From 1198350f61e8cc206e05bff94cf142c0f9ebbcaf Mon Sep 17 00:00:00 2001 From: Paolo Mazzon Date: Sun, 29 Sep 2024 11:50:12 -0700 Subject: [PATCH] Update README.md --- README.md | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 2969360..d3b4327 100644 --- a/README.md +++ b/README.md @@ -103,8 +103,8 @@ All examples are tested to work on Windows and Ubuntu. The `CMakeLists.txt` at t directory will generate build systems for each example. Be sure to compile the test shader before running the `examples/main/` example with: - glslc assets/test.frag -o assets/tex.frag.spv - glslc assets/test.vert -o assets/tex.vert.spv + glslc assets/test.frag -o assets/test.frag.spv + glslc assets/test.vert -o assets/test.vert.spv If you don't trust binary blobs you may also compile the binary shader blobs with the command @@ -115,9 +115,7 @@ run from the `shaders/` folder (requires Python). Roadmap ======= - + Sprite batching - + Built-in imgui support - + Better multi-threaded loading support + + Asynchronous loading + + Ability to disable 3D resources + + GPU readback + Soft shadows - + More flexibility with shader uniforms - + 3D shaders