You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Summarize the bug:
I recently upgraded from vuforia 9.8.13 to 10.28.4. I am having issues getting delayed initialization to work properly for image targets in this newer version. I am using unity version 2022.3.44f1, open XR, building to a hololens 2. When I use delayed initialization the image targets appear to have a random offset when observed.
Observed problem
When you delay initialization, then start vuforia after the scene loads, you will notice the image target overlay is offset compared to the actual physical image when you observe it.
Expected result
Being able to start the vuforia engine later and still be able to get accurate image overlays just like I was able to do with vuforia version 9.8.13.
Reproducible steps
Steps to reproduce the behavior:
Go to Window/Vuforia configuration, check the box next to "Delayed Initialization"
Open the 1-ImageTargets scene
Add a script to the scene that calls VuforiaApplication.Instance.Initialize() after a short delay (e.g., a couple of seconds).
Build that scene to your hololens and notice the offset to the images.
Affected Vuforia Engine version:
10.28.4
Affected platform:
Workstation OS: Windows
Platform Unity
Platform version [2022.3.44f1]
Affected device:
Name: [Hololens 2]
OS: [Windows 10]
Additional comments
The point of being able to do this is because I don't want the camera constantly running. I really only need to use image recognition at a brief certain point, I don't need it constantly running, just trying to optimize performance and battery life. Let me know if there is any more information you need, or anything I should try first. Thank you for your time
The text was updated successfully, but these errors were encountered:
Summarize the bug:
I recently upgraded from vuforia 9.8.13 to 10.28.4. I am having issues getting delayed initialization to work properly for image targets in this newer version. I am using unity version 2022.3.44f1, open XR, building to a hololens 2. When I use delayed initialization the image targets appear to have a random offset when observed.
Observed problem
When you delay initialization, then start vuforia after the scene loads, you will notice the image target overlay is offset compared to the actual physical image when you observe it.
Expected result
Being able to start the vuforia engine later and still be able to get accurate image overlays just like I was able to do with vuforia version 9.8.13.
Reproducible steps
Steps to reproduce the behavior:
https://developer.vuforia.com/library/platform-support/vuforia-digital-eyewear-sample
Affected Vuforia Engine version:
10.28.4
Affected platform:
Affected device:
Additional comments
The point of being able to do this is because I don't want the camera constantly running. I really only need to use image recognition at a brief certain point, I don't need it constantly running, just trying to optimize performance and battery life. Let me know if there is any more information you need, or anything I should try first. Thank you for your time
The text was updated successfully, but these errors were encountered: