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Hi Oleg,
I am testing your work, really nice dialogue system, thank you, really awesome.
Just few suggestions to improve the Localization integration...
1
- Instead to be required to "Set Up Localization Table", why not to add also ( if possible of course ) to select an already created table?
- This suggestion is because, some devs already has prepared the tables for all the texts.
2
- Instead to write the texts for the names and dialogues, why not add 2 Drowdown or List items to select the keys?
- Example:
- Name -> Key selected
- Dialogue -> Key selected
- ( But instead of showing the key, showing the value on the default language )
- Example:
3 Just a personal idea
- If the Localization Tables have global tables like Speakers Table containing only the NPC's name, why not to add a table selection for each field?
- I saw, after set up the table and updating the keys, inside the table is showing SentenceText_ and SentenceName_ on the same table. Yes, is using the key to recognize each text, but maybe, can be more clear and clean to have separated tables?
I know this can be a tedious work, but I think that can be a really improvement and reduce time when setting up the dialogues.
[Q] Is using the old Input system?
Again, thank you so much for this, is really awesome!
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