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1.1.1_effects.log
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Effect Documentation:
--------------------
add_dynasty_modifier - Add a modifier to a dynasty
add_dynasty_modifier = name
add_dynasty_modifier = { modifier = name days/weeks/months/years = int }
Supported Scopes: dynasty
--------------------
add_dynasty_perk - Adds dynasty perk. add_dynasty_perk = key
Supported Scopes: dynasty
--------------------
add_dynasty_prestige - adds dynasty prestige
Supported Scopes: dynasty
--------------------
add_dynasty_prestige_level - adds dynasty prestige levels
Supported Scopes: dynasty
--------------------
every_dynasty_member - Iterate through all dynasty members
every_dynasty_member = { limit = { <triggers> } <effects> }
Supported Scopes: dynasty
Supported Targets: character
--------------------
ordered_dynasty_member - Iterate through all dynasty members
ordered_dynasty_member = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: dynasty
Supported Targets: character
--------------------
random_dynasty_member - Iterate through all dynasty members
random_dynasty_member = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: dynasty
Supported Targets: character
--------------------
remove_all_dynasty_modifier_instances - Remove all instances of a modifier from a dynasty
remove_all_dynasty_modifier_instances = name
Supported Scopes: dynasty
--------------------
remove_dynasty_modifier - Remove a modifier from a dynasty
remove_dynasty_modifier = name
Supported Scopes: dynasty
--------------------
add_house_modifier - Add a modifier to a house
add_house_modifier = name
add_house_modifier = { modifier = name days/weeks/months/years = int }
Supported Scopes: dynasty house
--------------------
every_house_member - Iterate through all house members
every_house_member = { limit = { <triggers> } <effects> }
Supported Scopes: dynasty house
Supported Targets: character
--------------------
ordered_house_member - Iterate through all house members
ordered_house_member = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: dynasty house
Supported Targets: character
--------------------
random_house_member - Iterate through all house members
random_house_member = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: dynasty house
Supported Targets: character
--------------------
remove_all_house_modifier_instances - Remove all instances of a modifier from a house
remove_all_house_modifier_instances = name
Supported Scopes: dynasty house
--------------------
remove_house_modifier - Remove a modifier from a house
remove_house_modifier = name
Supported Scopes: dynasty house
--------------------
every_faith - Iterate through all faiths within a religion
every_faith = { limit = { <triggers> } <effects> }
Supported Scopes: religion
Supported Targets: faith
--------------------
ordered_faith - Iterate through all faiths within a religion
ordered_faith = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: religion
Supported Targets: faith
--------------------
random_faith - Iterate through all faiths within a religion
random_faith = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: religion
Supported Targets: faith
--------------------
add_scheme_modifier - adds the specified scheme modifier, add_scheme_modifier = { type = X days = Y } (days are optional, the modifier will expire in Y days if specified)
Supported Scopes: scheme
--------------------
add_scheme_progress - Add progress to the scope scheme. (progress is in 0.0 - 100.0 range)
Supported Scopes: scheme
--------------------
end_scheme - Ends a specific scheme and removes it without any other effect
Supported Scopes: scheme
--------------------
every_scheme_agent - Iterate through all agents in the scheme
every_scheme_agent = { limit = { <triggers> } <effects> }
Supported Scopes: scheme
Supported Targets: character
--------------------
expose_scheme - Exposes the scheme to the defender
Supported Scopes: scheme
--------------------
expose_scheme_agent - Exposes the target character as an agent of the current scheme
Supported Scopes: scheme
Supported Targets: character
--------------------
ordered_scheme_agent - Iterate through all agents in the scheme
ordered_scheme_agent = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: scheme
Supported Targets: character
--------------------
random_scheme_agent - Iterate through all agents in the scheme
random_scheme_agent = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: scheme
Supported Targets: character
--------------------
remove_scheme_modifier - removes the specified scheme modifier
Supported Scopes: scheme
--------------------
scheme_freeze_days - scheme_freeze_days = X freezes the scheme for X days (0 unfreezes the scheme)
Supported Scopes: scheme
--------------------
add_county_modifier - Add a modifier to a county
add_county_modifier = name
add_county_modifier = { modifier = name days/weeks/months/years = int }
Supported Scopes: landed title
--------------------
change_county_control - Changes the county control of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.
Supported Scopes: landed title
--------------------
change_de_jure_drift_progress - Change the progress of de jure drift of a title<drifting_title> = { change_de_jure_drift_progress = { target = <drift_target_title> values = <progress_change_value> } }
Supported Scopes: landed title
--------------------
change_development_level - Changes the development level of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.
Supported Scopes: landed title
--------------------
change_development_progress - Changes the development progress of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.
