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snakeGame.js
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var snakeHead,snakeBody,food,gift,gameScore,gameStart,isGameOver,powerupTimer;
var snakeHeadPos,keyPress,prevKeyPress,path,localGameScore,life,heart,gameSpeed;
var moveSnakeFun=[moveLeft,moveUp,moveRight,moveDown];
var turnSnakeFun=[TurnLeft,TurnUp,TurnRight,TurnDown];
var giftFunctions = [addExtraLife,slowSpeed,surviveSelfBite];
var hasLife,lifeId,giftLine;
var gameWidth = 801, gameHeight=501;
var totalScore, loaderWidth, loaderTimer;
function fixTopLeft(){
let Top = parseInt((Math.random()*10000) % parseInt(gameHeight/10)) *10;
let Left = parseInt((Math.random()*10000) % parseInt(gameWidth/10)) *10;
if(Top < 30) Top += 30;
return [Top, Left];
}
function placeFood(){
[foodTop, foodLeft] = fixTopLeft();
food.style.top = foodTop + 'px';
food.style.left = foodLeft + 'px';
}
function placeGift(){
gift.hidden = false;
[giftTop, giftLeft] = fixTopLeft();
gift.style.top = giftTop + 'px';
gift.style.left = giftLeft + 'px';
}
function hideGift(){
gift.style.left = "0";
gift.style.top = "0";
gift.hidden = true;
}
function resetData(){
totalScore = 0;
localGameScore = 0;
gameScore.innerText = '0';
gameSpeed = 100;
document.getElementById('start-game').disabled = false;
document.getElementById('pause-game').disabled = true;
document.getElementById('pause-game').innerText = 'Pause Game';
life.innerHTML = ` <li><div class="heart"></div></li>
<li><div class="heart"></div></li>
<li><div class="heart"></div></li>`;
}
function createGame(){
food = document.getElementById('food');
gift = document.getElementById('gift');
gameScore = document.getElementById('game-score');
isGameOver = document.getElementById('game-over');
snakeHead = document.getElementById('snake-head');
snakeBody = document.getElementById('snake-body');
powerupTimer = document.getElementById('powerup-timer');
life = document.getElementById('life');
heart = document.getElementsByClassName('heart');
giftLine = document.getElementsByClassName('gift-line');
resetData();
createSnake();
}
function createSnake(){
keyPress = 37;
prevKeyPress = 39;
snakeHeadPos = {top: 200, left: 400};
hasLife = [false, false, false];
path = ["410px 200px","420px 200px"];
snakeHead.style.top = snakeHeadPos.top + 'px';
snakeHead.style.left = snakeHeadPos.left + 'px';
snakeBody.style.boxShadow = path.join(',');
placeFood();
isGameOver.style.visibility = "hidden";
TurnLeft();
powerupTimer.hidden = true;
hideGift();
totalScore += localGameScore;
}
function addBody(){
gameScore.innerText = ++localGameScore;
let prevPos1 = path[path.length-1].split(' ').map(x=>parseInt(x));
let prevPos2 = path[path.length-2].split(' ').map(x=>parseInt(x));
let newSnakeBody = ``;
let direction = 'L';
if(prevPos1[0] == prevPos2[0]){
direction = (prevPos1[1] > prevPos2[1])? 'U' : 'D';
}
else if(prevPos1[1] == prevPos2[1]){
direction = (prevPos1[0] > prevPos2[0])? 'L' : 'R';
}
switch(direction){
case 'L': newSnakeBody = `${prevPos1[0]+10}px ${prevPos1[1]}px`;break;
case 'R': newSnakeBody = `${prevPos1[0]-10}px ${prevPos1[1]}px`;break;
case 'U': newSnakeBody = `${prevPos1[0]}px ${prevPos1[1]+10}px`;break;
case 'D': newSnakeBody = `${prevPos1[0]}px ${prevPos1[1]-10}px`;break;
}
path.push(newSnakeBody);
snakeBody.style.boxShadow += ','+newSnakeBody;
if(!(localGameScore%7)){
placeGift();
setTimeout(hideGift,8000);
}
gameSpeed -= 5;
clearInterval(gameStart);
gameStart = setInterval(startGameController,gameSpeed);
}
function snakeTurn(event){
if(event.keyCode >=37 && event.keyCode<=40){
let pkp = keyPress;
keyPress = event.keyCode;
if(pkp != keyPress)
prevKeyPress = pkp;
if(Math.abs(keyPress - prevKeyPress) != 2)
turnSnakeFun[keyPress-37]();
else
keyPress = [39,40,37,38][keyPress-37];
}
}
function TurnLeft(){
