark within you that sets you apart. Deep down, you sense that this is your story, and you possess an innate drive to pursue a goal that may not yet be fully realized. The path you tread will be filled with fascinating encounters and intricate relationships, challenging you to navigate the complexities of the world around you. + +And perhaps, as you delve deeper into your journey, you will come to realize that your story intertwines with the destinies of others. The web of interconnectedness reveals itself, and you begin to understand that your quest holds significance beyond your own desires. Together with those whom you've come to work with, entities who wish to see you burn, and those between, you will find that your small choices make all the difference. diff --git a/Compendium/WWN/Character-Creation/Class/Adventurer-wwn.md b/Compendium/WWN/Character-Creation/Class/Adventurer-wwn.md new file mode 100644 index 0000000..628d29c --- /dev/null +++ b/Compendium/WWN/Character-Creation/Class/Adventurer-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Adventurer] +page: 18 +tags: WWN +title: Adventurer +--- diff --git a/Compendium/WWN/Character-Creation/Class/Class.md b/Compendium/WWN/Character-Creation/Class/Class.md new file mode 100644 index 0000000..e6b97e7 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Class/Class.md @@ -0,0 +1,9 @@ +--- +aliases: [Class] +page: 18 +tags: WWN +title: Class +--- + + +## Index diff --git a/Compendium/WWN/Character-Creation/Class/Expert-wwn.md b/Compendium/WWN/Character-Creation/Class/Expert-wwn.md new file mode 100644 index 0000000..fb6ea08 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Class/Expert-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Expert] +page: 18 +tags: WWN +title: Expert +--- diff --git a/Compendium/WWN/Character-Creation/Class/Mage-wwn.md b/Compendium/WWN/Character-Creation/Class/Mage-wwn.md new file mode 100644 index 0000000..e47c678 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Class/Mage-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Mage] +page: 19 +tags: WWN +title: Mage +--- diff --git a/Compendium/WWN/Character-Creation/Class/Warrior-wwn.md b/Compendium/WWN/Character-Creation/Class/Warrior-wwn.md new file mode 100644 index 0000000..794c4dd --- /dev/null +++ b/Compendium/WWN/Character-Creation/Class/Warrior-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Warrior] +page: 19 +tags: WWN +title: Warrior +--- diff --git a/Compendium/WWN/Character-Creation/Equipment-Packages-wwn.md b/Compendium/WWN/Character-Creation/Equipment-Packages-wwn.md new file mode 100644 index 0000000..a9b32b9 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Equipment-Packages-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Equipment Packages] +page: 29 +tags: WWN +title: Equipment Packages +--- diff --git a/Compendium/WWN/Character-Creation/Example-Character-Creation-wwn.md b/Compendium/WWN/Character-Creation/Example-Character-Creation-wwn.md new file mode 100644 index 0000000..5182873 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Example-Character-Creation-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Example Character Creation] +page: 30 +tags: WWN +title: Example Character Creation +--- diff --git a/Compendium/WWN/Character-Creation/Final-Touches-wwn.md b/Compendium/WWN/Character-Creation/Final-Touches-wwn.md new file mode 100644 index 0000000..c19fad3 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Final-Touches-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Final Touches] +page: 28 +tags: WWN +title: Final Touches +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Alert-wwn.md b/Compendium/WWN/Character-Creation/Foci/Alert-wwn.md new file mode 100644 index 0000000..5990bf5 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Alert-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Alert] +page: 22 +tags: WWN +title: Alert +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Armored-Magic-wwn.md b/Compendium/WWN/Character-Creation/Foci/Armored-Magic-wwn.md new file mode 100644 index 0000000..28086fa --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Armored-Magic-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Armored Magic] +page: 22 +tags: WWN +title: Armored Magic +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Armsmaster-wwn.md b/Compendium/WWN/Character-Creation/Foci/Armsmaster-wwn.md new file mode 100644 index 0000000..fa99a76 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Armsmaster-wwn.md @@ -0,0 +1,7 @@ +--- +aliases: [Armsmaster] +page: 22 +tags: WWN +title: Armsmaster +--- + diff --git a/Compendium/WWN/Character-Creation/Foci/Artisan-wwn.md b/Compendium/WWN/Character-Creation/Foci/Artisan-wwn.md new file mode 100644 index 0000000..de8e8da --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Artisan-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Artisan] +page: 22 +tags: WWN +title: Artisan +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Assassin-wwn.md b/Compendium/WWN/Character-Creation/Foci/Assassin-wwn.md new file mode 100644 index 0000000..8cdb1fc --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Assassin-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Assassin] +page: 22 +tags: WWN +title: Assassin +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Authority-wwn.md b/Compendium/WWN/Character-Creation/Foci/Authority-wwn.md new file mode 100644 index 0000000..52e80bb --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Authority-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Authority] +page: 23 +tags: WWN +title: Authority +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Close-Combatant-wwn.md b/Compendium/WWN/Character-Creation/Foci/Close-Combatant-wwn.md new file mode 100644 index 0000000..4194edc --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Close-Combatant-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Close Combatant] +page: 23 +tags: WWN +title: Close Combatant +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Connected-wwn.md b/Compendium/WWN/Character-Creation/Foci/Connected-wwn.md new file mode 100644 index 0000000..d8aeca0 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Connected-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Connected] +page: 23 +tags: WWN +title: Connected +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Cultured-wwn.md b/Compendium/WWN/Character-Creation/Foci/Cultured-wwn.md new file mode 100644 index 0000000..09cbac2 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Cultured-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Cultured] +page: 23 +tags: WWN +title: Cultured +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Deadeye-wwn.md b/Compendium/WWN/Character-Creation/Foci/Deadeye-wwn.md new file mode 100644 index 0000000..eaba3a2 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Deadeye-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Deadeye] +page: 23 +tags: WWN +title: Deadeye +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Dealmaker-wwn.md b/Compendium/WWN/Character-Creation/Foci/Dealmaker-wwn.md new file mode 100644 index 0000000..3570aa4 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Dealmaker-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Dealmaker] +page: 24 +tags: WWN +title: Dealmaker +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Developed-Attribute-wwn.md b/Compendium/WWN/Character-Creation/Foci/Developed-Attribute-wwn.md new file mode 100644 index 0000000..e0a5f03 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Developed-Attribute-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Developed Attribute] +page: 24 +tags: WWN +title: Developed Attribute +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Die-Hard-wwn.md b/Compendium/WWN/Character-Creation/Foci/Die-Hard-wwn.md new file mode 100644 index 0000000..97909fb --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Die-Hard-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Die Hard] +page: 24 +tags: WWN +title: Die Hard +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Diplomatic-Grace-wwn.md b/Compendium/WWN/Character-Creation/Foci/Diplomatic-Grace-wwn.md new file mode 100644 index 0000000..f2f1163 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Diplomatic-Grace-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Diplomatic Grace] +page: 24 +tags: WWN +title: Diplomatic Grace +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Foci.md b/Compendium/WWN/Character-Creation/Foci/Foci.md new file mode 100644 index 0000000..b369228 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Foci.md @@ -0,0 +1,6 @@ +--- +aliases: [Foci] +page: 22 +tags: WWN +title: Foci +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Gifted-Chirugeon-wwn.md b/Compendium/WWN/Character-Creation/Foci/Gifted-Chirugeon-wwn.md new file mode 100644 index 0000000..eb96f7b --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Gifted-Chirugeon-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Gifted Chirugeon] +page: 24 +tags: WWN +title: Gifted Chirugeon +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Henchkeeper-wwn.md b/Compendium/WWN/Character-Creation/Foci/Henchkeeper-wwn.md new file mode 100644 index 0000000..32c097f --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Henchkeeper-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Henchkeeper] +page: 24 +tags: WWN +title: Henchkeeper +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Impervious-Defense-wwn.md b/Compendium/WWN/Character-Creation/Foci/Impervious-Defense-wwn.md new file mode 100644 index 0000000..8fee7bd --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Impervious-Defense-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Impervious Defense] +page: 24 +tags: WWN +title: Impervious Defense +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Imposter-wwn.md b/Compendium/WWN/Character-Creation/Foci/Imposter-wwn.md new file mode 100644 index 0000000..15879ac --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Imposter-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Imposter] +page: 25 +tags: WWN +title: Imposter +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Lucky-wwn.md b/Compendium/WWN/Character-Creation/Foci/Lucky-wwn.md new file mode 100644 index 0000000..c897c70 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Lucky-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Lucky] +page: 25 +tags: WWN +title: Lucky +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Nullifier-wwn.md b/Compendium/WWN/Character-Creation/Foci/Nullifier-wwn.md new file mode 100644 index 0000000..229baf7 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Nullifier-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Nullifier] +page: 25 +tags: WWN +title: Nullifier +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Poisoner-wwn.md b/Compendium/WWN/Character-Creation/Foci/Poisoner-wwn.md new file mode 100644 index 0000000..5474552 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Poisoner-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Poisoner] +page: 25 +tags: WWN +title: Poisoner +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Polymath-wwn.md b/Compendium/WWN/Character-Creation/Foci/Polymath-wwn.md new file mode 100644 index 0000000..3e1c406 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Polymath-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Polymath] +page: 25 +tags: WWN +title: Polymath +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Rider-wwn.md b/Compendium/WWN/Character-Creation/Foci/Rider-wwn.md new file mode 100644 index 0000000..247bbb8 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Rider-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Rider] +page: 25 +tags: WWN +title: Rider +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Shocking-Assault-wwn.md b/Compendium/WWN/Character-Creation/Foci/Shocking-Assault-wwn.md new file mode 100644 index 0000000..74e4ca9 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Shocking-Assault-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Shocking Assault] +page: 26 +tags: WWN +title: Shocking Assault +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Snipers-Eye-wwn.md b/Compendium/WWN/Character-Creation/Foci/Snipers-Eye-wwn.md new file mode 100644 index 0000000..f895fac --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Snipers-Eye-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Snipers Eye] +page: 26 +tags: WWN +title: Snipers Eye +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Special-Origin-wwn.md b/Compendium/WWN/Character-Creation/Foci/Special-Origin-wwn.md new file mode 100644 index 0000000..2d243ba --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Special-Origin-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Special Origin] +page: 26 +tags: WWN +title: Special Origin +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Specialist-wwn.md b/Compendium/WWN/Character-Creation/Foci/Specialist-wwn.md new file mode 100644 index 0000000..02acdb8 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Specialist-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Specialist] +page: 26 +tags: WWN +title: Specialist +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Spirit-Familiar-wwn.md b/Compendium/WWN/Character-Creation/Foci/Spirit-Familiar-wwn.md new file mode 100644 index 0000000..bf9055f --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Spirit-Familiar-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Spirit Familiar] +page: 26 +tags: WWN +title: Spirit Familiar +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Trapmaster-wwn.md b/Compendium/WWN/Character-Creation/Foci/Trapmaster-wwn.md new file mode 100644 index 0000000..9e2cf63 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Trapmaster-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Trapmaster] +page: 26 +tags: WWN +title: Trapmaster +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Unarmed-Combatant-wwn.md b/Compendium/WWN/Character-Creation/Foci/Unarmed-Combatant-wwn.md new file mode 100644 index 0000000..bc570cf --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Unarmed-Combatant-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Unarmed Combatant] +page: 27 +tags: WWN +title: Unarmed Combatant +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Unique-Gift-wwn.md b/Compendium/WWN/Character-Creation/Foci/Unique-Gift-wwn.md new file mode 100644 index 0000000..ff64706 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Unique-Gift-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Unique Gift] +page: 27 +tags: WWN +title: Unique Gift +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Valiant-Defender-wwn.md b/Compendium/WWN/Character-Creation/Foci/Valiant-Defender-wwn.md new file mode 100644 index 0000000..b4e04b6 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Valiant-Defender-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Valiant Defender] +page: 27 +tags: WWN +title: Valiant Defender +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Well-Met-wwn.md b/Compendium/WWN/Character-Creation/Foci/Well-Met-wwn.md new file mode 100644 index 0000000..61ea295 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Well-Met-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Well Met] +page: 27 +tags: WWN +title: Well Met +--- diff --git a/Compendium/WWN/Character-Creation/Foci/Whirlwind-Assault-wwn.md b/Compendium/WWN/Character-Creation/Foci/Whirlwind-Assault-wwn.md new file mode 100644 index 0000000..b0181f7 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Whirlwind-Assault-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Whirlwind Assault] +page: 27 +tags: WWN +title: Whirlwind Assault +--- \ No newline at end of file diff --git a/Compendium/WWN/Character-Creation/Foci/Xenoblooded-wwn.md b/Compendium/WWN/Character-Creation/Foci/Xenoblooded-wwn.md new file mode 100644 index 0000000..234fa47 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Foci/Xenoblooded-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Xenoblooded] +page: 27 +tags: WWN +title: Xenoblooded +--- diff --git a/Compendium/WWN/Character-Creation/Skills/Skill-List-wwn.md b/Compendium/WWN/Character-Creation/Skills/Skill-List-wwn.md new file mode 100644 index 0000000..f6bb413 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Skills/Skill-List-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Skill List] +page: 10 +tags: +title: Skill List +--- diff --git a/Compendium/WWN/Character-Creation/Summary-of-Character-Creation-wwn.md b/Compendium/WWN/Character-Creation/Summary-of-Character-Creation-wwn.md new file mode 100644 index 0000000..38fc767 --- /dev/null +++ b/Compendium/WWN/Character-Creation/Summary-of-Character-Creation-wwn.md @@ -0,0 +1,156 @@ +--- +aliases: [Summary of Character Creation] +page: 6 +tags: WWN +title: Summary of Character Creation +--- + +> [!important] **SRD**: Non-Human Characters +> The Obsidian TTRPG Community suggests discussing the viability non-human characters before starting character creation. See [[Compendium/WWN/Character-Creation/Summary-of-Character-Creation-wwn#Step 8 - Non-Human Characters|Non-Human Characters]] for more information. + +This is a quick summary of the character creation process. Grab a copy of the Character Sheet included within the [Worlds Without Number: Free Edition](https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition?cPath=5875_38601) and follow along. + +> [!note] Picking Skills +> Some steps indicate you should roll or pick from the items on the [[Compendium/WWN/Character-Creation/Skills/Skill-List-wwn|Skill List]], or Page 10 of the sourcebook. The skill level increases each time it is picked: +> +> - 1st Time: Level 0 +> - 2nd Time: Level 1 +> - 3rd Time: Pick another skill of choice that is less than level 1. +> +> No novice's skills can be greater than level 1. + +## Step 1 – Attributes + +Roll your six [[Compendium/WWN/Character-Creation/Attributes-wwn|Attributes]] by rolling `dice: 3d6` six times. You may assign them in an array using the numbers 14, 12, 11, 10, 9, 7 in any configuration you wish. The attributes are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. + +![[Compendium/WWN/Character-Creation/Attributes-wwn#^WWN-Attributes-Roll-Table|Attributes-wwn]] + + +> [!hint] If you roll your scores, you may pick 1 to change to a score of 14. + + +## Step 2 – Attribute Modifiers + +Determine your **attribute modifiers** for each score. + +![[Compendium/WWN/Character-Creation/Attributes-wwn#^WWN-attribute-modifiers|Attributes-wwn]] + +## Step 3 - Backgrounds + +Choose a **[[Compendium/WWN/Character-Creation/Backgrounds/Backgrounds|Background]]** from the list on page 11. Include any particular details you assign for it. You also gain a skill listed under the background name at level-0. + +## Step 4 - Additional Skills + +When selecting skills for your character, you have two choices: roll for additional skills or pick them. If you choose to pick skills, you can select two from the Learning table for your character's background, excluding "Any Skill" options and skills from the Growth table. + +Alternatively, you can simply choose the default "Quick Skills" listed for your character's background at level-0. + +## Step 5 - Skill Rolls + +If you decide to roll for your skills, you have the option to roll up to three times. You can allocate your rolls between the Growth and Learning tables as desired. + +When rolling on the Growth table, some results may provide a "+2 Physical" or "+2 Mental" bonus. +- The "+2 Physical" bonus allows you to add two points to Strength, Dexterity, or Constitution, or one point to two different stats. +- The "+2 Mental" bonus allows you to add two points to Intelligence, Wisdom, or Charisma, or split the bonus between two of those stats. + +## Step 6 – Class + +When selecting your **[[Compendium/WWN/Character-Creation/Class/Class|Class]]**, refer to the options provided on page 18. Choose a class that aligns with the talents most relevant to an adventurer's lifestyle. + +If none of the classes (Warrior, Expert, or Mage) adequately describe your hero, you have the flexibility to choose Adventurer and combine aspects from multiple classes. + +## Step 7 - Foci + +When selecting your **[[Compendium/WWN/Character-Creation/Foci/Foci|Foci]]**, you are choosing the what makes your hero great. +- You can select one level of a Focus of your choice. +- If your character has the Expert class or the Partial Expert feature of the Adventurer class, they receive one level of a non-combat Focus for free in addition to their choice. + - They can allocate both levels to the same Focus, starting with level 2 if desired. +- Similarly, characters with the Warrior class or the Partial Warrior feature of the Adventurer class can choose one level of a combat-related Focus and allocate both levels to the same Focus if they wish. + +## Step 8 – Non-Human Characters +*This is an optional step that may not apply to all characters.* + +If your Game Master (GM) permits non-human player characters (PCs), you have the option to choose a non-human creature by using a Focus pick on the appropriate origin Focus. The details and descriptions of non-human options can be found in the bestiary chapter starting on page 280. + +> [!note] It's important to note that not all campaigns allow non-human PCs, as it depends on the specific setting and tone chosen by your GM. + +## Step 9 – Interests + +**Choose a skill** that represents your character's interests, motivations, hobbies, etc. + + +## Step 10 – Traditions +*This is an optional step that may not apply to all characters.* + +If you have selected the Mage class or opted to be an Adventurer with the Partial Mage class, you must choose a tradition to follow. The available traditions, such as High Mage, Necromancer, Elementalist, Healer, or Vowed, can be found in the [[Compendium/WWN/Magic/Magic|Magic]] chapter starting on page 60. + +You can be a full-fledged practitioner of a specific tradition or have a partial class or expertise in certain magical disciplines, depending on your chosen path as an Adventurer. + + +## Step 11 - Spells +*This is an optional step that may not apply to all characters.* + +If you are a full High Mage, Elementalist, or Necromancer, or have chosen to be a Partial Mage in two of these classes, you need to select your starting spells from your class's first-level spell list. +- Full mages can choose four spells. +- Partial Mages can choose two spells. + +## Step 12 – Hit Points + +To determine your maximum **hit points**, roll the designated die based on your chosen class and add your Constitution modifier. The minimum hit point value is 1. The hit point dice for each class are as follows: +- Warriors roll 1d6+2 +- Experts roll 1d6 +- Mages roll 1d6-1. +- Adventurers refer to the tables on page 21, depending on the partial classes they have taken. + +If your character loses all their hit points, they will either be mortally wounded or killed outright. + +## Step 13 – Base Attack Bonus + +Refer to the class tables on page 18 to determine your hero's **base attack bonus**, which represents their martial aptitude. This value varies based on your character's class. + +## Step 14 - Equipment + +You have two options for acquiring starting **equipment**. +- You can choose one of the equipment packages listed on page 29. +- You can roll `dice: 3d6` and multiply the result by 10 ( `dice: 3d6*10` ) to determine the amount of starting silver pieces you have to spend on gear. + +## Step 15 – Hit Bonus + +To calculate your total hit bonus with weaponry, add your base attack bonus, the appropriate skill (Punch, Stab, or Shoot) based on the weapon type, and the relevant attribute modifier. + +Refer to the weapon table on page 37 to determine which attribute is used for a specific weapon. + +If two attributes are listed, choose only one. + +If you *do not have any* combat skills even at level-0, apply a -2 penalty to your hit roll. + +## Step 16 – Weapon Damage + +When noting down the damage done by your weapons, calculate it by adding the base damage dice of the weapon to its attribute modifier. + +If the weapon is a Punch weapon, you can also include your Punch skill bonus in the damage calculation. + +## Step 17 – Armor Class + +Record your **Armor Class** (AC), which represents the difficulty of inflicting damage on your hero during combat. Consult the armor table on page 35 to determine the AC provided by the specific armor you are wearing. + +If you are not wearing any armor, your base AC is 10. Additionally, add your Dexterity modifier to your AC. + +To successfully harm your character, an enemy must roll an attack roll on a d20, add their attack bonus, and meet or exceed your AC value. + +## Step 18 – Saving Throws + +Take note of your starting **saving throw** scores for Physical, Evasion, Mental, and Luck. + +- Physical saves, which protect against poison, disease, or exhaustion, are calculated as 15 minus the higher of your Strength or Constitution modifiers. +- Evasion saves, used to avoid sudden perils or evade explosives, are calculated as 15 minus the higher of your Intelligence and Dexterity modifiers. +- Mental saves, which help resist psychic influence or mind-bending sorceries, are calculated as 15 minus the higher of your Wisdom or Charisma modifiers. +- Luck saves have a flat score of 15 and are used when chance alone determines your ability to avoid a random disaster. + +To successfully make a save, you need to roll equal to or higher than the saving throw score on a d20 roll. + +## Step 19 – You + +Complete your character by giving them a name and a goal. Every hero needs a goal when embarking on an adventure. While the goal may evolve, your character should **always** have a motivation to explore and interact with the world. + +It's important to avoid creating stay-at-home characters, aloof loners, overly cautious heroes, or those unwilling to take daring risks for their objectives, as they tend to be less enjoyable to play, and play with! diff --git a/Compendium/WWN/Creating Adventures/Creating Adventures.md b/Compendium/WWN/Creating Adventures/Creating Adventures.md new file mode 100644 index 0000000..e268e52 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Adventures.md @@ -0,0 +1,6 @@ +--- +aliases: [Creating Adventures] +page: 222 +tags: WWN +title: Creating Adventures +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Combat Challenges.md b/Compendium/WWN/Creating Adventures/Creating Combat Challenges.md new file mode 100644 index 0000000..c90ff0b --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Combat Challenges.md @@ -0,0 +1,6 @@ +--- +aliases: [Creating Combat Challenges] +page: 230 +tags: WWN +title: Creating Combat Challenges +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Creating Exploration Challenges.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Creating Exploration Challenges.md new file mode 100644 index 0000000..fa78daf --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Creating Exploration Challenges.md @@ -0,0 +1,22 @@ +--- +aliases: [Creating Exploration Challenges] +page: 234 +tags: WWN +title: Creating Exploration Challenges +--- + + +## Index + +%% Begin Waypoint %% +- [Creating Exploration Challenges](./Creating%20Exploration%20Challenges.md) +- [Framework of Inhabitation](./Framework%20of%20Inhabitation.md) +- [Hex Points of Interest](./Hex%20Points%20of%20Interest.md) +- [Room Layout and Map Features](./Room%20Layout%20and%20Map%20Features.md) +- [Rooms of Interest](./Rooms%20of%20Interest.md) +- [Stocking Rooms](./Stocking%20Rooms.md) +- [Types of Inhabitants](./Types%20of%20Inhabitants.md) +- [Types of Ruin Sites](./Types%20of%20Ruin%20Sites.md) +- [Wandering Encounters](./Wandering%20Encounters.md) + +%% End Waypoint %% \ No newline at end of file diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Framework of Inhabitation.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Framework of Inhabitation.md new file mode 100644 index 0000000..368bd8d --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Framework of Inhabitation.md @@ -0,0 +1,6 @@ +--- +aliases: [Framework of Inhabitation] +page: 239 +tags: WWN +title: Framework of Inhabitation +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Hex Points of Interest.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Hex Points of Interest.md new file mode 100644 index 0000000..2859e99 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Hex Points of Interest.md @@ -0,0 +1,6 @@ +--- +aliases: [Hex Points of Interest] +page: 242 +tags: WWN +title: Hex Points of Interest +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Room Layout and Map Features.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Room Layout and Map Features.md new file mode 100644 index 0000000..0dcb28b --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Room Layout and Map Features.md @@ -0,0 +1,6 @@ +--- +aliases: [Room Layout and Map Features] +page: 243 +tags: WWN +title: Room Layout and Map Features +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Rooms of Interest.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Rooms of Interest.md new file mode 100644 index 0000000..b9a6f43 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Rooms of Interest.md @@ -0,0 +1,6 @@ +--- +aliases: [Rooms of Interest] +page: 241 +tags: WWN +title: Rooms of Interest +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Stocking Rooms.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Stocking Rooms.md new file mode 100644 index 0000000..bead934 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Stocking Rooms.md @@ -0,0 +1,6 @@ +--- +aliases: [Stocking Rooms] +page: 244 +tags: WWN +title: Stocking Rooms +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Types of Inhabitants.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Types of Inhabitants.md new file mode 100644 index 0000000..fc93c32 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Types of Inhabitants.md @@ -0,0 +1,6 @@ +--- +aliases: [Types of Inhabitants] +page: 240 +tags: WWN +title: Types of Inhabitants +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Types of Ruin Sites.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Types of Ruin Sites.md new file mode 100644 index 0000000..557698d --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Types of Ruin Sites.md @@ -0,0 +1,6 @@ +--- +aliases: [Types of Ruin Sites] +page: 238 +tags: WWN +title: Types of Ruin Sites +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Wandering Encounters.md b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Wandering Encounters.md new file mode 100644 index 0000000..11cde64 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Exploration Challenges/Wandering Encounters.md @@ -0,0 +1,6 @@ +--- +aliases: [Wandering Encounters] +page: 246 +tags: WWN +title: Wandering Encounters +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Investigation Challenges.md b/Compendium/WWN/Creating Adventures/Creating Investigation Challenges.md new file mode 100644 index 0000000..d2a90cc --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Investigation Challenges.md @@ -0,0 +1,6 @@ +--- +aliases: [Creating Investigation Challenges] +page: 248 +tags: WWN +title: Creating Investigation Challenges +--- diff --git a/Compendium/WWN/Creating Adventures/Creating Social Challenges.md b/Compendium/WWN/Creating Adventures/Creating Social Challenges.md new file mode 100644 index 0000000..07a7758 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Creating Social Challenges.md @@ -0,0 +1,6 @@ +--- +aliases: [Creating Social Challenges] +page: 252 +tags: WWN +title: Creating Social Challenges +--- diff --git a/Compendium/WWN/Creating Adventures/GM Issues.md b/Compendium/WWN/Creating Adventures/GM Issues.md new file mode 100644 index 0000000..f45e5bf --- /dev/null +++ b/Compendium/WWN/Creating Adventures/GM Issues.md @@ -0,0 +1,6 @@ +--- +aliases: [GM Issues] +page: 225 +tags: WWN +title: GM Issues +--- diff --git a/Compendium/WWN/Creating Adventures/Handling Wealth In Your Campaign.md b/Compendium/WWN/Creating Adventures/Handling Wealth In Your Campaign.md new file mode 100644 index 0000000..0925068 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Handling Wealth In Your Campaign.md @@ -0,0 +1,6 @@ +--- +aliases: [Handling Wealth In Your Campaign] +page: 260 +tags: WWN +title: Handling Wealth In Your Campaign +--- diff --git a/Compendium/WWN/Creating Adventures/Land Ownership and Domains.md b/Compendium/WWN/Creating Adventures/Land Ownership and Domains.md new file mode 100644 index 0000000..ec7a4d9 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Land Ownership and Domains.md @@ -0,0 +1,6 @@ +--- +aliases: [Land Ownership and Domains] +page: 258 +tags: WWN +title: Land Ownership and Domains +--- diff --git a/Compendium/WWN/Creating Adventures/Magic Items/Enchanted Elixirs.md b/Compendium/WWN/Creating Adventures/Magic Items/Enchanted Elixirs.md new file mode 100644 index 0000000..fb237fa --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Magic Items/Enchanted Elixirs.md @@ -0,0 +1,6 @@ +--- +aliases: [Enchanted Elixirs] +page: 276 +tags: WWN +title: Enchanted Elixirs +--- diff --git a/Compendium/WWN/Creating Adventures/Magic Items/Grimoires Exemplars and Calyxes.md b/Compendium/WWN/Creating Adventures/Magic Items/Grimoires Exemplars and Calyxes.md new file mode 100644 index 0000000..ea790cd --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Magic Items/Grimoires Exemplars and Calyxes.md @@ -0,0 +1,6 @@ +--- +aliases: ["Grimoires, Exemplars, and Calyxes"] +page: +tags: WWN +title: Grimoires Exemplars and Calyxes +--- diff --git a/Compendium/WWN/Creating Adventures/Magic Items/Magic Items.md b/Compendium/WWN/Creating Adventures/Magic Items/Magic Items.md new file mode 100644 index 0000000..217cd90 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Magic Items/Magic Items.md @@ -0,0 +1,6 @@ +--- +aliases: [Magic Items] +page: 261 +tags: WWN +title: Magic Items +--- diff --git a/Compendium/WWN/Creating Adventures/Magic Items/Magical Armor and Shields.md b/Compendium/WWN/Creating Adventures/Magic Items/Magical Armor and Shields.md new file mode 100644 index 0000000..7af9936 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Magic Items/Magical Armor and Shields.md @@ -0,0 +1,6 @@ +--- +aliases: [Magical Armor and Shields] +page: 262 +tags: WWN +title: Magical Armor and Shields +--- diff --git a/Compendium/WWN/Creating Adventures/Magic Items/Magical Devices.md b/Compendium/WWN/Creating Adventures/Magic Items/Magical Devices.md new file mode 100644 index 0000000..03f6772 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Magic Items/Magical Devices.md @@ -0,0 +1,6 @@ +--- +aliases: [Magical Devices] +page: 272 +tags: WWN +title: Magical Devices +--- diff --git a/Compendium/WWN/Creating Adventures/Magic Items/Magical Weapons/Cursed Magical Weapons.md b/Compendium/WWN/Creating Adventures/Magic Items/Magical Weapons/Cursed Magical Weapons.md new file mode 100644 index 0000000..f54ae8c --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Magic Items/Magical Weapons/Cursed Magical Weapons.md @@ -0,0 +1,6 @@ +--- +aliases: [Cursed Magical Weapons] +page: 271 +tags: WWN +title: Cursed Magical Weapons +--- diff --git a/Compendium/WWN/Creating Adventures/Magic Items/Magical Weapons/Magical Weapons.md b/Compendium/WWN/Creating Adventures/Magic Items/Magical Weapons/Magical Weapons.md new file mode 100644 index 0000000..b844276 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Magic Items/Magical Weapons/Magical Weapons.md @@ -0,0 +1,6 @@ +--- +aliases: [Magical Weapons] +page: 266 +tags: WWN +title: Magical Weapons +--- diff --git a/Compendium/WWN/Creating Adventures/Placing Treasures.md b/Compendium/WWN/Creating Adventures/Placing Treasures.md new file mode 100644 index 0000000..a819d98 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Placing Treasures.md @@ -0,0 +1,6 @@ +--- +aliases: [Placing Treasures] +page: 256 +tags: WWN +title: Placing Treasures +--- diff --git a/Compendium/WWN/Creating Adventures/Planning and Running Adventures.md b/Compendium/WWN/Creating Adventures/Planning and Running Adventures.md new file mode 100644 index 0000000..2503bd7 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Planning and Running Adventures.md @@ -0,0 +1,6 @@ +--- +aliases: [Planning and Running Adventures] +page: 228 +tags: WWN +title: Planning and Running Adventures +--- diff --git a/Compendium/WWN/Creating Adventures/Rewards Renown and Experience Points.md b/Compendium/WWN/Creating Adventures/Rewards Renown and Experience Points.md new file mode 100644 index 0000000..e03ecc9 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/Rewards Renown and Experience Points.md @@ -0,0 +1,6 @@ +--- +aliases: ["Rewards, Renown, and Experience Points"] +page: 254 +tags: WWN +title: Rewards Renown and Experience Points +--- diff --git a/Compendium/WWN/Creating Adventures/What GMs and Players Need To Bring.md b/Compendium/WWN/Creating Adventures/What GMs and Players Need To Bring.md new file mode 100644 index 0000000..43288f2 --- /dev/null +++ b/Compendium/WWN/Creating Adventures/What GMs and Players Need To Bring.md @@ -0,0 +1,6 @@ +--- +aliases: [What GMs and Players Need To Bring] +page: 224 +tags: WWN +title: What GMs and Players Need To Bring +--- diff --git a/Compendium/WWN/Creating Your Campaign/Building your Backdrop.md b/Compendium/WWN/Creating Your Campaign/Building your Backdrop.md new file mode 100644 index 0000000..f13c9ac --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Building your Backdrop.md @@ -0,0 +1,6 @@ +--- +aliases: [Building your Backdrop] +page: 117 +tags: WWN +title: Building your Backdrop +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Community Tags.md b/Compendium/WWN/Creating Your Campaign/Community Tags.md new file mode 100644 index 0000000..e93606e --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Community Tags.md @@ -0,0 +1,6 @@ +--- +aliases: [Community Tags] +page: 148 +tags: WWN +title: Community Tags +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Court Tags.md b/Compendium/WWN/Creating Your Campaign/Court Tags.md new file mode 100644 index 0000000..1a3df16 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Court Tags.md @@ -0,0 +1,6 @@ +--- +aliases: [Court Tags] +page: 166 +tags: WWN +title: Court Tags +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Creating Your Campaign.md b/Compendium/WWN/Creating Your Campaign/Creating Your Campaign.md new file mode 100644 index 0000000..e1e488d --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Creating Your Campaign.md @@ -0,0 +1,31 @@ +--- +aliases: [Creating Your Campaign] +page: 114 +tags: WWN +title: Creating Your Campaign +--- + + + + +## Index + +%% Begin Waypoint %% +- [Building your Backdrop](./Building%20your%20Backdrop.md) +- [Community Tags](./Community%20Tags.md) +- [Court Tags](./Court%20Tags.md) +- [Creating Your Campaign](./Creating%20Your%20Campaign.md) +- [Geography Construction](./Geography%20Construction.md) +- [Government Construction](./Government%20Construction.md) +- [History Construction](./History%20Construction.md) +- [Location Tags](./Location%20Tags.md) +- [Nation Construction](./Nation%20Construction.md) +- [Placing Ruins and Points of Interest](./Placing%20Ruins%20and%20Points%20of%20Interest.md) +- [Planning Your Work](./Planning%20Your%20Work.md) +- [Religion Construction](./Religion%20Construction.md) +- [Ruin Tags](./Ruin%20Tags.md) +- [Society Construction](./Society%20Construction.md) +- [Using This Game In Other Settings](./Using%20This%20Game%20In%20Other%20Settings.md) +- [Wilderness Tags](./Wilderness%20Tags.md) + +%% End Waypoint %% \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Geography Construction.md b/Compendium/WWN/Creating Your Campaign/Geography Construction.md new file mode 100644 index 0000000..636e454 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Geography Construction.md @@ -0,0 +1,6 @@ +--- +aliases: [Geography Construction] +page: 120 +tags: WWN +title: Geography Construction +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Government Construction.md b/Compendium/WWN/Creating Your Campaign/Government Construction.md new file mode 100644 index 0000000..f447f72 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Government Construction.md @@ -0,0 +1,6 @@ +--- +aliases: [Government Construction] +page: 132 +tags: WWN +title: Government Construction +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/History Construction.md b/Compendium/WWN/Creating Your Campaign/History Construction.md new file mode 100644 index 0000000..9622475 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/History Construction.md @@ -0,0 +1,6 @@ +--- +aliases: [History Construction] +page: 136 +tags: WWN +title: History Construction +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Location Tags.md b/Compendium/WWN/Creating Your Campaign/Location Tags.md new file mode 100644 index 0000000..6cdaa25 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Location Tags.md @@ -0,0 +1,6 @@ +--- +aliases: [Location Tags] +page: 147 +tags: WWN +title: Location Tags +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Nation Construction.md b/Compendium/WWN/Creating Your Campaign/Nation Construction.md new file mode 100644 index 0000000..28195b1 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Nation Construction.md @@ -0,0 +1,6 @@ +--- +aliases: [Nation Construction] +page: 124 +tags: WWN +title: Nation Construction +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Placing Ruins and Points of Interest.md b/Compendium/WWN/Creating Your Campaign/Placing Ruins and Points of Interest.md new file mode 100644 index 0000000..d53a888 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Placing Ruins and Points of Interest.md @@ -0,0 +1,6 @@ +--- +aliases: [Placing Ruins and Points of Interest] +page: 146 +tags: WWN +title: Placing Ruins and Points of Interest +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Planning Your Work.md b/Compendium/WWN/Creating Your Campaign/Planning Your Work.md new file mode 100644 index 0000000..5950674 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Planning Your Work.md @@ -0,0 +1,6 @@ +--- +aliases: [Planning Your Work] +page: 116 +tags: WWN +title: Planning Your Work +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Religion Construction.md b/Compendium/WWN/Creating Your Campaign/Religion Construction.md new file mode 100644 index 0000000..9f01df8 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Religion Construction.md @@ -0,0 +1,6 @@ +--- +aliases: [Religion Construction] +page: 140 +tags: WWN +title: Religion Construction +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Ruin Tags.md b/Compendium/WWN/Creating Your Campaign/Ruin Tags.md new file mode 100644 index 0000000..976ddff --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Ruin Tags.md @@ -0,0 +1,6 @@ +--- +aliases: [Ruin Tags] +page: 186 +tags: WWN +title: Ruin Tags +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Society Construction.md b/Compendium/WWN/Creating Your Campaign/Society Construction.md new file mode 100644 index 0000000..73fa270 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Society Construction.md @@ -0,0 +1,6 @@ +--- +aliases: [Society Construction] +page: 128 +tags: WWN +title: Society Construction +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Using This Game In Other Settings.md b/Compendium/WWN/Creating Your Campaign/Using This Game In Other Settings.md new file mode 100644 index 0000000..037f887 --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Using This Game In Other Settings.md @@ -0,0 +1,6 @@ +--- +aliases: [Using This Game In Other Settings] +page: 220 +tags: WWN +title: Using This Game In Other Settings +--- \ No newline at end of file diff --git a/Compendium/WWN/Creating Your Campaign/Wilderness Tags.md b/Compendium/WWN/Creating Your Campaign/Wilderness Tags.md new file mode 100644 index 0000000..b05bc3c --- /dev/null +++ b/Compendium/WWN/Creating Your Campaign/Wilderness Tags.md @@ -0,0 +1,6 @@ +--- +aliases: [Wilderness Tags] +page: 204 +tags: WWN +title: Wilderness Tags +--- \ No newline at end of file diff --git a/Compendium/WWN/Creatures of a Far Age/Adjusting Monster Statistics.md b/Compendium/WWN/Creatures of a Far Age/Adjusting Monster Statistics.md new file mode 100644 index 0000000..deaa172 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Adjusting Monster Statistics.md @@ -0,0 +1,6 @@ +--- +aliases: [Adjusting Monster Statistics] +page: 294 +tags: WWN +title: Adjusting Monster Statistics +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Contextualizing Your Monsters.md b/Compendium/WWN/Creatures of a Far Age/Contextualizing Your Monsters.md new file mode 100644 index 0000000..a91e256 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Contextualizing Your Monsters.md @@ -0,0 +1,6 @@ +--- +aliases: [Contextualizing Your Monsters] +page: 299 +tags: WWN +title: Contextualizing Your Monsters +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creating Monsters and Foes.md b/Compendium/WWN/Creatures of a Far Age/Creating Monsters and Foes.md new file mode 100644 index 0000000..edebd2b --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creating Monsters and Foes.md @@ -0,0 +1,6 @@ +--- +aliases: [Creating Monsters and Foes] +page: 282 +tags: WWN +title: Creating Monsters and Foes +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of a Far Age.md b/Compendium/WWN/Creatures of a Far Age/Creatures of a Far Age.md new file mode 100644 index 0000000..f10899e --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of a Far Age.md @@ -0,0 +1,6 @@ +--- +aliases: [Creatures of a Far Age] +page: 280 +tags: WWN +title: Creatures of a Far Age +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Anakim.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Anakim.md new file mode 100644 index 0000000..4a85748 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Anakim.md @@ -0,0 +1,6 @@ +--- +aliases: [Anakim] +page: 306 +tags: WWN +title: Anakim +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Animals.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Animals.md new file mode 100644 index 0000000..1d80e13 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Animals.md @@ -0,0 +1,6 @@ +--- +aliases: [Animals] +page: 300 +tags: WWN +title: Animals +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Automatons and Eidolons.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Automatons and Eidolons.md new file mode 100644 index 0000000..d1617a4 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Automatons and Eidolons.md @@ -0,0 +1,6 @@ +--- +aliases: [Automatons and Eidolons] +page: 302 +tags: WWN +title: Automatons and Eidolons +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Blighted.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Blighted.md new file mode 100644 index 0000000..488a74d --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Blighted.md @@ -0,0 +1,6 @@ +--- +aliases: [Blighted] +page: 304 +tags: WWN +title: Blighted +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Creatures of the Latter Earth.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Creatures of the Latter Earth.md new file mode 100644 index 0000000..b007f13 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Creatures of the Latter Earth.md @@ -0,0 +1,6 @@ +--- +aliases: [Creatures of the Latter Earth] +page: 300 +tags: WWN +title: Creatures of the Latter Earth +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Demihumans.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Demihumans.md new file mode 100644 index 0000000..8f71a01 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Demihumans.md @@ -0,0 +1,6 @@ +--- +aliases: [Demihumans] +page: 310 +tags: WWN +title: Demihumans +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Drudges.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Drudges.md new file mode 100644 index 0000000..879c831 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Drudges.md @@ -0,0 +1,6 @@ +--- +aliases: [Drudges] +page: 308 +tags: WWN +title: Drudges +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Dwarves.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Dwarves.md new file mode 100644 index 0000000..35f50c5 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Dwarves.md @@ -0,0 +1,6 @@ +--- +aliases: [Dwarves] +page: 312 +tags: WWN +title: Dwarves +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Elves.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Elves.md new file mode 100644 index 0000000..4b3a311 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Elves.md @@ -0,0 +1,6 @@ +--- +aliases: [Elves] +page: +tags: WWN +title: Elves +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Halfmen.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Halfmen.md new file mode 100644 index 0000000..6ced485 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Halfmen.md @@ -0,0 +1,6 @@ +--- +aliases: [Halfmen] +page: 308 +tags: WWN +title: Halfmen +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Houris.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Houris.md new file mode 100644 index 0000000..1bbb802 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Houris.md @@ -0,0 +1,6 @@ +--- +aliases: [Houris] +page: 309 +tags: WWN +title: Houris +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Imperators.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Imperators.md new file mode 100644 index 0000000..47062a7 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Imperators.md @@ -0,0 +1,6 @@ +--- +aliases: [Imperators] +page: 316 +tags: WWN +title: Imperators +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Jikegida.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Jikegida.md new file mode 100644 index 0000000..c8e8cef --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Jikegida.md @@ -0,0 +1,6 @@ +--- +aliases: [Jikegida] +page: 318 +tags: WWN +title: Jikegida +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Outsiders.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Outsiders.md new file mode 100644 index 0000000..b59d482 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Outsiders.md @@ -0,0 +1,6 @@ +--- +aliases: [Outsiders] +page: 318 +tags: WWN +title: Outsiders +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Polop.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Polop.md new file mode 100644 index 0000000..a83605e --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Polop.md @@ -0,0 +1,6 @@ +--- +aliases: [Polop] +page: 319 +tags: WWN +title: Polop +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Tuhulot.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Tuhulot.md new file mode 100644 index 0000000..b106e47 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Outsiders/Tuhulot.md @@ -0,0 +1,6 @@ +--- +aliases: [Tuhulot] +page: 319 +tags: WWN +title: Tuhulot +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Undead.md b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Undead.md new file mode 100644 index 0000000..7f5953d --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Creatures of the Latter Earth/Undead.md @@ -0,0 +1,6 @@ +--- +aliases: [Undead] +page: 320 +tags: WWN +title: Undead +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Instinct Checks.md b/Compendium/WWN/Creatures of a Far Age/Instinct Checks.md new file mode 100644 index 0000000..bc8df19 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Instinct Checks.md @@ -0,0 +1,6 @@ +--- +aliases: [Instinct Checks] +page: 298 +tags: WWN +title: Instinct Checks +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Judging Combat Challenges.md b/Compendium/WWN/Creatures of a Far Age/Judging Combat Challenges.md new file mode 100644 index 0000000..0501cd2 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Judging Combat Challenges.md @@ -0,0 +1,6 @@ +--- +aliases: [Judging Combat Challenges] +page: 295 +tags: WWN +title: Judging Combat Challenges +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Monster Shapes and Appearances.md b/Compendium/WWN/Creatures of a Far Age/Monster Shapes and Appearances.md new file mode 100644 index 0000000..4ea65e3 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Monster Shapes and Appearances.md @@ -0,0 +1,6 @@ +--- +aliases: [Monster Shapes and Appearances] +page: 285 +tags: WWN +title: Monster Shapes and Appearances +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Monster Stat Table.md b/Compendium/WWN/Creatures of a Far Age/Monster Stat Table.md new file mode 100644 index 0000000..d7030be --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Monster Stat Table.md @@ -0,0 +1,6 @@ +--- +aliases: [Monster Stat Table] +page: 283 +tags: WWN +title: Monster Stat Table +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Monstrous Drives.md b/Compendium/WWN/Creatures of a Far Age/Monstrous Drives.md new file mode 100644 index 0000000..4a85cf9 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Monstrous Drives.md @@ -0,0 +1,6 @@ +--- +aliases: [Monstrous Drives] +page: 286 +tags: WWN +title: Monstrous Drives +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Morale Checks and Prudent Retreats.md b/Compendium/WWN/Creatures of a Far Age/Morale Checks and Prudent Retreats.md new file mode 100644 index 0000000..bc9d7e6 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Morale Checks and Prudent Retreats.md @@ -0,0 +1,6 @@ +--- +aliases: [Morale Checks and Prudent Retreats] +page: 297 +tags: WWN +title: Morale Checks and Prudent Retreats +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Reaction Rolls and Parleying.md b/Compendium/WWN/Creatures of a Far Age/Reaction Rolls and Parleying.md new file mode 100644 index 0000000..63ba4c2 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Reaction Rolls and Parleying.md @@ -0,0 +1,6 @@ +--- +aliases: [Reaction Rolls and Parleying] +page: 296 +tags: WWN +title: Reaction Rolls and Parleying +--- diff --git a/Compendium/WWN/Creatures of a Far Age/The Blight and Its Consequences.md b/Compendium/WWN/Creatures of a Far Age/The Blight and Its Consequences.md new file mode 100644 index 0000000..75c3732 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/The Blight and Its Consequences.md @@ -0,0 +1,6 @@ +--- +aliases: [The Blight and Its Consequences] +page: 284 +tags: WWN +title: The Blight and Its Consequences +--- diff --git a/Compendium/WWN/Creatures of a Far Age/Uncanny Powers and Abilities.md b/Compendium/WWN/Creatures of a Far Age/Uncanny Powers and Abilities.md new file mode 100644 index 0000000..9a7f312 --- /dev/null +++ b/Compendium/WWN/Creatures of a Far Age/Uncanny Powers and Abilities.md @@ -0,0 +1,6 @@ +--- +aliases: [Uncanny Powers and Abilities] +page: 288 +tags: WWN +title: Uncanny Powers and Abilities +--- diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Adventuring