OpenNullanoid is changing forever. #1
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Kabir404
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21'st September, 2023
Here us refers to OpenNullanoid while any first person sentences refers to Kabir A. K. Zaman
Hello Everyone
After quite a stressful night I'm going to be announcing that OpenNullanoid is going to pretty much change forever.
As life isn't as easy as we hoped to be as children and therefore can't have the all the nice things that we wished to.
In order to create an proper community of contributors and developers we must either have the financial support or the community reach and support, both of which we do not have unfortunately.
Let's address the elephant in the room first: OpenNullanoid isn't going anywhere and I hope these changes would mean that it would become a sustainable development group in the long run.
Therefore, OpenNullanoid has to change as a part of my realization of many things in life. As I'm going to be real, I'm putting myself first instead of the people now because If I can't support myself, how am I supposed to support the community then?
Remember, Canonical was able to successfully able to ship great FOSS software because the CEO of Canonical himself was someone who was financial capable of building an FOSS empire from financial investments.
While as for KDE, they had the community support from the beginning because at the time the goals for KDE were new and noble and was able to spread well to the newly brewing Linux Community.
So changes has to be made. Otherwise, OpenNullanoid and even myself would collapse into obscurity.
The changes
Here are the list of positive and negative and potentially even controversial changes which would take place on OpenNullanoid. Please read them properly and if there's any miscommunication or misunderstanding then please let me know.
Game Projects
This section applies to to the game projects itself. Meaning the source tree and the specific assets for the project as well as release binaries(.EXE, .APK, .ELF etc.) for the project.
I'm taking an similar approach to Epic Games in terms of publicity of source files and underlying projects.
Game Frameworks and Tools
This section applies to the tools and frameworks that are used to develop the Game Projects.
Community
This section applies to the community around the OpenNullanoid and as well as the things about the game projects we would share. rektifiedfire-docs-core is an prime example where we would share information about the game project codenamed rektifiedfire itself to the community.
The state of the current projects
We currently have 2 active projects underway: RektifiedFire(Depth Walker: Veangence) and "Cube"(The Cube Project). And we would keep these projects alive but some things have to go by the change.
The changes for RektifiedFire
and as for The Cube Project, It source tree has not been published yet but It would also contain similar changes to RektifiedFire.
The Future
I'm sincerely sorry for the controversial changes, as to make the foundation of the OpenNullanoid stronger, we had nothing else left to do. It's hard to get volunteers or investors to help us work on the projects.
But as I have the vision to create great quality games without going into greedy malpractices for income and development, the games would not contain DRM(Digital Rights Management) and would ask the community for fair use of adverts in mobile games.
And if we get enough funding then we might be able to create high quality FOSS games for everyone to enjoy, just like how I imagined in the beginning.
I - Kabir A. K. Zaman would work full time as a Lead Director and Developer of OpenNullanoid and we're still open to contributions.
There is also a possibility that in the future we may create an backing organization(OpenNullanoid Technologies KX) to accelerate the development of new gaming technologies and ideas.
Sincerly,
Kabir Akeemuzzaman
Founder, Lead Director, Developer, Writer
OpenNullanoid
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