diff --git a/resources/characters/characters.yaml b/resources/characters/characters.yaml
index b6f0e5f2..fe67a41f 100644
--- a/resources/characters/characters.yaml
+++ b/resources/characters/characters.yaml
@@ -275,19 +275,18 @@
color: Black
outerwear:
type: Coat
- style:
- sleeve: Long
- length: Knee
- neckline: DeepV
- closing:
- type: SingleBreasted
- buttons:
- button:
- size: Medium
- color: Silver
- count: 5
- color: White
- belt: null
+ sleeve: Long
+ length: Knee
+ neckline: DeepV
+ closing:
+ type: SingleBreasted
+ buttons:
+ button:
+ size: Medium
+ color: Silver
+ count: 5
+ color: White
+ belt: null
head:
ears:
type: None
diff --git a/resources/templates/appearance_edit.html.tera b/resources/templates/appearance_edit.html.tera
index 999fe32a..4d4f35f3 100644
--- a/resources/templates/appearance_edit.html.tera
+++ b/resources/templates/appearance_edit.html.tera
@@ -575,94 +575,89 @@
{% elif appearance.body.clothing.outerwear.type == "Coat" %}
- Style
+ Sleeve: {{ macros::add_select(name="appearance.body.clothing.outerwear.sleeve", options=[ "Long","None","Short" ], selected=appearance.body.clothing.outerwear.sleeve, update=true) }}
+
+
+ Length: {{ macros::add_select(name="appearance.body.clothing.outerwear.length", options=[ "Hip","Knee","Ankle" ], selected=appearance.body.clothing.outerwear.length, update=true) }}
+
+
+ Neckline: {{ macros::add_select(name="appearance.body.clothing.outerwear.neckline", options=[ "Boat","Crew","DeepV","None","Scoop","V","VeryDeepV" ], selected=appearance.body.clothing.outerwear.neckline, update=true) }}
+
+
+ Closing: {{ macros::add_select(name="appearance.body.clothing.outerwear.closing.type", options=[ "None","SingleBreasted","DoubleBreasted","Zipper" ], selected=appearance.body.clothing.outerwear.closing.type, update=true) }}
- -
- Sleeve: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.sleeve", options=[ "Long","None","Short" ], selected=appearance.body.clothing.outerwear.style.sleeve, update=true) }}
-
- -
- Length: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.length", options=[ "Hip","Knee","Ankle" ], selected=appearance.body.clothing.outerwear.style.length, update=true) }}
-
- -
- Neckline: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.neckline", options=[ "Boat","Crew","DeepV","None","Scoop","V","VeryDeepV" ], selected=appearance.body.clothing.outerwear.style.neckline, update=true) }}
-
- -
- Closing: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.closing.type", options=[ "None","SingleBreasted","DoubleBreasted","Zipper" ], selected=appearance.body.clothing.outerwear.style.closing.type, update=true) }}
-
- {% if appearance.body.clothing.outerwear.style.closing.type == "None" %}
- {% elif appearance.body.clothing.outerwear.style.closing.type == "SingleBreasted" %}
+ {% if appearance.body.clothing.outerwear.closing.type == "None" %}
+ {% elif appearance.body.clothing.outerwear.closing.type == "SingleBreasted" %}
+ -
+ Buttons
+
-
- Buttons
+ Button
-
- Button
-
- -
- Size: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.closing.buttons.button.size", options=[ "Small","Medium","Large" ], selected=appearance.body.clothing.outerwear.style.closing.buttons.button.size, update=true) }}
-
- -
- Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.closing.buttons.button.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.style.closing.buttons.button.color, update=true) }}
-
-
+ Size: {{ macros::add_select(name="appearance.body.clothing.outerwear.closing.buttons.button.size", options=[ "Small","Medium","Large" ], selected=appearance.body.clothing.outerwear.closing.buttons.button.size, update=true) }}
+
+ -
+ Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.closing.buttons.button.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.closing.buttons.button.color, update=true) }}
- - Count:
- {% elif appearance.body.clothing.outerwear.style.closing.type == "DoubleBreasted" %}
+ - Count:
+
+
+ {% elif appearance.body.clothing.outerwear.closing.type == "DoubleBreasted" %}
+ -
+ Buttons
+
-
- Buttons
+ Button
-
- Button
-
- -
- Size: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.closing.buttons.button.size", options=[ "Small","Medium","Large" ], selected=appearance.body.clothing.outerwear.style.closing.buttons.button.size, update=true) }}
-
- -
- Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.closing.buttons.button.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.style.closing.buttons.button.color, update=true) }}
-
-
+ Size: {{ macros::add_select(name="appearance.body.clothing.outerwear.closing.buttons.button.size", options=[ "Small","Medium","Large" ], selected=appearance.body.clothing.outerwear.closing.buttons.button.size, update=true) }}
+
+ -
+ Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.closing.buttons.button.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.closing.buttons.button.color, update=true) }}
- - Count:
- {% elif appearance.body.clothing.outerwear.style.closing.type == "Zipper" %}
- -
- Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.closing.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.style.closing.color, update=true) }}
-
- {% endif %}
-
-
- -
- Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.style.color, update=true) }}
-
- -
- {% if appearance.body.clothing.outerwear.style.belt %}
- Belt Availability: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.belt.availability", options=[ "true","false" ], selected="true", update=true) }}
-
+ - Count:
+
+
+ {% elif appearance.body.clothing.outerwear.closing.type == "Zipper" %}
+ -
+ Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.closing.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.closing.color, update=true) }}
+
+ {% endif %}
+
+
+
+ Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.color, update=true) }}
+
+
+ {% if appearance.body.clothing.outerwear.belt %}
+ Belt Availability: {{ macros::add_select(name="appearance.body.clothing.outerwear.belt.availability", options=[ "true","false" ], selected="true", update=true) }}
+
+
+ Belt
+
-
- Belt
+ Buckle
-
- Buckle
-
- -
- Style: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.belt.buckle.style", options=[ "Box","Circle","Frame","Plate" ], selected=appearance.body.clothing.outerwear.style.belt.buckle.style, update=true) }}
-
- -
- Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.belt.buckle.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.style.belt.buckle.color, update=true) }}
-
-
+ Style: {{ macros::add_select(name="appearance.body.clothing.outerwear.belt.buckle.style", options=[ "Box","Circle","Frame","Plate" ], selected=appearance.body.clothing.outerwear.belt.buckle.style, update=true) }}
-
- Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.belt.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.style.belt.color, update=true) }}
+ Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.belt.buckle.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.belt.buckle.color, update=true) }}
- {% else %}
- Belt Availability: {{ macros::add_select(name="appearance.body.clothing.outerwear.style.belt.availability", options=[ "true","false" ], selected="false", update=true) }}
- {% endif %}
+
+ -
+ Color: {{ macros::add_select(name="appearance.body.clothing.outerwear.belt.color", options=[ "Aqua","Black","Blue","Fuchsia","Gray","Green","Lime","Maroon","Navy","Olive","Orange","Purple","Red","SaddleBrown","Silver","Teal","White","Yellow" ], selected=appearance.body.clothing.outerwear.belt.color, update=true) }}
+ {% else %}
+ Belt Availability: {{ macros::add_select(name="appearance.body.clothing.outerwear.belt.availability", options=[ "true","false" ], selected="false", update=true) }}
+ {% endif %}
{% endif %}
diff --git a/rpg_tools_core/src/model/equipment/appearance/outerwear/mod.rs b/rpg_tools_core/src/model/equipment/appearance/outerwear/mod.rs
index 6beaf116..ed5d4eeb 100644
--- a/rpg_tools_core/src/model/equipment/appearance/outerwear/mod.rs
+++ b/rpg_tools_core/src/model/equipment/appearance/outerwear/mod.rs
@@ -14,9 +14,7 @@ pub enum Outerwear {
#[default]
None,
Cloak(Cloak),
- Coat {
- style: Coat,
- },
+ Coat(Coat),
}
/// How long is the [`outerwear`](Outerwear)?
diff --git a/rpg_tools_rendering/examples/coats_length.rs b/rpg_tools_rendering/examples/coats_length.rs
index bf0e1e3a..51b404ff 100644
--- a/rpg_tools_rendering/examples/coats_length.rs
+++ b/rpg_tools_rendering/examples/coats_length.rs
@@ -68,7 +68,7 @@ fn create_appearance(height: Length, coat: &Coat, shape: &BodyShape) -> Appearan
footwear: Default::default(),
pants: Default::default(),
shirt: Default::default(),
- outerwear: Outerwear::Coat { style: *coat },
+ outerwear: Outerwear::Coat(*coat),
},
},
Default::default(),
diff --git a/rpg_tools_rendering/examples/coats_style.rs b/rpg_tools_rendering/examples/coats_style.rs
index c7e780f0..f60a602b 100644
--- a/rpg_tools_rendering/examples/coats_style.rs
+++ b/rpg_tools_rendering/examples/coats_style.rs
@@ -48,6 +48,14 @@ fn main() {
}
fn create_appearance(height: Length, neckline: &Neckline, closing: &ClosingOption) -> Appearance {
+ let coat = Coat {
+ sleeve: Default::default(),
+ length: Default::default(),
+ neckline: *neckline,
+ closing: *closing,
+ color: Color::Blue,
+ belt: None,
+ };
Appearance::humanoid(
Body {
shape: Default::default(),
@@ -57,16 +65,7 @@ fn create_appearance(height: Length, neckline: &Neckline, closing: &ClosingOptio
footwear: Default::default(),
pants: Default::default(),
shirt: Default::default(),
- outerwear: Outerwear::Coat {
- style: Coat {
- sleeve: Default::default(),
- length: Default::default(),
- neckline: *neckline,
- closing: *closing,
- color: Color::Blue,
- belt: None,
- },
- },
+ outerwear: Outerwear::Coat(coat),
},
},
Default::default(),
diff --git a/rpg_tools_rendering/src/rendering/equipment/outerwear/mod.rs b/rpg_tools_rendering/src/rendering/equipment/outerwear/mod.rs
index 56f25ad7..74ac2ef8 100644
--- a/rpg_tools_rendering/src/rendering/equipment/outerwear/mod.rs
+++ b/rpg_tools_rendering/src/rendering/equipment/outerwear/mod.rs
@@ -18,8 +18,8 @@ pub fn render_outerwear_before_body(
outerwear: &Outerwear,
from_front: bool,
) {
- if let Outerwear::Coat { style } = outerwear {
- render_coat(renderer, config, aabb, body, style, from_front);
+ if let Outerwear::Coat(coat) = outerwear {
+ render_coat(renderer, config, aabb, body, coat, from_front);
}
}