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mainwindow_tab_sounds.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
//------------------------------------------------------------------------------------------------------------------------>>
// FORM CONTROLS - SOUND TAB
//------------------------------------------------------------------------------------------------------------------------>>
void MainWindow::SetupControls_SoundTab(void)
{
// Array of squeak controls
chkSqueakEnabled[0] = ui->chkEnableSqueak1;
chkSqueakEnabled[1] = ui->chkEnableSqueak2;
chkSqueakEnabled[2] = ui->chkEnableSqueak3;
chkSqueakEnabled[3] = ui->chkEnableSqueak4;
chkSqueakEnabled[4] = ui->chkEnableSqueak5;
chkSqueakEnabled[5] = ui->chkEnableSqueak6;
squeakMinInterval[0] = ui->spinSqueak1Min;
squeakMinInterval[1] = ui->spinSqueak2Min;
squeakMinInterval[2] = ui->spinSqueak3Min;
squeakMinInterval[3] = ui->spinSqueak4Min;
squeakMinInterval[4] = ui->spinSqueak5Min;
squeakMinInterval[5] = ui->spinSqueak6Min;
squeakMaxInterval[0] = ui->spinSqueak1Max;
squeakMaxInterval[1] = ui->spinSqueak2Max;
squeakMaxInterval[2] = ui->spinSqueak3Max;
squeakMaxInterval[3] = ui->spinSqueak4Max;
squeakMaxInterval[4] = ui->spinSqueak5Max;
squeakMaxInterval[5] = ui->spinSqueak6Max;
// Connect Signals and Slots
// If we disable one of the squeaks, we also disable the min/max settings for that squeak
connect(ui->chkEnableSqueak1, SIGNAL(clicked(bool)), this, SLOT(ShowHideSqueak1Settings(bool)));
connect(ui->chkEnableSqueak2, SIGNAL(clicked(bool)), this, SLOT(ShowHideSqueak2Settings(bool)));
connect(ui->chkEnableSqueak3, SIGNAL(clicked(bool)), this, SLOT(ShowHideSqueak3Settings(bool)));
connect(ui->chkEnableSqueak4, SIGNAL(clicked(bool)), this, SLOT(ShowHideSqueak4Settings(bool)));
connect(ui->chkEnableSqueak5, SIGNAL(clicked(bool)), this, SLOT(ShowHideSqueak5Settings(bool)));
connect(ui->chkEnableSqueak6, SIGNAL(clicked(bool)), this, SLOT(ShowHideSqueak6Settings(bool)));
// Also, if we disable all three squeaks, no need to show the min-squeak speed or any other generic squeak settings
connect(ui->chkEnableSqueak1, SIGNAL(clicked()), this, SLOT(ShowHideOtherSqueakSettings()));
connect(ui->chkEnableSqueak2, SIGNAL(clicked()), this, SLOT(ShowHideOtherSqueakSettings()));
connect(ui->chkEnableSqueak3, SIGNAL(clicked()), this, SLOT(ShowHideOtherSqueakSettings()));
connect(ui->chkEnableSqueak4, SIGNAL(clicked()), this, SLOT(ShowHideOtherSqueakSettings()));
connect(ui->chkEnableSqueak5, SIGNAL(clicked()), this, SLOT(ShowHideOtherSqueakSettings()));
connect(ui->chkEnableSqueak6, SIGNAL(clicked()), this, SLOT(ShowHideOtherSqueakSettings()));
// Apply css to the volume sliders
QFile file(":/css/volumeslider.qss");
if(file.open(QIODevice::ReadOnly | QIODevice::Text))
{
ui->sliderEngineVolume->setStyleSheet(file.readAll());
file.seek(0); // Return to beginning of file
ui->sliderOverlayVolume->setStyleSheet(file.readAll());
file.seek(0); // Return to beginning of file