snakeHead.style.transform = 'rotateZ(0deg)';
}
function TurnRight(){
snakeHead.style.transform = 'rotateZ(180deg)';
}
function TurnUp(){
snakeHead.style.transform = 'rotateZ(90deg)';
}
function TurnDown(){
snakeHead.style.transform = 'rotateZ(270deg)';
}
function loaderController(){
powerupTimer.firstElementChild.style.width = loaderWidth + '%';
loaderWidth -= 1;
if(loaderWidth < 0){
clearInterval(loaderTimer);
endLoader();
}
}
function endLoader(){
powerupTimer.hidden = true;
hasLife[lifeId] = false;
clearInterval(gameStart);
gameStart = setInterval(startGameController,gameSpeed);
}
function startPowerTimer(){
powerupTimer.hidden = false;
loaderWidth = 100;
loaderTimer = setInterval(loaderController,200);
}
function checkGameOver(){
if(heart.length == 1){
heart[0].parentElement.remove();
pauseGame();
gameOver();
}
else{
heart[heart.length-1].parentElement.remove();
createSnake();
}
}
function startGameController(){
if(snakeHead.offsetTop<0 || snakeHead.offsetLeft<0
|| snakeHead.offsetTop>gameHeight || snakeHead.offsetLeft>gameWidth){
checkGameOver();
}
else if(snakeHead.offsetTop == food.offsetTop
&& snakeHead.offsetLeft == food.offsetLeft){
placeFood();
addBody();
}
else if(snakeHead.offsetTop == gift.offsetTop
&& snakeHead.offsetLeft == gift.offsetLeft){
lifeId = parseInt(Math.random()*100)%3;
hasLife[lifeId] = true;
hideGift();
showGiftContent();
}
moveSnake();
bodyBite();
gameScore.innerText = localGameScore;
}
function startGame(){
document.getElementById('start-game').disabled = true;
document.getElementById('pause-game').disabled = false;
snakeHead.classList.add('snake-animation');
gameStart = setInterval(startGameController,gameSpeed);
}
function pauseGame(){
let pauseButton = document.getElementById('pause-game');
if(pauseButton.innerText == "Pause Game"){
clearInterval(gameStart);
clearInterval(loaderTimer);
snakeHead.classList.remove('snake-animation');
pauseButton.innerText = "Resume Game";
}
else{
startGame();
loaderTimer = setInterval(loaderController,200);
pauseButton.innerText = "Pause Game";
}
}
function gameOver(){
document.getElementById('game-over').style.visibility = "visible";
document.getElementById('ts').innerText = totalScore;
resetData();
}
function moveSnake(){
path.unshift(`${snakeHeadPos.left}px ${snakeHeadPos.top}px`);
path.pop();
moveSnakeFun[keyPress-37]();
snakeHead.style.top = snakeHeadPos.top + 'px';
snakeHead.style.left = snakeHeadPos.left + 'px';
snakeBody.style.boxShadow = path.join(',');
}
function moveLeft(){
snakeHeadPos.left -= 10;
}
function moveRight(){
snakeHeadPos.left += 10;
}
function moveUp(){
snakeHeadPos.top -= 10;
}
function moveDown(){
snakeHeadPos.top += 10;
}
function bodyBite(){
for(let i in path){
let curPos = path[i].split(' ').map(x=>parseInt(x));
if(snakeHeadPos.left == curPos[0] && snakeHeadPos.top == curPos[1]){
if(!hasLife[2]){
checkGameOver();
return;
}
path = path.slice(0,i);
break;
}
}
localGameScore = (path.length - 2)>0 ? path.length - 2 : 0;
gameScore.innerText = localGameScore;
snakeBody.style.boxShadow = path.join(',');
}
function showGiftContent(){
giftFunctions[lifeId]();
giftLine[0].classList.add('line-animation');
giftLine[1].classList.add('line-animation');
setTimeout(()=>{
giftLine[0].classList.remove('line-animation');
giftLine[1].classList.remove('line-animation');
giftLine[0].innerText = "";
giftLine[1].innerText = "";
},2000);
}
function addExtraLife(){
giftLine[0].innerText = "Extra";
giftLine[1].innerText = "Life";
life.innerHTML += `<li><div class='heart'></div></li>`;
}
function slowSpeed(){
giftLine[0].innerText = "Slow";
giftLine[1].innerText = "Speed";
clearInterval(gameStart);
gameStart = setInterval(startGameController,120);
startPowerTimer();
}
function surviveSelfBite(){
giftLine[0].innerText = "Survive";
giftLine[1].innerText = "SelfBite";
startPowerTimer();
}