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chore: fix sample graphicline
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samples/graphic/Sample_GraphicLine.ts

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import { createExampleScene, createSceneParam } from "@samples/utils/ExampleScene";
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import { Object3D, Scene3D, Engine3D, GlobalIlluminationComponent, Object3DUtil, GTAOPost, PostProcessingComponent, TAAPost, Vector3, Color, AnimationCurve, Keyframe } from "@orillusion/core";
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import { Scene3D, Engine3D, Vector3, Color, AnimationCurve, Keyframe, View3D } from "@orillusion/core";
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import { GUIUtil } from "@samples/utils/GUIUtil";
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import { GUIHelp } from "@orillusion/debug/GUIHelp";
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class Sample_GraphicLine {
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scene: Scene3D;
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view: import("c:/work/git/orillusion-nian/src/index").View3D;
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view: View3D;
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async run() {
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Engine3D.setting.material.materialChannelDebug = true;

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