Gear.md b/Compendium/WWN/Equipment Armor and Weaponry/Adventuring Gear.md new file mode 100644 index 0000000..a0c2ad9 --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Adventuring Gear.md @@ -0,0 +1,6 @@ +--- +aliases: [Adventuring Gear] +page: 33 +tags: WWN +title: Adventuring Gear +--- \ No newline at end of file diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Armor-wwn.md b/Compendium/WWN/Equipment Armor and Weaponry/Armor-wwn.md new file mode 100644 index 0000000..79955de --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Armor-wwn.md @@ -0,0 +1,6 @@ +--- +aliases: [Armor] +page: 35 +tags: WWN +title: Armor +--- \ No newline at end of file diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Beasts and Transport.md b/Compendium/WWN/Equipment Armor and Weaponry/Beasts and Transport.md new file mode 100644 index 0000000..69eecd9 --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Beasts and Transport.md @@ -0,0 +1,6 @@ +--- +aliases: [Beasts and Transport] +page: 33 +tags: WWN +title: Beasts and Transport +--- \ No newline at end of file diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Encumbrance.md b/Compendium/WWN/Equipment Armor and Weaponry/Encumbrance.md new file mode 100644 index 0000000..6b6c81b --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Encumbrance.md @@ -0,0 +1,6 @@ +--- +aliases: [Encumbrance] +page: 32 +tags: WWN +title: Encumbrance +--- diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Equipment Armor and Weaponry.md b/Compendium/WWN/Equipment Armor and Weaponry/Equipment Armor and Weaponry.md new file mode 100644 index 0000000..4ca0dfd --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Equipment Armor and Weaponry.md @@ -0,0 +1,23 @@ +--- +aliases: ["Equipment, Armor, and Weaponry"] +page: 32 +tags: WWN +title: Equipment Armor and Weaponry +--- + + + +## Index + +%% Begin Waypoint %% +- [Adventuring Gear](./Adventuring%20Gear.md) +- [Armor-wwn](./Armor-wwn.md) +- [Beasts and Transport](./Beasts%20and%20Transport.md) +- [Encumbrance](./Encumbrance.md) +- [Equipment Armor and Weaponry](./Equipment%20Armor%20and%20Weaponry.md) +- [Gear Bundles](./Gear%20Bundles.md) +- [Hirelings and Day Labor](./Hirelings%20and%20Day%20Labor.md) +- [Services and Living Expenses](./Services%20and%20Living%20Expenses.md) +- [Weapons](./Weapons.md) + +%% End Waypoint %% diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Gear Bundles.md b/Compendium/WWN/Equipment Armor and Weaponry/Gear Bundles.md new file mode 100644 index 0000000..a9a5749 --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Gear Bundles.md @@ -0,0 +1,6 @@ +--- +aliases: [Gear Bundles] +page: 33 +tags: WWN +title: Gear Bundles +--- \ No newline at end of file diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Hirelings and Day Labor.md b/Compendium/WWN/Equipment Armor and Weaponry/Hirelings and Day Labor.md new file mode 100644 index 0000000..049eff9 --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Hirelings and Day Labor.md @@ -0,0 +1,6 @@ +--- +aliases: [Hirelings and Day Labor] +page: 34 +tags: WWN +title: Hirelings and Day Labor +--- \ No newline at end of file diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Services and Living Expenses.md b/Compendium/WWN/Equipment Armor and Weaponry/Services and Living Expenses.md new file mode 100644 index 0000000..0e1cfa9 --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Services and Living Expenses.md @@ -0,0 +1,6 @@ +--- +aliases: [Services and Living Expenses] +page: 34 +tags: WWN +title: Services and Living Expenses +--- \ No newline at end of file diff --git a/Compendium/WWN/Equipment Armor and Weaponry/Weapons.md b/Compendium/WWN/Equipment Armor and Weaponry/Weapons.md new file mode 100644 index 0000000..909a90a --- /dev/null +++ b/Compendium/WWN/Equipment Armor and Weaponry/Weapons.md @@ -0,0 +1,6 @@ +--- +aliases: [Weapons] +page: 36 +tags: WWN +title: Weapons +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Asset Locations and Movement.md b/Compendium/WWN/Factions and Major Projects/Asset Locations and Movement.md new file mode 100644 index 0000000..a258737 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Asset Locations and Movement.md @@ -0,0 +1,6 @@ +--- +aliases: [Asset Locations and Movement] +page: 325 +tags: WWN +title: Asset Locations and Movement +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Attribute Checks.md b/Compendium/WWN/Factions and Major Projects/Attribute Checks.md new file mode 100644 index 0000000..ada3f9d --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Attribute Checks.md @@ -0,0 +1,6 @@ +--- +aliases: [Attribute Checks] +page: 326 +tags: WWN +title: Attribute Checks +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Background Actors.md b/Compendium/WWN/Factions and Major Projects/Background Actors.md new file mode 100644 index 0000000..384b7c2 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Background Actors.md @@ -0,0 +1,6 @@ +--- +aliases: [Background Actors] +page: 334 +tags: WWN +title: Background Actors +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Construction Costs.md b/Compendium/WWN/Factions and Major Projects/Construction Costs.md new file mode 100644 index 0000000..734ffeb --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Construction Costs.md @@ -0,0 +1,6 @@ +--- +aliases: [Construction Costs] +page: 341 +tags: WWN +title: Construction Costs +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Creating Factions.md b/Compendium/WWN/Factions and Major Projects/Creating Factions.md new file mode 100644 index 0000000..4590fb5 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Creating Factions.md @@ -0,0 +1,6 @@ +--- +aliases: [Creating Factions] +page: 327 +tags: WWN +title: Creating Factions +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Cunning Assets.md b/Compendium/WWN/Factions and Major Projects/Cunning Assets.md new file mode 100644 index 0000000..0ec97dd --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Cunning Assets.md @@ -0,0 +1,6 @@ +--- +aliases: [Cunning Assets] +page: 328 +tags: WWN +title: Cunning Assets +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Example Faction Goals.md b/Compendium/WWN/Factions and Major Projects/Example Faction Goals.md new file mode 100644 index 0000000..6dddb31 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Example Faction Goals.md @@ -0,0 +1,6 @@ +--- +aliases: [Example Faction Goals] +page: 327 +tags: WWN +title: Example Faction Goals +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Faction Tags.md b/Compendium/WWN/Factions and Major Projects/Faction Tags.md new file mode 100644 index 0000000..a027095 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Faction Tags.md @@ -0,0 +1,6 @@ +--- +aliases: [Faction Tags] +page: 325 +tags: WWN +title: Faction Tags +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Faction Turn Actions.md b/Compendium/WWN/Factions and Major Projects/Faction Turn Actions.md new file mode 100644 index 0000000..b1eb52e --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Faction Turn Actions.md @@ -0,0 +1,6 @@ +--- +aliases: [Faction Turn Actions] +page: 326 +tags: WWN +title: Faction Turn Actions +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Faction Turn.md b/Compendium/WWN/Factions and Major Projects/Faction Turn.md new file mode 100644 index 0000000..273a8b5 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Faction Turn.md @@ -0,0 +1,6 @@ +--- +aliases: [Faction Turn] +page: 324 +tags: WWN +title: Faction Turn +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Factions and Major Projects.md b/Compendium/WWN/Factions and Major Projects/Factions and Major Projects.md new file mode 100644 index 0000000..8ecb268 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Factions and Major Projects.md @@ -0,0 +1,29 @@ +--- +aliases: [Factions and Major Projects] +page: 322 +tags: WWN +title: Factions and Major Projects +--- + + +## Index + +%% Begin Waypoint %% +- [Asset Locations and Movement](./Asset%20Locations%20and%20Movement.md) +- [Attribute Checks](./Attribute%20Checks.md) +- [Background Actors](./Background%20Actors.md) +- [Construction Costs](./Construction%20Costs.md) +- [Creating Factions](./Creating%20Factions.md) +- [Cunning Assets](./Cunning%20Assets.md) +- [Example Faction Goals](./Example%20Faction%20Goals.md) +- [Faction Tags](./Faction%20Tags.md) +- [Faction Turn Actions](./Faction%20Turn%20Actions.md) +- [Faction Turn](./Faction%20Turn.md) +- [Factions and Major Projects](./Factions%20and%20Major%20Projects.md) +- [Force Assets](./Force%20Assets.md) +- [Hirelings and Servitors](./Hirelings%20and%20Servitors.md) +- [Major Projects and Party Goals](./Major%20Projects%20and%20Party%20Goals.md) +- [Soldiers and Guards](./Soldiers%20and%20Guards.md) +- [Wealth Assets](./Wealth%20Assets.md) + +%% End Waypoint %% \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Force Assets.md b/Compendium/WWN/Factions and Major Projects/Force Assets.md new file mode 100644 index 0000000..35966a1 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Force Assets.md @@ -0,0 +1,6 @@ +--- +aliases: [Force Assets] +page: 330 +tags: WWN +title: Force Assets +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Hirelings and Servitors.md b/Compendium/WWN/Factions and Major Projects/Hirelings and Servitors.md new file mode 100644 index 0000000..bf925b1 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Hirelings and Servitors.md @@ -0,0 +1,6 @@ +--- +aliases: [Hirelings and Servitors] +page: 342 +tags: WWN +title: Hirelings and Servitors +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Major Projects and Party Goals.md b/Compendium/WWN/Factions and Major Projects/Major Projects and Party Goals.md new file mode 100644 index 0000000..82a1bf4 --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Major Projects and Party Goals.md @@ -0,0 +1,6 @@ +--- +aliases: [Major Projects and Party Goals] +page: 336 +tags: WWN +title: Major Projects and Party Goals +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Soldiers and Guards.md b/Compendium/WWN/Factions and Major Projects/Soldiers and Guards.md new file mode 100644 index 0000000..1a2e3ab --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Soldiers and Guards.md @@ -0,0 +1,6 @@ +--- +aliases: [Soldiers and Guards] +page: 343 +tags: WWN +title: Soldiers and Guards +--- \ No newline at end of file diff --git a/Compendium/WWN/Factions and Major Projects/Wealth Assets.md b/Compendium/WWN/Factions and Major Projects/Wealth Assets.md new file mode 100644 index 0000000..ce5392c --- /dev/null +++ b/Compendium/WWN/Factions and Major Projects/Wealth Assets.md @@ -0,0 +1,6 @@ +--- +aliases: [Wealth Assets] +page: 332 +tags: WWN +title: Wealth Assets +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Building Magical Workings.md b/Compendium/WWN/Magic/Building Magical Workings.md new file mode 100644 index 0000000..76fe836 --- /dev/null +++ b/Compendium/WWN/Magic/Building Magical Workings.md @@ -0,0 +1,6 @@ +--- +aliases: [Building Magical Workings] +page: 90 +tags: WWN +title: Building Magical Workings +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Creating Magic Items.md b/Compendium/WWN/Magic/Creating Magic Items.md new file mode 100644 index 0000000..fd6adec --- /dev/null +++ b/Compendium/WWN/Magic/Creating Magic Items.md @@ -0,0 +1,6 @@ +--- +aliases: [Creating Magic Items] +page: 92 +tags: WWN +title: Creating Magic Items +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Developing New Spells.md b/Compendium/WWN/Magic/Developing New Spells.md new file mode 100644 index 0000000..8d7c00a --- /dev/null +++ b/Compendium/WWN/Magic/Developing New Spells.md @@ -0,0 +1,6 @@ +--- +aliases: [Developing New Spells] +page: 88 +tags: WWN +title: Developing New Spells +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Dual Partial Mage Traditions.md b/Compendium/WWN/Magic/Dual Partial Mage Traditions.md new file mode 100644 index 0000000..ac313da --- /dev/null +++ b/Compendium/WWN/Magic/Dual Partial Mage Traditions.md @@ -0,0 +1,6 @@ +--- +aliases: [Dual Partial Mage Traditions] +page: 64 +tags: WWN +title: Dual Partial Mage Traditions +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Effort.md b/Compendium/WWN/Magic/Effort.md new file mode 100644 index 0000000..910688f --- /dev/null +++ b/Compendium/WWN/Magic/Effort.md @@ -0,0 +1,6 @@ +--- +aliases: [Arts and Effort] +page: 63 +tags: WWN +title: Effort +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Elementalist Spells.md b/Compendium/WWN/Magic/Elementalist Spells.md new file mode 100644 index 0000000..f00173d --- /dev/null +++ b/Compendium/WWN/Magic/Elementalist Spells.md @@ -0,0 +1,6 @@ +--- +aliases: [Elementalist Spells] +page: 78 +tags: WWN +title: Elementalist Spells +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Elementalists.md b/Compendium/WWN/Magic/Elementalists.md new file mode 100644 index 0000000..b4484c4 --- /dev/null +++ b/Compendium/WWN/Magic/Elementalists.md @@ -0,0 +1,6 @@ +--- +aliases: [Elementalists] +page: 76 +tags: WWN +title: Elementalists +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Healers.md b/Compendium/WWN/Magic/Healers.md new file mode 100644 index 0000000..c037d29 --- /dev/null +++ b/Compendium/WWN/Magic/Healers.md @@ -0,0 +1,6 @@ +--- +aliases: [Healers] +page: 80 +tags: WWN +title: Healers +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/High Mage Spells.md b/Compendium/WWN/Magic/High Mage Spells.md new file mode 100644 index 0000000..0b39631 --- /dev/null +++ b/Compendium/WWN/Magic/High Mage Spells.md @@ -0,0 +1,6 @@ +--- +aliases: [High Mage Spells] +page: 68 +tags: WWN +title: High Mage Spells +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/High Mages.md b/Compendium/WWN/Magic/High