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Problem with the black hole shader and calling the skybox to be textured. Right now I believe its a problem with the line skyData = UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, -outvector); and that unity_SpecCube0 is a low resolution version of the true skybox.
Changes to settings in Window>rendering>lighting settings does cause visible changes, but no true solution has been found yet.
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