Supported Scopes: landed title
--------------------
change_development_progress_with_overflow - Changes the development progress of a title. If the title has higher tier than county, the effect will propagate down to all counties below it. Will overflow, so adding +100 to a county with 50 progress left will increase the level by 1 and result in 50 progress towards the next level
Supported Scopes: landed title
--------------------
clear_title_laws - remove all title laws from the scoped title. DOES NOT apply law removal costs and effects.
clear_title_laws = yes
Supported Scopes: landed title
--------------------
clear_title_laws_effects - remove all title laws from the scoped title. DOES apply law removal costs and effects.
clear_title_laws_effects = yes
Supported Scopes: landed title
--------------------
copy_title_history - Copy title history from another title
copy_title_history = source_title
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_claimant - Iterate through all claimants to title. parameters: explicit = yes/no/all - default yes
every_claimant = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
every_connected_county - Iterate through all counties connected to this one. Is based on top liege
any/every/whatever_connectec_county = {
max_naval_distance = 500
allow_one_county_land_gap = yes
every_connected_county = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_county_province - Iterate through all provinces in a county
every_county_province = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: province
--------------------
every_de_jure_county_holder - Iterate through all characters directly holding counties within this dejure title
every_de_jure_county_holder = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
every_de_jure_top_liege - Iterate through all top lieges of the counts within this dejure title
every_de_jure_top_liege = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
every_dejure_vassal_title_holder - Iterate through all the vassal holders of the title
every_dejure_vassal_title_holder = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
every_election_candidate - Iterate through all characters who are valid candidates in an election for a title
every_election_candidate = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
every_elector - Iterate through all characters who are valid electors in an election for a title
every_elector = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
every_in_de_facto_hierarchy - Iterate through the title itself, all de facto vassals, and below. The continue trigger specifies whether to recursively iterate through the vassal's vassal
This is unrelated to the limit; if the limit is met it is added to the list, but its vassals will get checked even if the limit isn't met as long as the 'continue' trigger is
..._de_jure_vassal_and_below = { continue = { conditions } }
every_in_de_facto_hierarchy = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_in_de_jure_hierarchy - Iterate through the title itself, all de jure vassals, and below. The continue trigger specifies whether to recursively iterate through the vassal's vassal
This is unrelated to the limit; if the limit is met it is added to the list, but its vassals will get checked even if the limit isn't met as long as the 'continue' trigger is
..._de_jure_vassal_and_below = { continue = { conditions } }
every_in_de_jure_hierarchy = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_neighboring_county - Iterate through all neighboring counties. Can only be used in county scope
every_neighboring_county = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_this_title_or_de_jure_above - Iterate through this title and all its dejure liege titles
every_this_title_or_de_jure_above = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_heir - Line of succession for the scoped title
every_title_heir = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
every_title_joined_faction - Iterate through all factions joined the scope landed title
every_title_joined_faction = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: faction
--------------------
every_title_to_title_neighboring_and_across_water_barony - Scopes from a title to a neighboring barony (incl. across water, looking trough the de Jure lieges)
every_title_to_title_neighboring_and_across_water_barony = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_and_across_water_county - Scopes from a title to a neighboring county (incl. across water, looking trough the de Jure lieges)
every_title_to_title_neighboring_and_across_water_county = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_and_across_water_duchy - Scopes from a title to a neighboring duchy (incl. across water, looking trough the de Jure lieges)
every_title_to_title_neighboring_and_across_water_duchy = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_and_across_water_empire - Scopes from a title to a neighboring empire (incl. across water, looking trough the de Jure lieges)
every_title_to_title_neighboring_and_across_water_empire = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_and_across_water_kingdom - Scopes from a title to a neighboring kingdom (incl. across water, looking trough the de Jure lieges)
every_title_to_title_neighboring_and_across_water_kingdom = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_barony - Scopes from a title to a neighboring barony (looking trough the de Jure lieges)
every_title_to_title_neighboring_barony = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_county - Scopes from a title to a neighboring county (looking trough the de Jure lieges)
every_title_to_title_neighboring_county = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_duchy - Scopes from a title to a neighboring duchy (looking trough the de Jure lieges)
every_title_to_title_neighboring_duchy = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_empire - Scopes from a title to a neighboring empire (looking trough the de Jure lieges)
every_title_to_title_neighboring_empire = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
every_title_to_title_neighboring_kingdom - Scopes from a title to a neighboring kingdom (looking trough the de Jure lieges)
every_title_to_title_neighboring_kingdom = { limit = { <triggers> } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
