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AmqpHandlers.ts
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import { BoardPosition } from "./BoardPosition.ts";
import { amqp, wsHandlers, wsi } from "./deps_int.ts";
import { Game } from "./Game.ts";
import { handleFinalDisconnect } from "./server.ts";
import {
connectRequestMatches,
createGame,
getGameById,
removeConnectRequest,
removeGame,
selfInGame,
} from "./serverstate.ts";
import { isHostId } from "./Utils.ts";
export function handleMessage(id: string, message: any) {
console.log(`[DEBUG] Received AMQP for id ${id}: ${JSON.stringify(message)}`);
switch (message.type) {
case "connect-request":
handleReceiveConnectRequest(id, message);
break;
case "connect-response":
handleReceiveConnectResponse(id, message);
break;
case "match-confirmed":
handleReceiveMatchConfirmedMessage(id, message);
break;
case "move":
handleReceiveMoveMessage(id, message);
break;
case "game-closed":
handleReceiveGameClosed(id);
break;
case "sanityCheck":
console.log(`Received sanityCheck for ${id}`)
break;
default:
console.log("Unexpected AMQP message: " + JSON.stringify(message));
}
}
export async function handleSendConnectRequest(
ownId: string,
recipientId: string,
code: string,
) {
if (!await amqp.queueExists(recipientId)) return;
console.log("Sending connect request to", recipientId);
await amqp.publish(recipientId, {
type: "connect-request",
id: ownId,
code: code,
});
}
function handleReceiveConnectRequest(ownId: string, message: any) {
if (selfInGame(ownId)) {
console.error("Received connect request while in game");
handleSendConnectResponse(ownId, message.id, false);
}
const opponentId = message.id;
const code = message.code;
wsHandlers.handleSendConnectRequest(ownId, opponentId, code);
}
export async function handleSendConnectResponse(
ownId: string,
recipientId: string,
accepted: boolean,
) {
await amqp.publish(recipientId, {
type: "connect-response",
id: ownId,
accept: accepted,
});
}
function handleReceiveConnectResponse(ownId: string, message: any) {
if (selfInGame(ownId)) {
console.error("Received connect response while in game");
console.log(JSON.stringify(message));
return;
}
const opponentId = message.id;
const accepted = message.accept;
if (!connectRequestMatches(ownId, opponentId)) {
console.warn("Received connect response from unexpected client");
console.log(JSON.stringify(message));
return;
}
removeConnectRequest(ownId);
if (!accepted) {
wsi.sendMessageToId(ownId, {
type: "error",
error: "Host declined request",
});
wsi.close(ownId);
return;
}
const game = createGame(ownId, opponentId);
wsi.sendMatchedMessage(ownId, game);
handleSendMatchConfirmedMessage(ownId, opponentId);
}
function handleSendMatchConfirmedMessage(ownId: string, opponentId: string) {
amqp.publish(opponentId, {
type: "match-confirmed",
id: ownId,
});
}
function handleReceiveMatchConfirmedMessage(ownId: string, message: any) {
const opponentId = message.id;
const game = createGame(ownId, opponentId);
wsi.sendMatchedMessage(ownId, game);
}
export function handleSendMoveMessage(
from: BoardPosition,
to: BoardPosition,
game: Game,
) {
amqp.publish(game.opponentId, {
type: "move",
id: game.selfId,
from: from.toString(),
to: to.toString(),
fen: game.getFEN(),
});
}
function handleReceiveMoveMessage(ownId: string, message: any) {
const game = getGameById(ownId);
if (!game) {
console.error("Received move message while not in game");
return;
}
if (message.id !== game.opponentId) {
console.error("Received move message from unexpected client");
return;
}
const from = new BoardPosition(message.from);
const to = new BoardPosition(message.to);
game.makeMove(from, to);
wsHandlers.handleSendMoveMessage(ownId, from, to, game);
}
export function handleSendGameClosedMessage(ownId: string) {
const game = getGameById(ownId);
if (!game) return;
amqp.publish(game.opponentId, {
type: "game-closed",
id: ownId,
});
}
function handleReceiveGameClosed(id: string) {
wsHandlers.handleSendGameClosedMessage(id);
removeGame(id);
if (isHostId(id)) {
handleFinalDisconnect(id);
}
}