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[Bug] Obsolete Beam ammo damage scaling #441

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Tree3324417 opened this issue Aug 1, 2024 · 2 comments
Open

[Bug] Obsolete Beam ammo damage scaling #441

Tree3324417 opened this issue Aug 1, 2024 · 2 comments

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@Tree3324417
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Tree3324417 commented Aug 1, 2024

If the obsolete beam ammunition have >=0.5 seconds of lifetime, its damage is halved. This is a terrible way to nerf things, and should be undone. All of the affected weapons arent that strong to begin with, and this is a nuisance for modders.
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@Tree3324417 Tree3324417 changed the title [Bug [Bug] Obsolete Beam ammo halved damage if lifetime is beyond 0.5 second. Aug 1, 2024
@Tree3324417 Tree3324417 changed the title [Bug] Obsolete Beam ammo halved damage if lifetime is beyond 0.5 second. [Bug] Obsolete Beam ammo damage scaling Aug 1, 2024
@Tree3324417 Tree3324417 reopened this Aug 1, 2024
@PavelZinchenko
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The code above is solely for calculating the visual damage displayed in the ship editor.

As for the damage of the obsolete beams, it gradually decreases to zero when the player releases the button. This was done to nerf the Death Ray years ago, which is why it only deals 50% damage. It does not affect other beams.

@TheGreyRadical
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TheGreyRadical commented Oct 8, 2024

The code above is solely for calculating the visual damage displayed in the ship editor.
It does not affect other beams.

The statements above are in fact incorrect, this also applies to damage in combat and ALL beams with lifetime >=0.5
Stats of the weapon are 320 damage, 0.5 lifetime. Weapon has completely different from Death Ray ID.
image
Expected 160 damage, got 80. Meanwhile if lifetime is for example 0.4, it deals the expected damage.
So this calculation is applied to both visual and factual stats.
Nerfing any weapon should be done through its own stats, and not arbitrary denomination of ALL possible ammo. Please revise.

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