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config.cpp
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class CfgPatches
{
class SIXHitmarker
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data"
};
};
};
class CfgMods
{
class SIXHitmarker
{
dir="SIXHitmarker";
hideName=1;
hidePicture=1;
name="SIXHitmarker";
credits="";
authorID="0";
version="1.0";
extra=0;
type="mod";
dependencies[]=
{
"Game",
"World",
"Mission"
};
class defs
{
class gameScriptModule
{
value="";
files[]=
{
"SIXHitmarkers/scripts/3_Game"
};
};
class worldScriptModule
{
value="";
files[]=
{
"SIXHitmarkers/scripts/4_World"
};
};
class missionScriptModule
{
value="";
files[]=
{
"SIXHitmarkers/scripts/5_Mission"
};
};
};
};
};
class CfgSoundShaders
{
class Hitmarker_SoundShader
{
samples[]=
{
{
"\SIXHitmarkers\Data\Sounds\Hitmarker",
1
}
};
volume=1;
range=100;
};
class Hitmarker_Crit_SoundShader
{
samples[]=
{
{
"\SIXHitmarkers\Data\Sounds\HitMarkerCrit",
1
}
};
volume=1;
range=100;
};
};
class CfgSoundSets
{
class Hitmarker_SoundSet_Zone_Head
{
soundShaders[]=
{
"Hitmarker_Crit_SoundShader"
};
sound3DProcessingType="character3DProcessingType";
volumeCurve="characterAttenuationCurve";
spatial=1;
doppler=0;
loop=0;
};
class Hitmarker_SoundSet_Zone_All
{
soundShaders[]=
{
"Hitmarker_SoundShader"
};
sound3DProcessingType="character3DProcessingType";
volumeCurve="characterAttenuationCurve";
spatial=1;
doppler=0;
loop=0;
};
};