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############################################################
############################################################
# Wyrmsun
############################################################
############################################################
by Andrettin
############################################################
# Introduction
############################################################
Wyrmsun is an open-source RTS game which features elements of mythology, history and fiction.
In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 3 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
Wyrmsun's lore is based on history and mythology, and on the lore of other open-source fantasy games, such as Battle for Wesnoth.
Getting Wyrmsun on Steam (http://store.steampowered.com/app/370070) provides you with benefits such as streamlined installation, automatic updates and Steam Workshop integration.
############################################################
# License
############################################################
The Stratagus engine, as well as the code and story elements included in Wyrmsun are distributed under the GPL 2.0 license. For the licenses of the graphics, sounds and music, look in the /graphics/credits.txt, /sounds/credits.txt and /music/credits.txt files.
See the license.txt file for the text of the GPL 2.0. The contents of the CC-BY-SA 3.0 license can be found at: http://creativecommons.org/licenses/by-sa/3.0/
Wyrmsun uses a modified version of the Stratagus engine, and its source code can be found here:
https://github.com/Andrettin/Wyrmgus
For the source code of the Stratagus engine itself, see:
https://github.com/Wargus/stratagus
Wyrmsun's data repository can be found here:
https://github.com/Andrettin/Wyrmsun
############################################################
# Changelog
############################################################
-----------------------------------------------------------------------
- 3.0.0
-----------------------------------------------------------------------
* Abilities
- The learning buttons for Healing and Precision now correctly display descriptions for them.
* AI
- Made the AI easier on Easy difficulty.
* Buildings
- Temples and docks now correctly have a rally point button.
- The goblin Dock now correctly the same quantity of under construction frames as those of the other civilizations (new frame by Jinn).
- Revamped Lumber Mill and Smithy names.
- Temples now sell scrolls.
* Factions
- Revamped Frankish personal names.
- Revamped Anglo-Saxon personal names.
- Revamped Lombardic personal names.
- Faction splitting now only happens in the campaign mode.
* Heroes
- Persistent heroes (including custom ones) can now be hired at barracks-type buildings and mercenary camps in single-player games (outside of quest scenarios and the grand strategy mode).
* Items
- Fixed an issue which caused units without inventory to clear their order queue after picking up a healing item.
- Fixed an issue which caused healing item auto-use to clear the unit's order queue.
- Added two new unique spathas, Frey's Sword and Sigrljoma.
* Miscellaneous
- Fixed issue which caused Germanic players to have the Teuton Civilization upgrade researched at scenario start when restarting the scenario after having developed the Teuton civilization.
- New See Garrison button icon (by Jinn).
- Fixed issue which caused the autosave to remain active even after deactivating it in the options.
- Added support for maps having multiple layers.
- Flavor triggers now only happen in the campaign mode.
- Changed the "Defeat your enemies" default objective description to "Defeat your rivals".
* Quests
- Added a new Campaign mode, playable on a massive map with several layers.
- The player now receives a notification when new in-game quests are available, instead of a quest symbol hovering over the town hall.
- In-game quests are now only obtainable in the campaign mode.
* Terrain
- Improvements to the rock, cave wall, dry mud and cave floor tile transitions (by Jinn).
- The forest tileset now again uses the previous dirt and rock tiles used for it (by Jinn).
- Improvements to the water tile transitions (by Jinn).
* Units
- Ships now receive individual names.
- Personal name epithets are no longer generated for fauna units.
- Added Goat (unit graphics by Jinn, based on b_o's yale; icon by Exidelo; sounds by Wildfire Games).
- Added Boar (unit graphics by Jinn, based on the boar model by Wildfire Games; icon by Exidelo; sounds by Wildfire Games).
- Added Wolf (unit graphics by Jinn, based on the wolf model by Wildfire Games).
- Removed fauna breeding to improve performance, and because it didn't serve enough of a purpose.
- Skutans and Schutzes now correctly have mana.
- Fixed issue which caused some Gnomish factions to not be able to train Recruits.
- Animal idle sounds are now played less frequently.
- The owner of goblin Thieves is now hidden (they appear as if they were neutral to other players).
-----------------------------------------------------------------------
- 2.4.2
-----------------------------------------------------------------------
* Buildings
- The garrison of stronghold-type buildings is now contained in a submenu accessible through the "See Garrison" button (icon graphics by Jinn).
- A quest symbol is now displayed on top of town hall-type and stronghold-type buildings if there are quests available (quest symbol by Exidelo).
* Editor
- The grand strategy battle AI is now available for selection in the editor.
* Grand Strategy
- Fixed issue which caused technologies to not be properly applied when playing grand strategy battles.
- Fixed issue which caused a crash when hovering the mouse over the edge of the map while playing with 1920 resolution width.
* Items
- Fixed an issue which caused an item to lose its name after loading a saved game.
- Added Horn item type (graphics by Exidelo). The horn can be equipped in the offhand slot, for any unit using a one-handed weapon (including ranged ones such as the dwarven Scout). As with rings and amulets, horns always have a magic affix.
- Added Gjall (unique horn).
* Miscellaneous
- Added Stone Pile (graphics by Jinn), which can be harvested for stone. It occasionally drops when buildings which cost stone are destroyed.
- Fixed a crash cause.
- Added "The Song of Rig" and "The Lay of Alvis" achievements.
- The Gold Rock graphics have been updated (by Jinn).
- Gold Rocks now have graphics for when holding less resources (by Jinn).
* Quests
- Added the possibility of accepting in-game quests at town-hall-type buildings in custom games (quest icon by Jinn).
- Added "The Good Seasons", "Thrahila's Logging", "Thrahila's Hut", "Karla's Farm", "Erala's Swordsmanship" and "Erala's Hall" in-game quests for the Germanics.
- Added "The Sun Shields" in-game quest for the Germanics, and removed the equivalent trigger.
- Added the "Mushroom Fields", "The Dripping Hall", "The Deep", "The Burner" and "The Weaver of Dreams" in-game quests for the dwarves.
- Added the "Shorbear Hold" in-game quest for the Shorbear Clan.
- Added the "Gathaarl's Children", "Agniss' Mysticism", "Dremac's Wealth", "Ioun's Tactics" and "Orza's Scholarship" in-game quests for the goblins.