lease_out_to - Lease out the scoped title
lease_out_to = scope:a_holy_order
Supported Scopes: landed title
--------------------
ordered_claimant - Iterate through all claimants to title. parameters: explicit = yes/no/all - default yes
ordered_claimant = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
ordered_connected_county - Iterate through all counties connected to this one. Is based on top liege
any/every/whatever_connectec_county = {
max_naval_distance = 500
allow_one_county_land_gap = yes
ordered_connected_county = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_county_province - Iterate through all provinces in a county
ordered_county_province = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: province
--------------------
ordered_de_jure_county_holder - Iterate through all characters directly holding counties within this dejure title
ordered_de_jure_county_holder = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
ordered_de_jure_top_liege - Iterate through all top lieges of the counts within this dejure title
ordered_de_jure_top_liege = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
ordered_dejure_vassal_title_holder - Iterate through all the vassal holders of the title
ordered_dejure_vassal_title_holder = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
ordered_election_candidate - Iterate through all characters who are valid candidates in an election for a title
ordered_election_candidate = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
ordered_elector - Iterate through all characters who are valid electors in an election for a title
ordered_elector = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
ordered_in_de_facto_hierarchy - Iterate through the title itself, all de facto vassals, and below. The continue trigger specifies whether to recursively iterate through the vassal's vassal
This is unrelated to the limit; if the limit is met it is added to the list, but its vassals will get checked even if the limit isn't met as long as the 'continue' trigger is
..._de_jure_vassal_and_below = { continue = { conditions } }
ordered_in_de_facto_hierarchy = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_in_de_jure_hierarchy - Iterate through the title itself, all de jure vassals, and below. The continue trigger specifies whether to recursively iterate through the vassal's vassal
This is unrelated to the limit; if the limit is met it is added to the list, but its vassals will get checked even if the limit isn't met as long as the 'continue' trigger is
..._de_jure_vassal_and_below = { continue = { conditions } }
ordered_in_de_jure_hierarchy = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_neighboring_county - Iterate through all neighboring counties. Can only be used in county scope
ordered_neighboring_county = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_this_title_or_de_jure_above - Iterate through this title and all its dejure liege titles
ordered_this_title_or_de_jure_above = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_heir - Line of succession for the scoped title
ordered_title_heir = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
ordered_title_joined_faction - Iterate through all factions joined the scope landed title
ordered_title_joined_faction = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: faction
--------------------
ordered_title_to_title_neighboring_and_across_water_barony - Scopes from a title to a neighboring barony (incl. across water, looking trough the de Jure lieges)
ordered_title_to_title_neighboring_and_across_water_barony = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_and_across_water_county - Scopes from a title to a neighboring county (incl. across water, looking trough the de Jure lieges)
ordered_title_to_title_neighboring_and_across_water_county = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_and_across_water_duchy - Scopes from a title to a neighboring duchy (incl. across water, looking trough the de Jure lieges)
ordered_title_to_title_neighboring_and_across_water_duchy = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_and_across_water_empire - Scopes from a title to a neighboring empire (incl. across water, looking trough the de Jure lieges)
ordered_title_to_title_neighboring_and_across_water_empire = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_and_across_water_kingdom - Scopes from a title to a neighboring kingdom (incl. across water, looking trough the de Jure lieges)
ordered_title_to_title_neighboring_and_across_water_kingdom = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_barony - Scopes from a title to a neighboring barony (looking trough the de Jure lieges)
ordered_title_to_title_neighboring_barony = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_county - Scopes from a title to a neighboring county (looking trough the de Jure lieges)
ordered_title_to_title_neighboring_county = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_duchy - Scopes from a title to a neighboring duchy (looking trough the de Jure lieges)
ordered_title_to_title_neighboring_duchy = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_empire - Scopes from a title to a neighboring empire (looking trough the de Jure lieges)
ordered_title_to_title_neighboring_empire = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
ordered_title_to_title_neighboring_kingdom - Scopes from a title to a neighboring kingdom (looking trough the de Jure lieges)
ordered_title_to_title_neighboring_kingdom = {
limit = { <triggers> }
order_by = script_value
position = int
min = int
max = script_value
check_range_bounds = no # If you don't want an error logged if the list is smaller than the min/max
<effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_claimant - Iterate through all claimants to title. parameters: explicit = yes/no/all - default yes
random_claimant = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
random_connected_county - Iterate through all counties connected to this one. Is based on top liege
any/every/whatever_connectec_county = {
max_naval_distance = 500
allow_one_county_land_gap = yes
random_connected_county = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_county_province - Iterate through all provinces in a county
random_county_province = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: province