Mages.md new file mode 100644 index 0000000..5ff0f20 --- /dev/null +++ b/Compendium/WWN/Magic/High Mages.md @@ -0,0 +1,6 @@ +--- +aliases: [High Mages] +page: 66 +tags: WWN +title: High Mages +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/High Magic Spell List.md b/Compendium/WWN/Magic/High Magic Spell List.md new file mode 100644 index 0000000..c00e62e --- /dev/null +++ b/Compendium/WWN/Magic/High Magic Spell List.md @@ -0,0 +1,6 @@ +--- +aliases: [High Magic Spell List] +page: 64 +tags: WWN +title: High Magic Spell List +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Magic.md b/Compendium/WWN/Magic/Magic.md new file mode 100644 index 0000000..63a3dff --- /dev/null +++ b/Compendium/WWN/Magic/Magic.md @@ -0,0 +1,30 @@ +--- +aliases: [Magic] +page: 60 +tags: WWN +title: Magic +--- + + +## Index + +%% Begin Waypoint %% +- [Building Magical Workings](./Building%20Magical%20Workings.md) +- [Creating Magic Items](./Creating%20Magic%20Items.md) +- [Developing New Spells](./Developing%20New%20Spells.md) +- [Dual Partial Mage Traditions](./Dual%20Partial%20Mage%20Traditions.md) +- [Effort](./Effort.md) +- [Elementalist Spells](./Elementalist%20Spells.md) +- [Elementalists](./Elementalists.md) +- [Healers](./Healers.md) +- [High Mage Spells](./High%20Mage%20Spells.md) +- [High Mages](./High%20Mages.md) +- [High Magic Spell List](./High%20Magic%20Spell%20List.md) +- [Magic](./Magic.md) +- [Necromancer Spells](./Necromancer%20Spells.md) +- [Necromancers](./Necromancers.md) +- [Preparing and Casting Spells](./Preparing%20and%20Casting%20Spells.md) +- [Spell and Arts](./Spell%20and%20Arts.md) +- [Vowed](./Vowed.md) + +%% End Waypoint %% \ No newline at end of file diff --git a/Compendium/WWN/Magic/Necromancer Spells.md b/Compendium/WWN/Magic/Necromancer Spells.md new file mode 100644 index 0000000..ae50997 --- /dev/null +++ b/Compendium/WWN/Magic/Necromancer Spells.md @@ -0,0 +1,6 @@ +--- +aliases: [Necromancer Spells] +page: 84 +tags: WWN +title: Necromancer Spells +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Necromancers.md b/Compendium/WWN/Magic/Necromancers.md new file mode 100644 index 0000000..e68976c --- /dev/null +++ b/Compendium/WWN/Magic/Necromancers.md @@ -0,0 +1,6 @@ +--- +aliases: [Necromancers] +page: 82 +tags: WWN +title: Necromancers +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Preparing and Casting Spells.md b/Compendium/WWN/Magic/Preparing and Casting Spells.md new file mode 100644 index 0000000..a3f2554 --- /dev/null +++ b/Compendium/WWN/Magic/Preparing and Casting Spells.md @@ -0,0 +1,6 @@ +--- +aliases: [Preparing and Casting Spells] +page: 62 +tags: WWN +title: Preparing and Casting Spells +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Spell and Arts.md b/Compendium/WWN/Magic/Spell and Arts.md new file mode 100644 index 0000000..036d3f0 --- /dev/null +++ b/Compendium/WWN/Magic/Spell and Arts.md @@ -0,0 +1,6 @@ +--- +aliases: [Spell and Arts] +page: 62 +tags: WWN +title: Spell and Arts +--- \ No newline at end of file diff --git a/Compendium/WWN/Magic/Vowed.md b/Compendium/WWN/Magic/Vowed.md new file mode 100644 index 0000000..5ab9712 --- /dev/null +++ b/Compendium/WWN/Magic/Vowed.md @@ -0,0 +1,6 @@ +--- +aliases: [Vowed] +page: 86 +tags: WWN +title: Vowed +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Building and Maintaining Gear.md b/Compendium/WWN/The Rules of the Game/Building and Maintaining Gear.md new file mode 100644 index 0000000..b2ef3d5 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Building and Maintaining Gear.md @@ -0,0 +1,6 @@ +--- +aliases: [Building and Maintaining Gear] +page: 58 +tags: WWN +title: Building and Maintaining Gear +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Character Advancement.md b/Compendium/WWN/The Rules of the Game/Character Advancement.md new file mode 100644 index 0000000..287eb5a --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Character Advancement.md @@ -0,0 +1,6 @@ +--- +aliases: [Character Advancement] +page: 54 +tags: WWN +title: Character Advancement +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Actions in Combat.md b/Compendium/WWN/The Rules of the Game/Combat/Actions in Combat.md new file mode 100644 index 0000000..a52ea5a --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Actions in Combat.md @@ -0,0 +1,6 @@ +--- +aliases: [Actions in Combat] +page: 42 +tags: WWN +title: Actions in Combat +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Attacking a Foe.md b/Compendium/WWN/The Rules of the Game/Combat/Attacking a Foe.md new file mode 100644 index 0000000..871c1d7 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Attacking a Foe.md @@ -0,0 +1,6 @@ +--- +aliases: [Attacking a Foe] +page: 42 +tags: WWN +title: Attacking a Foe +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Combat.md b/Compendium/WWN/The Rules of the Game/Combat/Combat.md new file mode 100644 index 0000000..cedb8f9 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Combat.md @@ -0,0 +1,24 @@ +--- +aliases: [Combat] +page: 42 +tags: WWN +title: Combat +--- + + + + +## Index + +%% Begin Waypoint %% +- [Actions in Combat](./Actions%20in%20Combat.md) +- [Attacking a Foe](./Attacking%20a%20Foe.md) +- [Combat](./Combat.md) +- [Common Combat Actions](./Common%20Combat%20Actions.md) +- [Examples of Combat](./Examples%20of%20Combat.md) +- [Execution Attacks](./Execution%20Attacks.md) +- [Rounds Initiative and Surprise](./Rounds%20Initiative%20and%20Surprise.md) +- [Shock Damage](./Shock%20Damage.md) +- [Shoving and Grappling](./Shoving%20and%20Grappling.md) + +%% End Waypoint %% \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Common Combat Actions.md b/Compendium/WWN/The Rules of the Game/Combat/Common Combat Actions.md new file mode 100644 index 0000000..d51854b --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Common Combat Actions.md @@ -0,0 +1,6 @@ +--- +aliases: [Common Combat Actions] +page: 43 +tags: WWN +title: Common Combat Actions +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Examples of Combat.md b/Compendium/WWN/The Rules of the Game/Combat/Examples of Combat.md new file mode 100644 index 0000000..d9d11e8 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Examples of Combat.md @@ -0,0 +1,6 @@ +--- +aliases: [Examples of Combat] +page: 43 +tags: WWN +title: Examples of Combat +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Execution Attacks.md b/Compendium/WWN/The Rules of the Game/Combat/Execution Attacks.md new file mode 100644 index 0000000..3887985 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Execution Attacks.md @@ -0,0 +1,6 @@ +--- +aliases: [Execution Attacks] +page: 43 +tags: WWN +title: Execution Attacks +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Rounds Initiative and Surprise.md b/Compendium/WWN/The Rules of the Game/Combat/Rounds Initiative and Surprise.md new file mode 100644 index 0000000..5adabbf --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Rounds Initiative and Surprise.md @@ -0,0 +1,6 @@ +--- +aliases: [Rounds Initiative and Surprise] +page: 42 +tags: WWN +title: Rounds Initiative and Surprise +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Shock Damage.md b/Compendium/WWN/The Rules of the Game/Combat/Shock Damage.md new file mode 100644 index 0000000..a28eb73 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Shock Damage.md @@ -0,0 +1,6 @@ +--- +aliases: [Shock Damage] +page: 43 +tags: WWN +title: Shock Damage +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Combat/Shoving and Grappling.md b/Compendium/WWN/The Rules of the Game/Combat/Shoving and Grappling.md new file mode 100644 index 0000000..6b4be59 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Combat/Shoving and Grappling.md @@ -0,0 +1,6 @@ +--- +aliases: [Shoving and Grappling] +page: 43 +tags: WWN +title: Shoving and Grappling +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Falling and Other Hazards.md b/Compendium/WWN/The Rules of the Game/Falling and Other Hazards.md new file mode 100644 index 0000000..df84d3e --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Falling and Other Hazards.md @@ -0,0 +1,6 @@ +--- +aliases: [Falling and Other Hazards] +page: 49 +tags: WWN +title: Falling and Other Hazards +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/First Aid.md b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/First Aid.md new file mode 100644 index 0000000..eed528c --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/First Aid.md @@ -0,0 +1,6 @@ +--- +aliases: [First Aid] +page: 48 +tags: WWN +title: First Aid +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Injury Healing and System Strain.md b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Injury Healing and System Strain.md new file mode 100644 index 0000000..a3bb8fa --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Injury Healing and System Strain.md @@ -0,0 +1,21 @@ +--- +aliases: [Injury Healing and System Strain] +page: 48 +tags: WWN +title: Injury Healing and System Strain +--- + + + + + +## Index + +%% Begin Waypoint %% +- [First Aid](./First%20Aid.md) +- [Injury Healing and System Strain](./Injury%20Healing%20and%20System%20Strain.md) +- [Mortal Wounds and Stabilizing](./Mortal%20Wounds%20and%20Stabilizing.md) +- [Poisons and Diseases](./Poisons%20and%20Diseases.md) +- [System Strain](./System%20Strain.md) + +%% End Waypoint %% \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Mortal Wounds and Stabilizing.md b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Mortal Wounds and Stabilizing.md new file mode 100644 index 0000000..7abb85a --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Mortal Wounds and Stabilizing.md @@ -0,0 +1,6 @@ +--- +aliases: [Mortal Wounds and Stabilizing] +page: +tags: WWN +title: Mortal Wounds and Stabilizing +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Poisons and Diseases.md b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Poisons and Diseases.md new file mode 100644 index 0000000..73bbe47 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/Poisons and Diseases.md @@ -0,0 +1,6 @@ +--- +aliases: [Poisons and Diseases] +page: 48 +tags: WWN +title: Poisons and Diseases +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/System Strain.md b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/System Strain.md new file mode 100644 index 0000000..b3b1dc0 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Injury Healing and System Strain/System Strain.md @@ -0,0 +1,6 @@ +--- +aliases: [System Strain] +page: 48 +tags: WWN +title: System Strain +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Modifying and Customizing Equipment.md b/Compendium/WWN/The Rules of the Game/Modifying and Customizing Equipment.md new file mode 100644 index 0000000..b891b0e --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Modifying and Customizing Equipment.md @@ -0,0 +1,6 @@ +--- +aliases: [Modifying and Customizing Equipment] +page: 56 +tags: WWN +title: Modifying and Customizing Equipment +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Overland Travel.md b/Compendium/WWN/The Rules of the Game/Overland Travel.md new file mode 100644 index 0000000..5ab22cc --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Overland Travel.md @@ -0,0 +1,6 @@ +--- +aliases: [Overland Travel] +page: 49 +tags: WWN +title: Overland Travel +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Saving Throws.md b/Compendium/WWN/The Rules of the Game/Saving Throws.md new file mode 100644 index 0000000..d9de3ca --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Saving Throws.md @@ -0,0 +1,6 @@ +--- +aliases: [Saving Throws] +page: 40 +tags: WWN +title: Saving Throws +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Scenes Turns and Durations.md b/Compendium/WWN/The Rules of the Game/Scenes Turns and Durations.md new file mode 100644 index 0000000..fb70cc2 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Scenes Turns and Durations.md @@ -0,0 +1,6 @@ +--- +aliases: ["Scenes, Turns, and Durations"] +page: 40 +tags: WWN +title: Scenes Turns and Durations +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Site Exploration.md b/Compendium/WWN/The Rules of the Game/Site Exploration.md new file mode 100644 index 0000000..35f5d7d --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Site Exploration.md @@ -0,0 +1,6 @@ +--- +aliases: [Site Exploration] +page: 52 +tags: WWN +title: Site Exploration +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Skill Checks/Adding a Skill Check.md b/Compendium/WWN/The Rules of the Game/Skill Checks/Adding a Skill Check.md new file mode 100644 index 0000000..99ebb46 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Skill Checks/Adding a Skill Check.md @@ -0,0 +1,6 @@ +--- +aliases: [Adding a Skill Check] +page: 41 +tags: WWN +title: Adding a Skill Check +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Skill Checks/Opposed Skill Check.md b/Compendium/WWN/The Rules of the Game/Skill Checks/Opposed Skill Check.md new file mode 100644 index 0000000..1b0532e --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Skill Checks/Opposed Skill Check.md @@ -0,0 +1,6 @@ +--- +aliases: [Opposed Skill Check] +page: 41 +tags: WWN +title: Opposed Skill Check +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/Skill Checks/Skill Checks.md b/Compendium/WWN/The Rules of the Game/Skill Checks/Skill Checks.md new file mode 100644 index 0000000..3851dff --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Skill Checks/Skill Checks.md @@ -0,0 +1,16 @@ +--- +aliases: [Skill Checks] +page: 41 +tags: WWN +title: Skill Checks +--- + + +## Index + +%% Begin Waypoint %% +- [Adding a Skill Check](./Adding%20a%20Skill%20Check.md) +- [Opposed Skill Check](./Opposed%20Skill%20Check.md) +- [Skill