- Fixed issue which caused the AI to randomly not behave properly in the "The Necklace of the Brisings" mission (dwarf).
* Units
- Decreased the rate at which workers gain experience by gathering and building.
- Renamed the goblin Worker to Drudge.
- Added Unicorn (icon by Mrmo Tarius, modified from Jinn's horse icon).
-----------------------------------------------------------------------
- 2.4.1
-----------------------------------------------------------------------
* Editor
- Fixed issue which sometimes caused a crash when placing certain types of terrain in the editor.
- Fixed issue with the "Trains" and "Drops" drop-downs in the unit properties of the editor occupying the same space.
* Factions
- Fixed issue which caused split-off factions to appear as neutral.
* Miscellaneous
- The default "Defeat your enemies" objective now displays in custom games on the upper-left part of the screen.
* Quests
- Fixed issue which prevented quest triggers from being properly activated when restarting a game.
- Fixed issue with the Closing the Gates quest which caused gryphons to be generated in it.
* Terrain
- Fixed issue which sometimes caused ferns and flowers to appear as black squares.
-----------------------------------------------------------------------
- 2.4.0
-----------------------------------------------------------------------
* Abilities
- Fixed close-quarters pathing issue for units' autocast for abilities like Stun.
- Added Precise Shot active learnable ability (deals an attack that has 100% chance of resulting in a critical hit).
- Added Scouting passive learnable ability (increases sight), available for ranged units. Dwarven Scouts, Pathfinders and Explorers start with this ability already learned (icon by Exidelo).
- Added Precision spell (causes status effect that doubles accuracy), learnable by dwarven Witnesses and Teuton Priests.
* Buildings
- Rally points are now correctly stored when saving a game.
* Civilizations
- The Goblins are now playable.
- Added Goblin UI (graphics by Jinn).
* Editor
- Fixed issue which caused certain custom units to be transformed into pre-existing ones when the map starts.
- Fixed issue which caused the interface for setting graphics for custom item types to not work.
- A unit type's drops may now be set through the editor.
- Fixed crash which happened when trying to place a custom unit based on the "unit-template-sapient-unit" template.
- Fixed issue which caused magic affixes set to items to not be saved if the item type didn't have any uniques.
- Fixed issue which caused a crash when viewing the properties of amulets and books.
- Which literary work a scroll or book contains can now be set in the editor.
- Terrain types are no longer limited to a tileset, and can now be placed on any map.
* Factions
- Added Du'urdin gnomish polity.
* Grand Strategy
- Added Du'urdin province (Nidavellir).
- Fixed the position of the "No Day/Night Cycle" and "Battle Base Building" options in the Grand Strategy menu, so that they no longer occupy the same position.
* Heroes
- Goblin custom heroes can now be created.
- Fixed issue with heroes' stats increasing with every save/load while playing a scenario.
- Added a button on the right part of the screen to make it easier to select the custom hero.
* Items
- Fixed issue which caused a crash when a gryphon rider read a Scroll of Forgetfulness or a Book of Retraining.
* Maps
- Increased quantity of fauna units generated in maps.
- Fixed issue which caused a crash when approaching the long swordsman in random dungeons.
* Miscellaneous
- Updated the visual guide to include guidelines for ship graphics.
- Fixed minimap viewport rectangle issue which caused it to be 1 pixel smaller in both width and height than it should be.
- If there is a gold deposit in an unsettled area, a new tribe may split off from an existing one to occupy it.
* Quests
- Goblin Barbarians and Warlords are now present in the Caverns of Flame quest.
- Goblin custom heroes can now be used for dwarven quests.
* Terrain
- Added new dirt transitions (by Exidelo).
- Dirt tiles can now be built upon.
* Triggers
- Fixed issue which caused deactivated triggers to sometimes refire after loading a saved game.
- Added "The Curved Swords", "The Sun Chariot" and "The Sun Shields" flavor triggers for the Germanics in single-player custom games.
* Units
- Added Goblin Barbarian (upgrade of the Swordsman) (icon by Jesse Crider, modified from b_o's and Leo's Goblin Swordsman icon).
- Added Goblin Warlord (upgrade of the Barbarian) (icon by Jesse Crider).
- Added Goblin Shadowstalker (upgrade of the Headhunter) (icon by Jesse Crider, modified from Jinn's Goblin Headhunter icon).
- Ordinary enemy units now drop items in non-base-based missions (that is, ones in which no player owns or has ever owned a town hall).
- Fixed issue which caused unit individual upgrades to not be saved properly in saved games.
- Added Goblin Transport ship (graphics by Jinn).
- Goblin Gliders are now mechanical units.
- Dwarven Pathfinders can now upgrade to Gryphon Riders when leveling up.
- Fixed issue with destroyed doors not being passable after loading a saved game.
- Fauna units now prefer to move to terrain types that they are native to.
- Added Ettin (icon by Jinn, unit graphics by Jinn, modified from b_o's dwarven graphics) (currently only available through the map editor).
- Added graphics for young yales (modification of b_o's yale by Jinn).
- Goblin Thieves now correctly have 11 speed.
- Goblin Gliders can now patrol.
* Upgrades
- Added goblin Broad Sword and Long Sword upgrades (icons by Jinn).
- Added goblin Rimmed Shield and Embossed Shield upgrades (icons by Exidelo).
-----------------------------------------------------------------------
- 2.3.1
-----------------------------------------------------------------------
* Abilities
- Dwarven Witnesses can now learn Healing when leveling up.
* Buildings
- Fixed issue which caused buying potions from temples to be queued while a priest was being trained, instead of happening immediately.
- Added Goblin Dock (graphics by Jinn).
- Added Latin Stables (graphics by Wildfire Games and Jinn).
* Heroes
- Fixed issue which prevented a Schutze hero from being created.
* Items
- Added Book item (icon by Mrmo Tarius); literary works contained in books will increase their respective Knowledge sphere by 3 rather than 1.
- Added Book of Retraining, which allows a character to repick their abilities.
- Added the unique Thursagan's Book, which not only increases Knowledge (Magic) by 3, but also gives the character a permanent bonus to fire resistance.
- The literary works "De Bello Gallico", "Meditations", "Notitia Dignitatum" and "Historia Ecclesiastica Venerabilis Bedae" are now books instead of scrolls.
* Miscellaneous
- The entry for each world in the encyclopedia now displays a list of its sapient inhabitants and its fauna.
- The inhabitants of each plane now appear in a list in their encyclopedia entry.
- Updated the "Knowledge (Magic)" Game Concepts entry to say that literary works are usually dropped from town halls and temples.
- Fixed an issue which caused the key scroll speed preferences to not be loaded at game start.
* Quest
- The Mercenary Camp is no longer present in The Binding of Graftvitnir quest, as the player couldn't hire from it anyway (since farms can't be be built during the mission).
- The player now starts with a dwarven Witness who can heal in The Binding of Grafvitnir quest. On easy difficulty the player gets two healers instead.
- Fixed issue which prevented the Hills of the Shorbear Clan mission from being completed.
* Units
- Insects no longer show up in the minimap.
- Added Adelobasileus (prehistoric mammal-like animal) (icon by Mrmo Tarius, modified from Jinn's rat icon). This creature appears only in custom maps.
- Animals now seek shelter in stumps and holes at night (or day, if they are nocturnal).
- Animals are now more apt at finding a breeding mate.
- Increased the probability that birds and bats will have offspring.
-----------------------------------------------------------------------
- 2.3.0
-----------------------------------------------------------------------
* Abilities
- Aura abilities are now also applied to garrisoned units within range.
* Buildings
- Added Goblin Temple (graphics by Jinn).
- Added Latin Farm (graphics by Wildfire Games and Jinn).
- Added Latin Barracks (graphics by Wildfire Games and Jinn).
- Added Latin Smithy (graphics by Wildfire Games and Jinn).
- Changed the Germanic Carpenter's Shop hotkey to R.
- Fixed issue which caused buildings abandoned by workers to very slowly self-construct.
* Editor
- Fixed an issue which made certain unit layers not appear properly during unit placement.
- Units are now removed if the terrain below them is changed to become incompatible with them.
* Factions
- Added the "Derro Tribe" faction for the gnomes, along with an encyclopedia entry for them.
- Faction entries in the encyclopedia now display the faction's color and effects.
* Grand Strategy
- Fixed an issue which caused a town hall to not be generated for the defender with battle base building in certain random circumstances, which also had the consequence of making the battle unwinnable for the attacker.
- Added Ingria and Viborg provinces (Earth).
- Added Lake Ladoga water province (Earth).
- Added Untersberg province (Nidavellir).
- Years in Nidavellir are counted based on the foundation of Untersberg. Instead of "BC" and "AD", BU (Before Untersberg) and YU (Years Untersberg) are used when playing a Nidavellirian civilization.
- Added rivers to the grand strategy mode (graphics by Mrmo Tarius). Settlements placed on a river can fish for food.
- Added the Achelos, Alpheus, Avon, Danube, Dee, Douro, Elbe, Eurotas, Garonne, Minho, Narova, Neva, Oder, Peneus, Rhine, Sado, Seine, Severn, Tagus and Thames rivers to the Earth world map.
* Heroes
- Derro Thugs can now be created as custom heroes for (usable for Nidavellir quests).
- Heroes now have a "Knowledge (Magic)" stat (seen in the unit's popup when hovering over its portrait when it is selected), used for identifying magic items. For every five Knowledge (Magic) levels the unit also gains one maximum mana.
- Heroes now have a "Knowledge (Warfare)" stat (seen in the unit's popup when hovering over its portrait when it is selected). For every five Knowledge (Warfare) levels the unit gains one maximum HP.
- The effect of the "Suebi Allegiance" and other similar scroll effects is now described when hovering over the scroll in the inventory.
- The effect of the "Detachment" scroll effect is now described when hovering over the scroll in the inventory.
* Items
- Added "Scroll of Sagan Allegiance", which transforms a gnomish unit (including gnomish custom heroes) into their faction equivalent for the Sagan Tribe.
- Magic and unique items now start out unidentified. They are automatically identified when characters have a sufficient Knowledge (Magic) level.
* Literary Works
- The Alvissmol now increases Knowledge (Magic) by 1, instead of increasing mana.
- The Fafnismol now increases Knowledge (Warfare) by 1, instead of increasing the bonus vs. dragons.
- The Reginsmol now increases Knowledge (Warfare) by 1, instead of increasing the backstab bonus.
- The Scepter of Fire now increases Knowledge (Magic) by 1, instead of increasing fire resistance.
- The Hildebrandslied now increases Knowledge (Warfare) by 1, instead of increasing the bonus vs. mounted.
- The Meditations now increases Knowledge (Warfare) by 1, instead of increasing HP.
- Added "De Bello Gallico" (Latin), which increases Knowledge (Warfare) by 1.
- Added "Notitia Dignitatum" (Latin), which increases Knowledge (Warfare) by 1.
- Added 56 Teuton literary works which increase Knowledge (Magic) by 1.
- Added 3 goblin literary works which increase Knowledge (Magic) by 1.
- Added 2 gnomish literary works which increase Knowledge (Magic) by 1.
- Besides Town Halls and Strongholds, Temples can now also drop literary works.
* Miscellaneous
- Added "No Day/Night Cycle" option when starting single-player maps.
- Fixed a crash cause.
- Added support for the engine to recolor portraits and unit graphics to obtain new skin (such as the gray skin color for deep gnomes) and hair colors.
- Fixed a crash which happened when playing a custom map with the "Neutral" civilization being used for an AI player.
- Added a "Knowledge (Magic)" entry to the encyclopedia Game Concepts section, explaining how the new stat works.
- Added a "Knowledge (Warfare)" entry to the encyclopedia Game Concepts section, explaining how the new stat works.
- Added a "Planes" section in the encyclopedia, explaining some of the different planes of existence in the game's lore.
- Added a popup tip explaining item identification when an unidentified item is first obtained.
- Language patterns are now cached, so that the game no longer has to recalculate them on every launch.
- Added achievements to the game. The achievement screen can be accessed from the main menu.
* Multiplayer
- Fixed a multiplayer crash cause which triggered when both players had different "No Randomness" settings.
* Quests
- Added a new dialogue featuring Thjodrorir in the "A Rocky Home" quest (dwarf).
- In "The Treasures of Svarinshaug" quest (dwarf), the dwarves Brokk and Eitri now have to craft the artifacts for the priests of Hroptatyr, instead of for Modsognir.
- The game now saves in which difficulty you completed a quest. Quests completed before this version of the game are marked as having been completed under the Normal difficulty.
- "The Binding of Grafvitnir" quest (dwarf) now grants 3 Technology Points instead of 2.
- "The Battle of Magetobria" quest (Teuton) now grants 4 Technology Points instead of 3.
* Terrain
- Added new tree stump tiles (by Exidelo).
* Units
- Gnomes of the Sagan Tribe now have green skin (palette by Jinn).
- Greatly increased the quantity of hair color variations for gnomes.
- Added Derro worker (portrait by Jesse Crider).
- Goblin Swordsmen, Impalers, Archers and Headhunters now have 11 Speed instead of 10.
- Added Derro Thug (portrait by Jesse Crider, modified from Jinn's Gnomish Recruit portrait).
- Added Derro Executioner (upgrade of the Derro Thug) (portrait by Jesse Crider, modified from Exidelo's Gnomish Duelist portrait).
- Added Derro Shadowguard (upgrade of the Derro Executioner) (portrait by Jesse Crider, modified from Exidelo's Gnomish Master-at-Arms portrait).
- Added Goblin Shaman (unit graphics by b_o and icon by Jinn).
- Added Teuton Cleric (unit graphics by b_o and Jinn and icon by Jinn).
- As with Steelclads, dwarven Axefighters now also change the graphics of their weapons when the Great Axe upgrade is researched.
- Priest units can now be trained at temples, for the dwarves and the Teutons.
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- 2.2.6
-----------------------------------------------------------------------
* Abilities
- Added the Leadership Aura ability (graphics by Jinn), learnable by dwarven Stonelords and gnomish Masters-of-Arms. Units affected by the aura deal +10% damage.
* Civilizations
- The gnomish patrol button has been improved (by Jinn).
* Factions
- Added "Acthna" polity for the gnomes.
* Grand Strategy
- Possible start dates extended to 162 AD for Earth.
- The Lauenburg province has been amalgamated into Holstein.
- Fixed issue which caused workers to be reset to 1 upon loading a save game.
- Fixed issue which caused Battle Base Building to only be active if, after checking the option, the game was closed and reopened.
- Split the Khersonska, Odeska and Vinnytska provinces off the Ukraine one.
- Added a number of Latin and Celtic cultural settlement names.
- Split Portugal into the Alentejo, Beira and Douro provinces.
- Trade settings are now correctly carried over when forming a new faction.
- Added Acthna province for Nidavellir.
* Items
- Added "Scroll of Acthnic Allegiance", which transforms a gnomish unit (including gnomish custom heroes) into their faction equivalent for the Acthnic Tribe.
* Literary Works
- Added the "Meditations" literary work, which grants +1 HP. It can be dropped from the Latin Forum.
- The Hildebrandslied now grants +1% bonus vs. mounted, instead of +1% critical strike chance.
* Miscellaneous
- Fixed issue which caused a crash when starting a multiplayer game.
- The Technologies section of the encyclopedia is now divided in subsections according to civilization.
- Added "Dutiful" trait (+3 HP, +2 Mana).
* Units
- Added Goblin Magnate (icon design by Jesse Crider and graphics by Jinn), which innately has the Leadership Aura.
- Added "the Clever" epithet for the Intelligent trait, and "the Blessed" for the Pious trait.
- Gnomes of the Acthnic Tribe and the Acthna factions now have gray skin (graphic changes by Jinn).
* Upgrades
- Added Coinage technology for the Goblins (icon design by Jesse Crider and graphics by Jinn).
- Fixed issue which prevented siege projectile upgrades from showing up properly in the tech tree.
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- 2.2.5
-----------------------------------------------------------------------
* Editor
- Fauna units who don't have their own icons are now hidden in the editor.
- Units without proper unit graphics (i.e. Elven Swordsman) are now hidden in the editor.
- Fixed an issue with the transitions of water tiles of the forest tilesets when a tile of another type was placed over them in the editor.
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- 2.2.4
-----------------------------------------------------------------------
* Buildings
- Building tooltips now show Food Supply.
* Factions
- Added Ubii Tribe (Teuton), which gets +5% Gold processing as its faction bonus (in the grand strategy mode they get a +5% precious metal production modifier).
* Grand Strategy
- Split the Devon and Somerset provinces off the Wessex one.
- Split the Gwynedd province off the Wales one.
- Split the Galloway and Strathclyde provinces off the Lowland Scotland one, and renamed the latter to Lothian.
- Split the Connaught, Munster and Ulster provinces off the Ireland one, and renamed the latter to Leinster.
- Split the Liege and Luxemburg provinces off the Belgium one.
- Split the North Brabant province off the Holland one.
- Greatly improved the setup of British and Irish tribes for the 9 BC start date.
- Added "Attacking", "Objectives" and "Units" entries to the Grand Strategy Concepts section in the encyclopedia.
* Heroes
- Fixed issue which caused the interface to break after advancing a Germanic hero to Teuton.
* Miscellaneous
- Improved the performance of the name generation pattern derivation when the game starts.
- Proper names are now more consistent when changing from a civilization/faction that has one language to another that has a different one. For example, the Germanic province name "Vestalanda" now becomes "Westlant" when changing civilization to Teuton and becoming the Suebi Tribe.
* Quests
- A raft no longer appears in the A Bargain is Struck quest (Dwarf) on hard difficulty or higher.
- The Gnomish Envoy now disappears when delivering the ruby in the A Bargain is Struck quest (Dwarf), as is more fitting with the dialogue.
- Added Goblin towers to defend the glyphs in the Closing the Gates quest (Dwarf) in the hard and brutal difficulties.
* Units
- Unit tooltips now show their Food Cost.
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- 2.2.3
-----------------------------------------------------------------------
* AI
- Fixed an AI-related crash.
* Grand Strategy
- Split the Berry, Champagne, Lyonnais, Marche, Picardy, Poitou and Touraine provinces off the France one.
- Split the Dauphiny province off the Provence one.
* Units
- Fixed issue which allowed organic units with no proper name to have epithets.
- Added Goblin Patrol and Return Goods icons (graphics by Jinn).
-----------------------------------------------------------------------
- 2.2.2
-----------------------------------------------------------------------
* Grand Strategy
- Added Agder, Oppland and Rogaland provinces (Earth).
- Possible start dates extended to 9 BC for Earth.
- Fixed issue with grand strategy events which could cause the game to break when ending a turn.
- The province of Bohemia is now called "Marcomannia" if it has Teuton culture and is owned by the Marcomanni Tribe, or by another Suebic tribe.
- Building Roads now requires having researched Masonry, instead of being a polity faction.
- Technology research buttons now display more information about the technology's effect.
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- 2.2.1
-----------------------------------------------------------------------
* Miscellaneous
- Fixed a crash which happened to some players when starting a game.
-----------------------------------------------------------------------
- 2.2.0
-----------------------------------------------------------------------
* Buildings
- Added Goblin Stronghold (graphics by Jinn, based on Exidelo's Goblin Town Hall).
- Added Goblin Watch Tower and Guard Tower (graphics by Jinn).
* Factions
- Added Aelak Tribe, Issudru Tribe, Mabom Tribe and Sigre Tribe for the Goblins.
- Added Myridia and Stilgar Goblin polities.
- Added Shellscale Tribe for the Kobolds.
* Grand Strategy
- Fixed issue which allowed 1-province polities to migrate.
- Fixed issue with loading grand strategy games.
- New tribes can now split off from your tribe (settling unoccupied nearby provinces) under certain circumstances.
- Factions now have capitals (identified by a crown symbol on the tile) (crown symbol graphics by Jinn).
- Heroes being in a province is now marked by a star symbol (graphics by Jinn).
- Roads can now be built (linking your faction's capital to tiles with roads is necessary to allow them to produce over 200 output of their resource; only polities can build roads) (road graphics by Mrmo Tarius).
- Building a dock in a province's settlement now connects its location to the faction capital as if there were a road to it.
- Add 1 lumber resource tile to Svarinshaug (Nidavellir).
- Added Thracian Sea water province (Earth).
- Added Akershus, Hedmark, Nordland, North Trondelag, Ostfold, South Trondelag and Vestfold provinces (Earth).
- Split the Varmland province out of the Sweden one.
- Added Myridia and Stilgar provinces (Nidavellir).
* Miscellaneous
- Fixed a save game compatibility issue.
- Fixed a save game loading issue.
- Split Game Concepts section in the Encyclopedia in two: Game Concepts and Grand Strategy Concepts.
- Added "Capital", "Roads" and "Transport Capacity" entries to the Grand Strategy Concepts.
- Added message when a full screen change fails, explaining why it happened.
- Added message when a resolution change fails, explaining why it happened.
* Terrain
- Trees, wood piles and logs now contain 400 lumber instead of 300.
- Rocks now contains 400 stone instead of 300.
- Tree stumps now contain 200 lumber instead of 150.
* Units
- Kobold Footpads can now be hired at the Mercenary Camp.
- Units can now have epithets (i.e. the Cruel) depending on their traits.
- Workers now gain experience by harvesting resources and building structures.
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- 2.1.6
-----------------------------------------------------------------------
* Grand Strategy
- If tribal factions only have one province and attack an empty province, they now migrate to it instead of conquering it.
- Fixed issue which could cause a crash if the player pressed the End Turn button too fast, triggering two battles at the same time.
- Fixed issue which caused soldiers to not carry over from battles when playing with tactical battles active.
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- 2.1.5
-----------------------------------------------------------------------
* Building
- Added Latin Forum (graphics by Wildfire Games and Jinn).
* Grand Strategy
- Besides rulers, polity factions can now also have treasurers and marshals.
- Rulers and ministers can now affect revolt risk.
- The ruler interface now shows the ruler's trait.
- Literary works without a specific author attached to them (i.e. the Alvissmol) will now have a suitable random character become the author, or an author will be generated.
- Randomly-generated literary works now also appear from time to time.
- Grand Strategy characters who don't have their own portrait can now be used in battle as well.
- Noble characters with German names now receive a place-name based family name.
- Heroes are now generated from time to time, depending on the proportion of provinces with barracks a faction has.
- Rulers and ministers can now influence troop cost.
- Settlements' names are now written on the map below them, along with the name of their province.
- Provinces can now have province modifiers (which appear to the left of the buildings in the province's main interface).
- Added Library (+1 Research), Courthouse (-1% Revolt Risk), College (+1 Research) and University (+2 Research) province modifiers, which are added to provinces via events.
- Provinces can now have governors (if their faction is a polity), providing bonuses to them.
- Split the Austria province into the new provinces of Carinthia, Lower Austria, Salzburg, Styria, Tyrol and Upper Austria.
- Added Asturias, Finland and Norrland provinces.
- Building and managing province settlement buildings now requires clicking on the settlement on the map.
- You can now choose where the province's settlement location will be when building a town hall in a previously empty province.
* Heroes
- Dwarven axefighter heroes now have different weapon unit graphics when holding a mace-class weapon.
- Dwarven axefighters and steelclads can now equip mace-class items.
* Interface
- Fixed the issue which caused the loading screen to not properly appear under SDL rendering.
* Terrain
- Fixed an issue with shared vision which caused cut tree and harvested rock tiles under shared vision to not be updated graphically.
* Units
- Added Dim (-5 mana), Genius (+10 mana), Intelligent (+5 mana), Pious (+5 mana) and Wise (+5 mana) traits.
- Added Yale Lord (experience upgrade of the dwarven Yale Rider) (icon by Jinn).
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- 2.1.4
-----------------------------------------------------------------------
* Buildings
- Increased building lumber and stone costs to compensate for the increase in lumber and stone gathering rates.
- Temple regeneration aura range is now shown when a temple is selected.
* Editor
- Units can now be set to their unique versions in the editor.
* Factions
- Added Essex, Middle Anglia and Northumbria (Teuton polities, they use Old English as their language).
* Grand Strategy
- Added Lincoln province.
- Added the option of playing grand strategy battles with base-building available.
* Quests
- Fixed issue with the Hills of the Shorbear Clan quest which caused a crash when Rugnur stepped onto the glyph.
* Terrain
- Tree and rock tiles now contain 300 of their respective resource, instead of 100.
* Units
- The Teuton archer now has its own portrait (icon by Mrmo Tarius and Jinn) and is now named "Schutze".
- Added Dwarven Explorer, an experience upgrade of the Dwarven Pathfinder (icon by Jinn).
- Workers now gather lumber and stone at a speed more comparable to that at which they gather precious metals.
- Increased unit lumber and stone costs to compensate for the increase in lumber and stone gathering rates.
- Spearmen now have 75 mana.
- Added unique Dwarven transport ship, Skidbladnir (+1 speed, +1 evasion, +2 armor), for use in custom maps.
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- 2.1.3
-----------------------------------------------------------------------
* Buildings
- Added Dwarven Temple (graphics by Jinn).
- Added Teuton Temple (graphics by Jinn).
- Temples regenerate the health of nearby organic units.
- Added graphics for pre-masonry Teuton Stables (by Exidelo, commissioned by Kyran Jackson for his third-party Wyrmsun spinoff under development, Timeless Tales).
- Fixed issue which caused towers to occasionally deal a very fast, constant stream of damage.
* Editor
- Building graphics can now be used for custom units/buildings in the editor.
* Factions
- Added the Bernice Tribe (Teuton, uses Old English as its language).
- Added the Dere Tribe (Teuton, uses Old English as its language).
- Expanded the encyclopedia entry of the dwarven Brising and Eikinskjaldi Clans.
- Added an encyclopedia entry for the dwarven Joruvellir and Lyr factions.
- Expanded the encyclopedia entry of the germanic Asa Tribe.
- Added Bernicia, Deira, East Anglia, Mercia and Wessex (Teuton polities, they use Old English as their language).
* Grand Strategy
- Split the England province into the Cornwall, Cumbria, Durham, East Anglia, Essex, Kent, Mercia, Northumberland, Sussex, Wales, Wessex and York ones.
- In the Grand Strategy mode, temples provide extra research.
* Items
- Potions of Healing are now bought in temples, rather than stronghold-class buildings.
* Maps
- Fixed a couple of tiles who were in the wrong place in the Shorbear Hills map.
* Miscellaneous
- The encyclopedia "Factions" section is now divided into subsections for different civilizations.
* Quests
- The Gnomish Envoy and Rugnur now disappear upon reaching their final objectives in the Hills of the Shorbear Clan quest.
- The Tomb of Durahn Eikinskjaldi quest (Dwarf) now grants two technology points instead of one.
- The Blue Danube quest (Teuton) now grants four technology points instead of three.
* Terrain
- New forest tileset rock graphics (by Exidelo).
* Units
- The Kriegers and Speerkampfers of the Bernice and Dere Tribes get a 50% damage bonus for a certain duration after disembarking from a transport ship.
- Transports and towers now have an attack button, used to instruct the units inside to attack a particular unit.
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- 2.1.2
-----------------------------------------------------------------------
* DLCs
- Added command panel interface graphics in the Brising Faction Flair Pack (by Jinn).
- Added command panel interface graphics in the Frankish Faction Flair Pack (by Jinn).
* Grand Strategy
- At the start of the game, if a province has more workers than it can feed, that quantity will be automatically reduced to the maximum number of workers the province can feed.
- Fixed issue which caused factions to generate names for tiles even if their language was the same as their civilization's.
- Provinces owned by factions at game start now begin with at least four workers (if it can feed that many).
- Provinces owned by factions at game start now begin with at least two infantry units.
* Miscellaneous
- The time of day is now written in the interface (thanks to Marcelo Fernandez).
- Fixed issue with results screen.
* Units
- Units will now attack non-predator fauna units that are attacking one of your units (i.e. yales that attacked an unit of yours who got close to it).
- The popup which appears when hovering a single-selected unit now has information on its stats, and right-clicking the button now leads to its encyclopedia entry.
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- 2.1.1
-----------------------------------------------------------------------
* Grand Strategy
- Literary works now have a random chance of being created in a province of the appropriate culture (if the province's owner has knowledge of writing). When a literary work is created in a province, it provides a small amount of prestige to the owner of the province.
- Fixed issue which caused Teuton grand strategy buildings to appear grayed even if already built.
-----------------------------------------------------------------------
- 2.1.0
-----------------------------------------------------------------------
* Civilizations
- All cursors are now preloaded, instead of only that of the player's civilization, to eliminate the cursor loading time mid-game when changing civilization.
* DLCs
- Added "The Death of Count Cadaloc" music theme to the Frankish Faction Flair Pack (by Marcelo Fernandez) (http://www.marcelofernandezmusic.com), for when playing Frankish factions (or playing Teuton factions who lack music of their own).
- With the Brising Faction Flair Pack, dwarven Axefighters and Steelclads now have a different shield for their unit graphics if the player is using the Brising Clan or a related faction, or if a Brising Round Shield is equipped (graphics by Jinn).
- Added graphics for when a Brising Round Shield is laying on the floor (by Jinn).
- Update to the Brising Round Shield icon (modification by Jinn).
* Items
- Fixed an issue which caused the game to crash when units who do not have any active abilities (like Skutans) had a spell scroll in their inventory, and the mouse hovered over the item.
* Map Editor
- Added support for saving maps as mods; this saves only the custom factions, custom words (for name generation), modified unit stats and unit sounds, allowing you to load the mod in the Mods screen.
- Added support for creating custom factions in the editor.
- Added support for creating custom unit types in the editor.
* Multiplayer
- Fixed a few potential crash causes for multiplayer.
- Fixed a potential desync cause related to variations.
* Quests
- Updated The Mead of Wisdom quest (dwarf) to give some information as to the fate of the sons and followers of Fjalar and Galar after the duo's death.
-----------------------------------------------------------------------
- 2.0.0
-----------------------------------------------------------------------
* Abilities
- Added "Puncture" learnable active ability (icon by Exidelo), available for units capable of making melee thrusting attacks.
* Buildings
- Improved Teuton smithy name generation.
- Added a Brising-specific version of the Dwarven Smithy (+50% Time Efficiency).
- Brising Smithies now have their own graphics (if the player has the Brising Faction Flair DLC).
- Brising Mead Halls and Bastions now have their own graphics (if the player has the Brising Faction Flair DLC).
- Added proper name generation for lumber mills.
- Dwarven Smithies now have proper names in the Dwarven language.
* Civilizations
- Added many new component words for Germanic settlement, province and smithy name generation.
- Names for smithies, provinces and settlements are now generated for Goblins.
* Factions
- Added support for factions using a different language than their civilizations (for name generation).
- The England and Scotland factions now use English for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Saxon Tribe and related factions now use Old Saxon for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Frisian Tribe and related factions now use Old Frisian for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Suebi, Marcomanni, Alamanni, Bavarian Tribes and their related factions now use Old High German for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Angle Tribe now uses Old English for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Frank Tribe and related factions now use Old Frankish for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- Renamed the Skjoldung Tribe (Germanic) to Skeldung Tribe.
* Grand Strategy
- Fixed issue which caused custom heroes to not be placed in the province properly after the "On the Vanaquisl" event mission.
- Fixed issue which caused the screen to be partially blackened after certain event missions.
- Fixed issue which allow players to save/load scenarios from within a grand strategy battle by using the save/load hotkeys.
- Fixed issue which required the attacked province to have a dock in order to conduct an attack overseas, rather than requiring the province from which the troops were being sent to have a dock.
- Fixed issue which caused workers to not generate labor after loading a saved game.
- Fixed issue which caused rebellions to happen with no rebel units present, when the population of the rebelling province was too low.
- Added new tooltip to explain how to move units and attack provinces.
- Fixed issue with terrain tile name generation which caused an occasional crash when starting a grand strategy game.
- Added new tooltip to explain how to attack over water.
* Heroes
- An error message is now given when an invalid custom hero name is entered (if it has an invalid character or contains only spaces).
* Items
- Scrolls can now drop from town hall and stronghold type buildings (scrolls always have a property associated with them).
- Added "Suebi Allegiance" spell for scrolls, which allows Teuton units to transform into their Suebi faction-specific equivalents (if any).
- Added "Detachment" spell for scrolls, which allows a faction-specific unit to transform into its civilization's equivalent unit.
- Added "Forgetfulness" spell for scrolls, which allows retraining a unit.
- Added "Frank Allegiance" spell for scrolls, which allows Teuton units to transform into their Frank faction-specific equivalents (if any).
- Rings and amulets now always have a property.
- Scrolls can be generated with literary works inscribed on them. Reading these will provide a very small (but persistent) bonus to your character.
- Added Fafnismol (literary work, scroll) (+1% damage bonus vs. dragons) (dropped by dwarven Mead Halls and Bastions).
- Added Reginsmol (literary work, scroll) (+1% backstab bonus) (dropped by dwarven Mead Halls and Bastions).
- Added Alvissmol (literary work, scroll) (+1 mana) (dropped by dwarven Mead Halls and Bastions).
- "Right-click to use" no longer appears in an item's popup if the item cannot be currently used (i.e. if the unit doesn't fulfill the conditions for a scroll to be used).
- Fixed issue which caused the stats change of one of the equipped rings to not be displayed properly when two rings are equipped.
- Added Hildebrandslied (literary work, scroll) (+1% critical strike chance) (dropped by teuton Rathauses and Burgs).
- Added Brising Round Shield.
- Added Frankish Spatha.
- The unique sword Gram is now a Frankish Spatha.
* Map Editor
- A tooltip now appears when hovering the mouse over a unit type's icon in the editor.
- Added support for defining map-specific words (for name generation).
* Miscellaneous
- Added support for damage bonus vs. dragons. This damage bonus affects wyrms, and will affect any other draconic creatures added later to the game.
- Fixed an issue which caused unit/building proper names to overlap with other parts of the interface if a word in them was too long.
- Fixed an issue which caused the player to be able to see others' buildings on the minimap if the player destroyed their own town hall.
- The Brising Clan (dwarf) now has a faction-specific icon for the dwarven level 1 shield (if the player has the Brising Faction Flair DLC).
- The Custom Game "Advanced Squads" option now includes two cavalry units in each squad.
- Fixed issue which sometimes caused the game to crash when exiting a scenario.
* Modding
- Added support for redefining civilizations and factions.
* Multiplayer
- Fixed a potential desync cause due to units' facing being randomly set when created through a random number generating function that isn't synchronized.
* Music
- Added 42 new music pieces by Marcelo Fernandez (http://www.marcelofernandezmusic.com).
- Wyrmsun now features adaptive music pieces, which change according to context (i.e. the music becomes more intense when a battle occurs) (by Marcelo Fernandez) (https://github.com/marcelofg55/oaml).
* Quests
- The Home of the Boii quest (Teuton) now grants 4 tech points instead of 3.
- The Treasures of Svarinshaug quest (Dwarf) now grants 3 tech points instead of 2.
- The Necklace of the Brisings quest (Dwarf) now grants 3 tech points instead of 2.
- Fixed issue which prevented the player from winning The Binding of Grafvitnir quest (Dwarf) if Grafvitnir was killed.
* Terrain
- Overhaul of the forest tilesets (by Exidelo).
* Units
- When right-clicking on a tile-based resource, workers who are already carrying the resource at maximum capacity will now return goods and then begin harvesting.
- When right-clicking on a unit-based resource, workers who are already carrying the resource at maximum capacity will now begin harvesting after returning goods.
- Frank Ritters now have their own portrait (if the player has the Frank Faction Flair DLC).
- Added Teuton Speerkampfer (icon by Jinn).
- Added a Frank-specific version of the Teuton Speerkampfer.
- Added a Frank-specific version of the Teuton Krieger.
- Added a Brising-specific version of the Dwarven Miner.
- Frank Speerkampfers have their own portrait (if the player has the Frank Faction Flair DLC).
- Frank Kriegers have their own portrait (if the player has the Frank Faction Flair DLC).
- Brising Miners have their own portrait (if the player has the Brising Faction Flair DLC).
- Workers will now look to see if any trees have regrown closer to their drop-off point when going to harvest lumber.
- Improved worker pathfinding checks when choosing which objects to harvest.
- Added Goblin Swordsman.
- Added Dwarven Guard (icon and shield by Jinn, spear-wielding arm animation by badbuckle).
- Cavalry units, siege weapons, transport ships and gryphon riders now require 2 food instead of 1.
- Cavalry units now have 9 evasion instead of 10.
- Workers can now use mines owned by allies.
- The Ritter graphics now have improved shading (modification by Jinn).
- New Teuton iron shield unit graphics (by Jinn).
