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searchresult.h
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searchresult.h
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#ifndef SEARCHRESULT_H
#define SEARCHRESULT_H
#include <vector>
#include <list>
#include <structs.h>
struct ResultPathInfo
{
bool pathfound;
double pathlength;
double runtime;
std::list<Node> path;
std::vector<Node> sections;
int nodescreated;
int numberofsteps;
int consistent;
int inconsistent;
int unchecked;
int avg_valid_moves;
ResultPathInfo()
{
runtime = 0;
pathfound = false;
pathlength = 0;
path.clear();
sections.clear();
}
};
struct SearchResult
{
bool pathfound;
double makespan;
double flowtime;
double runtime;
unsigned int agents;
int agentsSolved;
int tries;
double h_time;
double init_time;
int total_checked;
std::vector<ResultPathInfo> pathInfo;
SearchResult() : pathInfo(1)
{
pathfound = false;
runtime = 0;
flowtime = 0;
makespan = 0;
agents = 0;
}
~SearchResult()
{
pathInfo.clear();
}
};
#endif // SEARCHRESULT_H