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Localization improvement suggestion #11

@Andreu35

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@Andreu35

Hi Oleg,
I am testing your work, really nice dialogue system, thank you, really awesome.
Just few suggestions to improve the Localization integration...

1

  • Instead to be required to "Set Up Localization Table", why not to add also ( if possible of course ) to select an already created table?
    • This suggestion is because, some devs already has prepared the tables for all the texts.

2

  • Instead to write the texts for the names and dialogues, why not add 2 Drowdown or List items to select the keys?
    • Example:
      • Name -> Key selected
      • Dialogue -> Key selected
        • ( But instead of showing the key, showing the value on the default language )

3 Just a personal idea

  • If the Localization Tables have global tables like Speakers Table containing only the NPC's name, why not to add a table selection for each field?
    • I saw, after set up the table and updating the keys, inside the table is showing SentenceText_ and SentenceName_ on the same table. Yes, is using the key to recognize each text, but maybe, can be more clear and clean to have separated tables?

I know this can be a tedious work, but I think that can be a really improvement and reduce time when setting up the dialogues.

[Q] Is using the old Input system?

Again, thank you so much for this, is really awesome!

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