Checks](./Skill%20Checks.md) + +%% End Waypoint %% \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/System Quick Reference Sheet.md b/Compendium/WWN/The Rules of the Game/System Quick Reference Sheet.md new file mode 100644 index 0000000..19f6b6e --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/System Quick Reference Sheet.md @@ -0,0 +1,6 @@ +--- +aliases: [System Quick Reference Sheet] +page: 59 +tags: WWN +title: System Quick Reference Sheet +--- \ No newline at end of file diff --git a/Compendium/WWN/The Rules of the Game/The Rules of the Game.md b/Compendium/WWN/The Rules of the Game/The Rules of the Game.md new file mode 100644 index 0000000..5611fc7 --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/The Rules of the Game.md @@ -0,0 +1,10 @@ +--- +aliases: [The Rules of the Game] +page: 38 +tags: WWN +title: The Rules of the Game +--- + + + + diff --git a/Compendium/WWN/The Rules of the Game/Wilderness Exploration.md b/Compendium/WWN/The Rules of the Game/Wilderness Exploration.md new file mode 100644 index 0000000..f80588a --- /dev/null +++ b/Compendium/WWN/The Rules of the Game/Wilderness Exploration.md @@ -0,0 +1,6 @@ +--- +aliases: [Wilderness Exploration] +page: 50 +tags: WWN +title: Wilderness Exploration +--- \ No newline at end of file diff --git a/Compendium/WWN/The World of the Latter Earth.md b/Compendium/WWN/The World of the Latter Earth.md new file mode 100644 index 0000000..c591724 --- /dev/null +++ b/Compendium/WWN/The World of the Latter Earth.md @@ -0,0 +1,7 @@ +--- +aliases: +page: +tags: +title: The World of the Latter Earth +--- +This is a placeholder note diff --git a/Compendium/WWN/WWN.md b/Compendium/WWN/WWN.md new file mode 100644 index 0000000..40e83e2 --- /dev/null +++ b/Compendium/WWN/WWN.md @@ -0,0 +1,7 @@ +--- +aliases: World Without Numbers +page: 0 +tags: WWN +title: World Without Numbers +--- + diff --git a/License.md b/License.md new file mode 100644 index 0000000..553869f --- /dev/null +++ b/License.md @@ -0,0 +1,528 @@ +Due to the nature of this vault intending to be a starter vault, this vault will contain multiple licenses. + +- All content originated and notated by Sine Nomine Publishing is covered by the terms and conditions laid out within the Legal Disclaimers. +- Original written work within this repository, in addition to being bound by the terms and conditions of Sine Nomine Publishing, is also covered by default under [CC-BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/) license. +- Original code within this repository is by default covered under [Mozilla Public License 2.0](https://www.mozilla.org/en-US/MPL/2.0/FAQ/). + - If a submission of content contains a different license, that license supersedes the CC-BY-NC 4.0 and MPL 2.0 licences. However, it does not supersede the original terms of Sine Nomine Publishing. + +## Legal Disclaimers + +### Sine Nomine Publishing, Inc + +The World Without Numbers content is owned and copywrited Β© 2021, Sine Nomine Publishing, Inc., and is written by Kevin Crawford, who also owns Sine Nomine Publishing. Per written confirmation by Mr. Crawford in the reddit post "[Question About Licensing](https://www.reddit.com/r/SWN/comments/noimcn/comment/h00b250/)" allows users to rewrite Proper Noun items, and utilize existing mechanics (as long as it is reworded), for public publishing and use. + +> Should information in this repository be found in direct violation of this generous accord, please email Obsidian-TTRPG-Community admin Sigrunixia atΒ [scholarlysigrun@icloud.com](mailto:scholarlysigrun@icloud.com). + +### Creative Commons Attribution-NonCommercial 4.0 International + +By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial 4.0 International Public License ("Public License"). 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Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License. + +###### No downstream Restrictions + +You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material. + +##### No Endorsement + +Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i). + +##### Other Rights + +Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise. + +##### Patent and Trademark Rights Are not Licensed under This Public License + +To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties, including when the Licensed Material is used other than for NonCommercial purposes. + +#### Section 3 – License Conditions + +Your exercise of the Licensed Rights is expressly made subject to the following conditions. + +#### Attribution + +If You Share the Licensed Material (including in modified form), You must: +- retain the following if it is supplied by the Licensor with the Licensed Material: +- identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated); +- a copyright notice; +- a notice that refers to this Public License; +- a notice that refers to the disclaimer of warranties; +- a URI or hyperlink to the Licensed Material to the extent reasonably practicable; +- indicate if You modified the Licensed Material and retain an indication of any previous modifications; and +- indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License. + +You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information. + +If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable. + +If You Share Adapted Material You produce, the Adapter's License You apply must not prevent recipients of the Adapted Material from complying with this Public License. + +#### Section 4 – Sui Generis Database Rights + +Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material: + +- for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database for NonCommercial purposes only; +- if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material; and + +You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database. + +For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights. + +#### Section 5 – Disclaimer of Warranties and Limitation of Liability + +Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. + +Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You. + +To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You. +The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability. + +#### Section 6 – Term and Termination + +This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically. + +Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates: +- automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or upon express reinstatement by the Licensor. + +For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License. + +For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License. + +Sections 1, 5, 6, 7, and 8 survive termination of this Public License. + +#### Section 7 – Other Terms and Conditions + +The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed. + +Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License. + +#### Section 8 – Interpretation + +For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License. + +To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions. + +No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor. + +Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority. + +### Mozilla Public License Version 2.0 + +1. Definitions +-------------- + +1.1. "Contributor" + means each individual or legal entity that creates, contributes to + the creation of, or owns Covered Software. + +1.2. "Contributor Version" + means the combination of the Contributions of others (if any) used + by a Contributor and that particular Contributor's Contribution. + +1.3. "Contribution" + means Covered Software of a particular Contributor. + +1.4. "Covered Software" + means Source Code Form to which the initial Contributor has attached + the notice in Exhibit A, the Executable Form of such Source Code + Form, and Modifications of such Source Code Form, in each case + including portions thereof. + +1.5. "Incompatible With Secondary Licenses" + means + + (a) that the initial Contributor has attached the notice described + in Exhibit B to the Covered Software; or + + (b) that the Covered Software was made available under the terms of + version 1.1 or earlier of the License, but not also under the + terms of a Secondary License. + +1.6. "Executable Form" + means any form of the work other than Source Code Form. + +1.7. "Larger Work" + means a work that combines Covered Software with other material, in + a separate file or files, that is not Covered Software. + +1.8. "License" + means this document. + +1.9. "Licensable" + means having the right to grant, to the maximum extent possible, + whether at the time of the initial grant or subsequently, any and + all of the rights conveyed by this License. + +1.10. "Modifications" + means any of the following: + + (a) any file in Source Code Form that results from an addition to, + deletion from, or modification of the contents of Covered + Software; or + + (b) any new file in Source Code Form that contains any Covered + Software. + +1.11. "Patent Claims" of a Contributor + means any patent claim(s), including without limitation, method, + process, and apparatus claims, in any patent Licensable by such + Contributor that would be infringed, but for the grant of the + License, by the making, using, selling, offering for sale, having + made, import, or transfer of either its Contributions or its + Contributor Version. + +1.12. "Secondary License" + means either the GNU General Public License, Version 2.0, the GNU + Lesser General Public License, Version 2.1, the GNU Affero General + Public License, Version 3.0, or any later versions of those + licenses. + +1.13. "Source Code Form" + means the form of the work preferred for making modifications. + +1.14. "You" (or "Your") + means an individual or a legal entity exercising rights under this + License. For legal entities, "You" includes any entity that + controls, is controlled by, or is under common control with You. For + purposes of this definition, "control" means (a) the power, direct + or indirect, to cause the direction or management of such entity, + whether by contract or otherwise, or (b) ownership of more than + fifty percent (50%) of the outstanding shares or beneficial + ownership of such entity. + +2. License Grants and Conditions +-------------------------------- + +2.1. Grants + +Each Contributor hereby grants You a world-wide, royalty-free, +non-exclusive license: + +(a) under intellectual property rights (other than patent or trademark) + Licensable by such Contributor to use, reproduce, make available, + modify, display, perform, distribute, and otherwise exploit its + Contributions, either on an unmodified basis, with Modifications, or + as part of a Larger Work; and + +(b) under Patent Claims of such Contributor to make, use, sell, offer + for sale, have made, import, and otherwise transfer either its + Contributions or its Contributor Version. + +2.2. Effective Date + +The licenses granted in Section 2.1 with respect to any Contribution +become effective for each Contribution on the date the Contributor first +distributes such Contribution. + +2.3. Limitations on Grant Scope + +The licenses granted in this Section 2 are the only rights granted under +this License. No additional rights or licenses will be implied from the +distribution or licensing of Covered Software under this License. +Notwithstanding Section 2.1(b) above, no patent license is granted by a +Contributor: + +(a) for any code that a Contributor has removed from Covered Software; + or + +(b) for infringements caused by: (i) Your and any other third party's + modifications of Covered Software, or (ii) the combination of its + Contributions with other software (except as part of its Contributor + Version); or + +(c) under Patent Claims infringed by Covered Software in the absence of + its Contributions. + +This License does not grant any rights in the trademarks, service marks, +or logos of any Contributor (except as may be necessary to comply with +the notice requirements in Section 3.4). + +2.4. Subsequent Licenses + +No Contributor makes additional grants as a result of Your choice to +distribute the Covered Software under a subsequent version of this +License (see Section 10.2) or under the terms of a Secondary License (if +permitted under the terms of Section 3.3). + +2.5. Representation + +Each Contributor represents that the Contributor believes its +Contributions are its original creation(s) or it has sufficient rights +to grant the rights to its Contributions conveyed by this License. + +2.6. Fair Use + +This License is not intended to limit any rights You have under +applicable copyright doctrines of fair use, fair dealing, or other +equivalents. + +2.7. Conditions + +Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted +in Section 2.1. + +3. Responsibilities +------------------- + +3.1. Distribution of Source Form + +All distribution of Covered Software in Source Code Form, including any +Modifications that You create or to which You contribute, must be under +the terms of this License. You must inform recipients that the Source +Code Form of the Covered Software is governed by the terms of this +License, and how they can obtain a copy of this License. You may not +attempt to alter or restrict the recipients' rights in the Source Code +Form. + +3.2. Distribution of Executable Form + +If You distribute Covered Software in Executable Form then: + +(a) such Covered Software must also be made available in Source Code + Form, as described in Section 3.1, and You must inform recipients of + the Executable Form how they can obtain a copy of such Source Code + Form by reasonable means in a timely manner, at a charge no more + than the cost of distribution to the recipient; and + +(b) You may distribute such Executable Form under the terms of