--------------------
random_de_jure_county_holder - Iterate through all characters directly holding counties within this dejure title
random_de_jure_county_holder = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
random_de_jure_top_liege - Iterate through all top lieges of the counts within this dejure title
random_de_jure_top_liege = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
random_dejure_vassal_title_holder - Iterate through all the vassal holders of the title
random_dejure_vassal_title_holder = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
random_election_candidate - Iterate through all characters who are valid candidates in an election for a title
random_election_candidate = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
random_elector - Iterate through all characters who are valid electors in an election for a title
random_elector = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
random_in_de_facto_hierarchy - Iterate through the title itself, all de facto vassals, and below. The continue trigger specifies whether to recursively iterate through the vassal's vassal
This is unrelated to the limit; if the limit is met it is added to the list, but its vassals will get checked even if the limit isn't met as long as the 'continue' trigger is
..._de_jure_vassal_and_below = { continue = { conditions } }
random_in_de_facto_hierarchy = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_in_de_jure_hierarchy - Iterate through the title itself, all de jure vassals, and below. The continue trigger specifies whether to recursively iterate through the vassal's vassal
This is unrelated to the limit; if the limit is met it is added to the list, but its vassals will get checked even if the limit isn't met as long as the 'continue' trigger is
..._de_jure_vassal_and_below = { continue = { conditions } }
random_in_de_jure_hierarchy = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_neighboring_county - Iterate through all neighboring counties. Can only be used in county scope
random_neighboring_county = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_this_title_or_de_jure_above - Iterate through this title and all its dejure liege titles
random_this_title_or_de_jure_above = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_heir - Line of succession for the scoped title
random_title_heir = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: character
--------------------
random_title_joined_faction - Iterate through all factions joined the scope landed title
random_title_joined_faction = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: faction
--------------------
random_title_to_title_neighboring_and_across_water_barony - Scopes from a title to a neighboring barony (incl. across water, looking trough the de Jure lieges)
random_title_to_title_neighboring_and_across_water_barony = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_and_across_water_county - Scopes from a title to a neighboring county (incl. across water, looking trough the de Jure lieges)
random_title_to_title_neighboring_and_across_water_county = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_and_across_water_duchy - Scopes from a title to a neighboring duchy (incl. across water, looking trough the de Jure lieges)
random_title_to_title_neighboring_and_across_water_duchy = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_and_across_water_empire - Scopes from a title to a neighboring empire (incl. across water, looking trough the de Jure lieges)
random_title_to_title_neighboring_and_across_water_empire = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_and_across_water_kingdom - Scopes from a title to a neighboring kingdom (incl. across water, looking trough the de Jure lieges)
random_title_to_title_neighboring_and_across_water_kingdom = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_barony - Scopes from a title to a neighboring barony (looking trough the de Jure lieges)
random_title_to_title_neighboring_barony = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_county - Scopes from a title to a neighboring county (looking trough the de Jure lieges)
random_title_to_title_neighboring_county = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_duchy - Scopes from a title to a neighboring duchy (looking trough the de Jure lieges)
random_title_to_title_neighboring_duchy = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_empire - Scopes from a title to a neighboring empire (looking trough the de Jure lieges)
random_title_to_title_neighboring_empire = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
random_title_to_title_neighboring_kingdom - Scopes from a title to a neighboring kingdom (looking trough the de Jure lieges)
random_title_to_title_neighboring_kingdom = { limit = { <triggers> } (optional) weight = { mtth } <effects> }
Supported Scopes: landed title
Supported Targets: landed title
--------------------
remove_all_county_modifier_instances - Remove all instances of a modifier from a county
remove_all_county_modifier_instances = name
Supported Scopes: landed title
--------------------
remove_county_modifier - Remove a modifier from a county
remove_county_modifier = name
Supported Scopes: landed title
--------------------
reset_title_name - Sets the name and adjective of the scoped title back to being based on its key. Won't cause the prefix to change
reset_title_name = yes
Supported Scopes: landed title
--------------------
reset_title_prefix - Sets the prefix of the scoped title back to being based on its key. Won't cause its adjective or name to change
reset_title_prefix = yes
Supported Scopes: landed title
--------------------
revoke_lease - Revoke the lease of the scoped title
revoke_lease = yes
Supported Scopes: landed title
--------------------
set_always_follows_primary_heir - Sets if the title should always go to the primary heir in partition succession
set_always_follows_primary_heir = yes
Supported Scopes: landed title
--------------------
set_can_be_named_after_dynasty - Sets if the title can be named after it's holder's dynasty. set_can_be_named_after_dynasty_effect = no
Supported Scopes: landed title
--------------------
set_capital_county - Sets the capital county of the title to the target county
set_capital_county = <some county title>
Supported Scopes: landed title
Supported Targets: landed title