- Brising Transports now have their own graphics (if the player has the Brising Faction Flair DLC).
- Added Goblin Headhunter (upgrade of the Goblin Archer) (icon by Jinn).
* Upgrades
- Update to the Spatha's icon (by Exidelo).
- Added Long Spear and Pike upgrades for spearmen (icons by Vladislav "iDreamRunner").
-----------------------------------------------------------------------
- 1.9.9
-----------------------------------------------------------------------
* Buildings
- Mercenary Camps now keep a "stock" of 6 Goblin Thieves, which is depleted when they are hired, and is replenished over time.
- Potions of Healing are now kept in stocks of 6 by stronghold-type buildings.
- Building unit stocks always begin at 0.
* Factions
- Renamed the Modsogning Clan (dwarf) to Brising Clan.
* Heroes
- It is now possible to create custom heroes with faction-specific versions of units (such as the Suebi Krieger).
* Items
- Cheese and carrots are now buyable at farms (each having a stock of 3).
- Fixed issue which caused the Potion of Decay to not work properly.
- Magic items now disappear after a long time if left in the ground (they take four times what it takes a normal item to disappear).
- Reduced the Kite Shield's armor bonus to +4 (from +5).
* Miscellaneous
- The correct background is now shown when a match ends in a draw.
- Update to the Germanic cursor (by Leo).
- Added a cursor for the Teutons (by Leo).
- When loading or saving a game or a map, files can now be sorted by date (thanks to marcelofg55).
- Added loading screen tip about time efficiency bonuses.
- Improved "Experience" popup tip to say that units receive +15 HP after leveling up if they have exhausted the level up upgrade possibilities, and added a new loading screen tip with the same information.
* Quests
- Fixed issue which caused The Tomb of Durahn Eikinskjaldi (Dwarf) quest to hang on loading.
* Technologies
- Writing technologies now provide a 10% boost to buildings' time efficiency, rather than research speed. Time efficiency bonuses affect not only the speed at which the building researches, but also the speed at which it trains and upgrades.
* Units
- Removed cap of Goblin Thieves a player can have at a single time, as its purpose has been replaced by its hiring cooldown.
- Added Gnomish Master at Arms, an experience upgrade of the Gnomish Duelist (icon by Leo, based on Jinn's Gnomish Recruit icon).
- Decreased Gnomish Duelist HP from 65 to 60.
- Siege engines are now more cautious about attacking a target if that will hurt a friendly unit.
- Fixed crash which could happen if a unit was already dead when the raft under it was destroyed.
- Added portrait for the Suebi Krieger (by Leo).
- Dwarven Yale Riders now cost a bit of lumber, and their gold cost has been slightly decreased.
- Decreased starting damage for siege engines by 5.
- Added brown and blond hair variations for Teuton Kriegers.
- Gnomish Recruits are now cheaper, grant less experience when killed, need less experience to level up, and have a bonus to accuracy and evasion of +1 instead of +2.
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- 1.9.8
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* AI
- The AI now has to explore the map.
- The AI now only harvests trees if no wood piles, tree stumps or logs are present nearby.
* Buildings
- Town hall class buildings now have 6 sight.
- Stronghold class buildings now have 9 sight.
- Mercenary Camps are now never generated closer than 16 tiles to a player's starting location (previously that value was 8).
* Maps
- Added No Man's Land map (custom), from the Stratagus Media Project.
* Miscellaneous
- Full screen can now be toggled from within a scenario (thanks to marcelofg55).
- Fixed multiplayer loading screen crash.
- Fixed a crash cause which could happen while selecting a faction.
* Units
- Added Gnomish Duelist, an experience upgrade of the Gnomish Recruit (icon by Leo, based on Jinn's Gnomish Recruit icon).
- Improved XP required calculation.
- Decreased the quantity of experience that the dwarven Gryphon Rider requires to level up and that it gives when killed.
- If a unit has spent all of its level up points, the interface now automatically exits the level up choice submenu.
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- 1.9.7
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* Buildings
- Germanic and Teuton smithies now have proper names generated for them.
* Items
- Added "Frail" magic prefix for armor items and buildings.
- Added "Vulnerable" magic prefix for armor items and buildings.
- Added "of Frailty" magic suffix for armor items, rings, amulets and buildings.
- Added "of Vulnerability" magic suffix for armor items, rings, amulets and buildings.
* Miscellaneous
- The loading screen now has a background.
- Loading screen tips and backgrounds now appear when loading a grand strategy map as well.
- Fixed sluggish sound issue which happened on some systems (thanks to marcelofg55).
- Fixed crash which could happen when the player was allied to an AI.
* Quests
- Instead of the Chieftain's Hall stats having lower armor for the On the Vanaquisl mission (germanic), the Vana Chieftain's Hall now has the "Frail" and "of Vulnerability" affixes on Easy and Normal difficulties.
- Fixed the AI ally in the Battle of Magetobria quest (teuton), so that it is passive (doesn't train troops and attack the enemy), as it should.
* Units
- The icon of the Gnomish Recruit now has a gray-haired variation (thanks to Leo).
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- 1.9.6
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* AI
- AI units now pick up healing items to heal themselves.
- Improved the efficiency of AI troop regrouping.
- Fixed issue which caused AI workers to not repair buildings suffering from burning damage, because they thought they were still under attack (and thus that it would be dangerous to repair them).
- The AI now makes use of gryphon riders in its attacks.
* Buildings
- Bastions and Burgs now increase the range of ranged units garrisoned within by 1, as guard towers do.
* Factions
- Fixed issue which made the faction bonuses of the new player be applied to rescued units.
* Map Editor
- Made it possible to set affixes for any building in the editor.
* Miscellaneous
- Fixed crash which happened when a missile with splash damage hit a unit during its death animation.
- Fixed an issue which caused dropped units to sometimes be generated with an incorrect magic affix.
- Fixed crash which happened when loading a game if the game had been saved while a unit which has a character assigned to it was dying.
- Enhanced the support for position-based hotkeys to allow players to have position-based hotkeys only for training/building/etc.
- Tips are now displayed when loading a scenario (thanks to marcelofg55).
- Added several new tips.
- Fixed issue which caused the incorrect UI to be loaded after loading a save game.
- Fixed issue which caused the incorrect music to sometimes be loaded.