ui->sliderEffectsVolume->setStyleSheet(file.readAll());
file.close();
}
// Signals and slots for volume sliders
connect(ui->sliderEngineVolume, SIGNAL(valueChanged(int)), this, SLOT(UpdateEngineVolumeLabel(int)));
connect(ui->sliderOverlayVolume, SIGNAL(valueChanged(int)), this, SLOT(UpdateOverlayVolumeLabel(int)));
connect(ui->sliderEffectsVolume, SIGNAL(valueChanged(int)), this, SLOT(UpdateEffectsVolumeLabel(int)));
}
void MainWindow::UpdateEngineVolumeLabel(int v)
{
ui->lblEngineVolume->setText(QString("%1%").arg(v));
}
void MainWindow::UpdateOverlayVolumeLabel(int v)
{
ui->lblOverlayVolume->setText(QString("%1%").arg(v));
}
void MainWindow::UpdateEffectsVolumeLabel(int v)
{
ui->lblEffectsVolume->setText(QString("%1%").arg(v));
}
void MainWindow::ShowHideSqueak1Settings(bool isChecked)
{
if (isChecked)
{
ui->spinSqueak1Min->setEnabled(true);
ui->spinSqueak1Max->setEnabled(true);
}
else
{
ui->spinSqueak1Min->setEnabled(false);
ui->spinSqueak1Max->setEnabled(false);
}
}
void MainWindow::ShowHideSqueak2Settings(bool isChecked)
{
if (isChecked)
{
ui->spinSqueak2Min->setEnabled(true);
ui->spinSqueak2Max->setEnabled(true);
}
else
{
ui->spinSqueak2Min->setEnabled(false);
ui->spinSqueak2Max->setEnabled(false);
}
}
void MainWindow::ShowHideSqueak3Settings(bool isChecked)
{
if (isChecked)
{
ui->spinSqueak3Min->setEnabled(true);
ui->spinSqueak3Max->setEnabled(true);
}
else
{
ui->spinSqueak3Min->setEnabled(false);
ui->spinSqueak3Max->setEnabled(false);
}
}
void MainWindow::ShowHideSqueak4Settings(bool isChecked)
{
if (isChecked)
{
ui->spinSqueak4Min->setEnabled(true);
ui->spinSqueak4Max->setEnabled(true);
}
else
{
ui->spinSqueak4Min->setEnabled(false);
ui->spinSqueak4Max->setEnabled(false);
}
}
void MainWindow::ShowHideSqueak5Settings(bool isChecked)
{
if (isChecked)
{
ui->spinSqueak5Min->setEnabled(true);
ui->spinSqueak5Max->setEnabled(true);
}
else
{
ui->spinSqueak5Min->setEnabled(false);
ui->spinSqueak5Max->setEnabled(false);
}
}
void MainWindow::ShowHideSqueak6Settings(bool isChecked)
{
if (isChecked)
{
ui->spinSqueak6Min->setEnabled(true);
ui->spinSqueak6Max->setEnabled(true);
}
else
{
ui->spinSqueak6Min->setEnabled(false);
ui->spinSqueak6Max->setEnabled(false);
}
}
void MainWindow::ShowHideOtherSqueakSettings(void)
{
// If any squeak is enabled, enable general squeak settings
if (ui->chkEnableSqueak1->isChecked() ||
ui->chkEnableSqueak2->isChecked() ||
ui->chkEnableSqueak3->isChecked() ||
ui->chkEnableSqueak4->isChecked() ||
ui->chkEnableSqueak5->isChecked() ||
ui->chkEnableSqueak6->isChecked() )
{
ui->lblMinSqueakSpeed1->setEnabled(true);
ui->lblMinSqueakSpeed2->setEnabled(true);
ui->spinMinSqueakSpeed->setEnabled(true);
ui->spinMinSqueakSpeed->setValue(DeviceData.MinSqueakSpeedPct);
}
else
{
// If all squeaks are disabled, disable general squeak settings
ui->lblMinSqueakSpeed1->setEnabled(false);
ui->lblMinSqueakSpeed2->setEnabled(false);
ui->spinMinSqueakSpeed->setValue(DeviceData.MinSqueakSpeedPct);
ui->spinMinSqueakSpeed->setEnabled(false);
}
}