this + License, or sublicense it under different terms, provided that the + license for the Executable Form does not attempt to limit or alter + the recipients' rights in the Source Code Form under this License. + +3.3. Distribution of a Larger Work + +You may create and distribute a Larger Work under terms of Your choice, +provided that You also comply with the requirements of this License for +the Covered Software. If the Larger Work is a combination of Covered +Software with a work governed by one or more Secondary Licenses, and the +Covered Software is not Incompatible With Secondary Licenses, this +License permits You to additionally distribute such Covered Software +under the terms of such Secondary License(s), so that the recipient of +the Larger Work may, at their option, further distribute the Covered +Software under the terms of either this License or such Secondary +License(s). + +3.4. Notices + +You may not remove or alter the substance of any license notices +(including copyright notices, patent notices, disclaimers of warranty, +or limitations of liability) contained within the Source Code Form of +the Covered Software, except that You may alter any license notices to +the extent required to remedy known factual inaccuracies. + +3.5. Application of Additional Terms + +You may choose to offer, and to charge a fee for, warranty, support, +indemnity or liability obligations to one or more recipients of Covered +Software. However, You may do so only on Your own behalf, and not on +behalf of any Contributor. You must make it absolutely clear that any +such warranty, support, indemnity, or liability obligation is offered by +You alone, and You hereby agree to indemnify every Contributor for any +liability incurred by such Contributor as a result of warranty, support, +indemnity or liability terms You offer. You may include additional +disclaimers of warranty and limitations of liability specific to any +jurisdiction. + +4. Inability to Comply Due to Statute or Regulation +--------------------------------------------------- + +If it is impossible for You to comply with any of the terms of this +License with respect to some or all of the Covered Software due to +statute, judicial order, or regulation then You must: (a) comply with +the terms of this License to the maximum extent possible; and (b) +describe the limitations and the code they affect. Such description must +be placed in a text file included with all distributions of the Covered +Software under this License. Except to the extent prohibited by statute +or regulation, such description must be sufficiently detailed for a +recipient of ordinary skill to be able to understand it. + +5. Termination +-------------- + +5.1. The rights granted under this License will terminate automatically +if You fail to comply with any of its terms. However, if You become +compliant, then the rights granted under this License from a particular +Contributor are reinstated (a) provisionally, unless and until such +Contributor explicitly and finally terminates Your grants, and (b) on an +ongoing basis, if such Contributor fails to notify You of the +non-compliance by some reasonable means prior to 60 days after You have +come back into compliance. Moreover, Your grants from a particular +Contributor are reinstated on an ongoing basis if such Contributor +notifies You of the non-compliance by some reasonable means, this is the +first time You have received notice of non-compliance with this License +from such Contributor, and You become compliant prior to 30 days after +Your receipt of the notice. + +5.2. If You initiate litigation against any entity by asserting a patent +infringement claim (excluding declaratory judgment actions, +counter-claims, and cross-claims) alleging that a Contributor Version +directly or indirectly infringes any patent, then the rights granted to +You by any and all Contributors for the Covered Software under Section +2.1 of this License shall terminate. + +5.3. In the event of termination under Sections 5.1 or 5.2 above, all +end user license agreements (excluding distributors and resellers) which +have been validly granted by You or Your distributors under this License +prior to termination shall survive termination. + +\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* +\* \* +\* 6. Disclaimer of Warranty \* +\* ------------------------- \* +\* \* +\* Covered Software is provided under this License on an "as is" \* +\* basis, without warranty of any kind, either expressed, implied, or \* +\* statutory, including, without limitation, warranties that the \* +\* Covered Software is free of defects, merchantable, fit for a \* +\* particular purpose or non-infringing. The entire risk as to the \* +\* quality and performance of the Covered Software is with You. \* +\* Should any Covered Software prove defective in any respect, You \* +\* (not any Contributor) assume the cost of any necessary servicing, \* +\* repair, or correction. This disclaimer of warranty constitutes an \* +\* essential part of this License. No use of any Covered Software is \* +\* authorized under this License except under this disclaimer. \* +\* \* +\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* + +\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* +\* \* +\* 7. Limitation of Liability \* +\* -------------------------- \* +\* \* +\* Under no circumstances and under no legal theory, whether tort \* +\* (including negligence), contract, or otherwise, shall any \* +\* Contributor, or anyone who distributes Covered Software as \* +\* permitted above, be liable to You for any direct, indirect, \* +\* special, incidental, or consequential damages of any character \* +\* including, without limitation, damages for lost profits, loss of \* +\* goodwill, work stoppage, computer failure or malfunction, or any \* +\* and all other commercial damages or losses, even if such party \* +\* shall have been informed of the possibility of such damages. This \* +\* limitation of liability shall not apply to liability for death or \* +\* personal injury resulting from such party's negligence to the \* +\* extent applicable law prohibits such limitation. Some \* +\* jurisdictions do not allow the exclusion or limitation of \* +\* incidental or consequential damages, so this exclusion and \* +\* limitation may not apply to You. \* +\* \* +\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* + +8. Litigation +------------- + +Any litigation relating to this License may be brought only in the +courts of a jurisdiction where the defendant maintains its principal +place of business and such litigation shall be governed by laws of that +jurisdiction, without reference to its conflict-of-law provisions. +Nothing in this Section shall prevent a party's ability to bring +cross-claims or counter-claims. + +9. Miscellaneous +---------------- + +This License represents the complete agreement concerning the subject +matter hereof. If any provision of this License is held to be +unenforceable, such provision shall be reformed only to the extent +necessary to make it enforceable. Any law or regulation which provides +that the language of a contract shall be construed against the drafter +shall not be used to construe this License against a Contributor. + +10. Versions of the License +--------------------------- + +10.1. New Versions + +Mozilla Foundation is the license steward. Except as provided in Section +10.3, no one other than the license steward has the right to modify or +publish new versions of this License. Each version will be given a +distinguishing version number. + +10.2. Effect of New Versions + +You may distribute the Covered Software under the terms of the version +of the License under which You originally received the Covered Software, +or under the terms of any subsequent version published by the license +steward. + +10.3. Modified Versions + +If you create software not governed by this License, and you want to +create a new license for such software, you may create and use a +modified version of this License if you rename the license and remove +any references to the name of the license steward (except to note that +such modified license differs from this License). + +10.4. Distributing Source Code Form that is Incompatible With Secondary +Licenses + +If You choose to distribute Source Code Form that is Incompatible With +Secondary Licenses under the terms of this version of the License, the +notice described in Exhibit B of this License must be attached. + +Exhibit A - Source Code Form License Notice +------------------------------------------- + + This Source Code Form is subject to the terms of the Mozilla Public + License, v. 2.0. If a copy of the MPL was not distributed with this + file, You can obtain one at https://mozilla.org/MPL/2.0/. + +If it is not possible or desirable to put the notice in a particular +file, then You may include the notice in a location (such as a LICENSE +file in a relevant directory) where a recipient would be likely to look +for such a notice. + +You may add additional accurate notices of copyright ownership. + +Exhibit B - "Incompatible With Secondary Licenses" Notice +--------------------------------------------------------- + + This Source Code Form is "Incompatible With Secondary Licenses", as + defined by the Mozilla Public License, v. 2.0. diff --git a/README.md b/README.md index 6babbe0..d6f8ae1 100644 --- a/README.md +++ b/README.md @@ -2,4 +2,63 @@ An Obsidian Vault for Resources for Worlds without Number. -This Vault is currently in progress. +This vault is now in progress of being created. + +> Note: Due to restrictions and allowance by Sine Nomine publishing, we intend this vault to act as a quickstart, and briefly describes much of this vault in the rewritten text of the Free version of WWN. See our [[License]] and [this reddit post](https://www.reddit.com/r/SWN/comments/xk5auc/a_trademark_question/) for more details. +> +> We encourage you to grab at least the [free version of the book](https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition), and support the author by [purchasing the full version](https://www.drivethrurpg.com/product/348791/Worlds-Without-Number?cPath=5875_38601). + + +## Filesystem Conventions + +To maximise the filesystem compatibility, this vault uses the following naming conventions: + +**Kebab Case**: `this-is-a-file.md` + +Kebab casing replaces the `%20` space character, and makes it easier to navigate files in a command line or terminal. + +**WWN Extensions**: `this-is-a-file-wwn.md` + +Many files in this compendium share the same names for abilities and sections as found in other compendiums. As such, we're adding the suffix `-wwn` to each file, and relying on aliases and title metadata to hide the `-wwn`. + +**Absolute Links**: `vault-root/this/is/a/file.md` + +Absolute links work to catch edge cases that the WWN Extensions naming convention would not catch, or where WWN-Extension is not practical. + +### Renaming Files + +It is understood that what ***YOU*** need for your vault is different than what is needed for a sharable vault. As such, here is how to fix the filenames back to "standard" form. + +Please note, if you use folder notes, temporarily disable that plugin until the renaming is done. + +> :Danger: DO NOT RENAME FILES OUTSIDE OF OBSIDIAN. + +1. Install the community plugin [Obsidian Bulk Rename](https://github.com/OlegLustenko/obsidian-bulk-rename). +2. Enable the plugin +3. Inside the plugin settings options, decide if you are going to **Remove the -wwn**, **Remove the -**, or both. + 1. Start with **Remove the -WWN**. + 2. Search by: Folder + 3. Choose which folder you want to do all the renaming of the child notes in. We recommend starting with a small folder like Equipment first to ensure the results look right on your setup. + 4. In the existing field, type `-wwn` + 5. In the replace field, leave empty + 6. Below the list of file, select preview to ensure the renamed files end up looking like `file-name.md`, then select replace. + 7. Let Obsidian Rename the files. Links should update appropriately. +4. Exit settings and ensure the files look good. Repeat as necessary until all desire files no longer have `-wwn` in the name. +5. Now that you have confirmed `-wwn` has been removed, go back into the bulk rename settings and get ready to remove all `-` and replace with a space. + 1. Search by: Folder + 2. Choose which folder you want to do all the renaming of the child notes in. As before, we recommend starting with a small folder like Equipment first to ensure the results look right on your setup. + 3. In the existing field, type `-` + 4. in the replace field, make one space with the spacebar ` `. The field will appear empty. + 5. Below the list of file, select preview to ensure the renamed files end up looking like `file name.md`, then select replace. + 6. Let Obsidian Rename the files. Links should update appropriately. +6. Exit settings and ensure the files look good. Repeat as necessary until all desire files no longer have `-` in the name. +7. You are now done with the rename. + +### Renaming Links + +1. Complete the renaming steps above, if desired. +2. Ensure in your settings the link preferences of choice are set. +3. Rename `wwn` to `wwn2`. Let Obsidian take the time it needs to update all links. +4. When Obsidian is done, rename `wwn2` back to `wwn`. + +All your links in the child notes should now be your link choice. diff --git a/Read Me b/Read Me deleted file mode 100644 index 2615dd1..0000000 --- a/Read Me +++ /dev/null @@ -1 +0,0 @@ -This is a vault for the Obisidian knowledge maagement software based on the Worlds Without Number Tabletop roleplaying game Written by Kevin Crawford