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So, this has been bothering me for a while now: I have a lot of difficulty telling which save is which and where I am, so it would be a good idea to have a better way to manage them in more detail, maybe as an optional feature that has to be enabled at the INI just so the game can remain faithful to those who prefer so.
As for the solution: By enabling Improved Save-Load through the INI, instead of the usual Save-Load prompt you get a file selection window similar to that of source ports of Doom, which would show longer save names, mission number and name, and time and date of the save, additionally with the ability to overwrite the save or delete the ones that are not being used.
Haven't considered any alternatives to this, unfortunately.
The text was updated successfully, but these errors were encountered:
Didn't I understand if you refer about a window inside the Cannon Fodder game, or you refer the prompt on linux.
Anyway personally I'm against changing the user experience in game, it can be something to change the contents, expand them and make them more long-lived, but I wouldn't change the graphics inside the game.
If you messed up the savegame files, you could play OF in window mode and you can see in realtime creating savefile by the explorer window in the default User profile folder, not?
So, this has been bothering me for a while now: I have a lot of difficulty telling which save is which and where I am, so it would be a good idea to have a better way to manage them in more detail, maybe as an optional feature that has to be enabled at the INI just so the game can remain faithful to those who prefer so.
As for the solution: By enabling Improved Save-Load through the INI, instead of the usual Save-Load prompt you get a file selection window similar to that of source ports of Doom, which would show longer save names, mission number and name, and time and date of the save, additionally with the ability to overwrite the save or delete the ones that are not being used.
Haven't considered any alternatives to this, unfortunately.
The text was updated successfully, but these errors were encountered: