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fix: improve game skill converse #310

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Merged
merged 6 commits into from
Dec 19, 2024
Merged

fix: improve game skill converse #310

merged 6 commits into from
Dec 19, 2024

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JarbasAl
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@JarbasAl JarbasAl commented Dec 19, 2024

async converse

fix pause/playing state check

ensure skills are active

Summary by CodeRabbit

  • New Features

    • Enhanced playback control methods to ensure proper activation before actions.
    • Introduced dynamic timeout parameters for intent calculation and skill triggering.
    • Added asynchronous command handling for improved responsiveness in game interactions.
  • Bug Fixes

    • Improved error handling and logging for autosave failures and message processing errors.
  • Refactor

    • Restructured the converse method for better game state management and utterance processing.
    • Removed the abstract method on_game_command from the ConversationalGameSkill class.

accept both munged and unmunged intent names

intentlayers use the munged name preffixed with skill_id: and was failing to enable/disable intents
accept both munged and unmunged intent names

intentlayers use the munged name preffixed with skill_id: and was failing to enable/disable intents
async converse

fix pause/playing state check

ensure skills are active
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coderabbitai bot commented Dec 19, 2024

Walkthrough

The pull request introduces modifications to two skill-related classes in the OVOS Workshop: OVOSCommonPlaybackSkill and OVOSGameSkill. The changes focus on enhancing playback control and game interaction methods. In the OVOSCommonPlaybackSkill, the modifications ensure skill activation before playback actions. The OVOSGameSkill updates include adding a timeout parameter to intent calculation, introducing an asynchronous command handler, and improving error handling and state management during game interactions.

Changes

File Changes
ovos_workshop/skills/common_play.py - Added activate() call in playback methods
- Reordered _playing and _paused state management in play method
ovos_workshop/skills/game_skill.py - Added timeout parameter to calc_intent and skill_will_trigger
- Introduced _async_cmd method for handling game commands
- Modified converse method with improved error handling
- Updated stop method to include autosave

Sequence Diagram

sequenceDiagram
    participant Skill
    participant PlaybackHandler
    participant SystemState

    Skill->>SystemState: activate()
    Skill->>PlaybackHandler: handle_play/resume/pause
    PlaybackHandler-->>Skill: Process playback action
    Skill->>SystemState: Update playback state
Loading

Possibly related PRs

  • feat: game skill #306: Changes in the OVOSGameSkill class extend the OVOSCommonPlaybackSkill, related to playback control methods

Suggested labels

feature, fix

Suggested reviewers

  • goldyfruit

Poem

🐰 A rabbit's tale of code so bright,
Playback and games now take flight!
Activate, handle, and save with grace,
Our skills now dance at a smoother pace.
Hop, hop, hooray for workshop's might! 🎮


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@JarbasAl JarbasAl changed the title implement autosave setting fix: improve game skill converse Dec 19, 2024
@github-actions github-actions bot added the fix label Dec 19, 2024
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codecov bot commented Dec 19, 2024

Codecov Report

Attention: Patch coverage is 0% with 28 lines in your changes missing coverage. Please review.

Project coverage is 49.73%. Comparing base (7c02206) to head (27084a5).
Report is 177 commits behind head on dev.

Files with missing lines Patch % Lines
ovos_workshop/skills/game_skill.py 0.00% 24 Missing ⚠️
ovos_workshop/skills/common_play.py 0.00% 4 Missing ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##              dev     #310      +/-   ##
==========================================
- Coverage   53.41%   49.73%   -3.68%     
==========================================
  Files          37       37              
  Lines        4362     4355       -7     
==========================================
- Hits         2330     2166     -164     
- Misses       2032     2189     +157     

☔ View full report in Codecov by Sentry.
📢 Have feedback on the report? Share it here.

@github-actions github-actions bot added fix and removed fix labels Dec 19, 2024
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Actionable comments posted: 0

🧹 Nitpick comments (3)
ovos_workshop/skills/game_skill.py (3)

127-134: Parameterizing 'calc_intent' with a timeout is a welcome addition.
This new timeout argument provides more flexibility when waiting for the intent service response. As a good-to-have enhancement, you might log or handle scenarios where the wait times out (i.e., no response arrived).


223-228: Asynchronous command handling looks clean.
Defining '_async_cmd' to process game commands separately can improve responsiveness. As a future enhancement, consider adding exception handling to capture errors from 'on_game_command' for more robust debugging/fault tolerance.


257-257: Specific handling of KeyError/IndexError is good practice.
However, consider providing more context in the log message to help with debugging, e.g., which key or index was missing. This can simplify root cause analysis.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 310f773 and 27084a5.

📒 Files selected for processing (2)
  • ovos_workshop/skills/common_play.py (2 hunks)
  • ovos_workshop/skills/game_skill.py (4 hunks)
🔇 Additional comments (5)
ovos_workshop/skills/game_skill.py (3)

Line range hint 195-207: Consistent use of timeout in 'skill_will_trigger'.
Integrating a configurable timeout here ensures uniform behavior with the updated 'calc_intent' method. The default of 0.8 seconds may be optimal for most use cases, but keep in mind potential implications for user responsiveness in slower environments.


229-254: Streamlined 'converse' flow aids reusability and clarity.
• The additional check with 'skill_will_trigger' ensures this method only intercepts utterances that won't be handled by an explicit intent.
• Using 'bus.once(..., _async_cmd)' offloads game command processing and promotes responsiveness.
• The autosave call before handling the command is well-placed. Just be mindful of any blocking I/O that could stall user interactions.


260-260: Robust fallback for unexpected exceptions.
Logging the stack trace is essential. The approach is sound; no further improvements are needed here.

ovos_workshop/skills/common_play.py (2)

395-397: Ensuring skill activation before playback is a solid improvement.
Calling 'self.activate()' before modifying '_playing' or '_paused' states helps maintain a consistent skill lifecycle. This prevents edge cases where playback actions might be invoked on an inactive skill.


421-421: Resuming playback with skill activation.
Similar to the play handler, explicitly activating the skill before resuming ensures a coherent lifecycle. This small addition reduces the risk of resuming a skill that’s not fully ready.

@JarbasAl JarbasAl merged commit f6a6357 into dev Dec 19, 2024
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@coderabbitai coderabbitai bot mentioned this pull request Jan 9, 2025
@coderabbitai coderabbitai bot mentioned this pull request Jul 8, 2025
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