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sudoku_noAPI.py
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import pygame
# Initialize pygame
pygame.init()
screen = pygame.display.set_mode((540, 600)) # Create a window of size 540x600
pygame.display.set_caption("Sudoku Solver")
# Example Sudoku grid
grid = [
[5, 3, 0, 0, 7, 0, 0, 0, 0],
[6, 0, 0, 1, 9, 5, 0, 0, 0],
[0, 9, 8, 0, 0, 0, 0, 6, 0],
[8, 0, 0, 0, 6, 0, 0, 0, 3],
[4, 0, 0, 8, 0, 3, 0, 0, 1],
[7, 0, 0, 0, 2, 0, 0, 0, 6],
[0, 6, 0, 0, 0, 0, 2, 8, 0],
[0, 0, 0, 4, 1, 9, 0, 0, 5],
[0, 0, 0, 0, 8, 0, 0, 7, 9]
]
def draw_grid():
for i in range(10):
if i % 3 == 0:
thickness = 4
else:
thickness = 1
pygame.draw.line(screen, (0, 0, 0), (50 * i, 0), (50 * i, 450), thickness)
pygame.draw.line(screen, (0, 0, 0), (0, 50 * i), (450, 50 * i), thickness)
def draw_numbers():
font = pygame.font.SysFont(None, 40)
for i in range(9):
for j in range(9):
if grid[i][j] != 0:
value = font.render(str(grid[i][j]), True, (0, 0, 0))
screen.blit(value, ((j * 50) + 15, (i * 50) + 15))
def find_empty(grid):
for i in range(len(grid)):
for j in range(len(grid[i])):
if grid[i][j] == 0:
return (i, j)
return None
def is_valid(grid, num, pos):
for i in range(len(grid[0])):
if grid[pos[0]][i] == num and pos[1] != i:
return False
for i in range(len(grid)):
if grid[i][pos[1]] == num and pos[0] != i:
return False
box_x = pos[1] // 3
box_y = pos[0] // 3
for i in range(box_y*3, box_y*3 + 3):
for j in range(box_x*3, box_x*3 + 3):
if grid[i][j] == num and (i, j) != pos:
return False
return True
def solve(grid):
find = find_empty(grid)
if not find:
return True
else:
row, col = find
for i in range(1, 10):
if is_valid(grid, i, (row, col)):
grid[row][col] = i
if solve(grid):
return True
grid[row][col] = 0
return False
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((255, 255, 255))
draw_grid()
draw_numbers()
pygame.display.update()
pygame.quit()