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Splints not falling off #25

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Gomez919 opened this issue May 18, 2019 · 5 comments
Open

Splints not falling off #25

Gomez919 opened this issue May 18, 2019 · 5 comments

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@Gomez919
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Tested with usual modset but also with just ACE, CBA and splint loaded, replicated in editor as well as local host settings.

Splint does not fall off after set time, when either or both reopen chances are set up to 100%, and the reuse probability is 0%.

The limb remains splinted and minus the broken effect, well past the set reopen time.

@Pergor
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Pergor commented May 20, 2019

I'll need a client's rpt (at best via pastebin-link) from this issue occurring.

@Gomez919
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https://pastebin.com/qcuWdAL1

Quick setup of mission on Altis in editor.
2 BLUFOR rifleman, with Zeus control on one.
Zeus controlled AI to shoot player. Injury and break to leg, fixed (as player) with splint, (fall off probability set to 100%, 45 seconds, 0% reuse), after about 5 minutes, still able to sprint with limb analysis saying leg is still fine.

@Pergor
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Pergor commented May 21, 2019

Unfortunately the rpt doesn't provide any markers for something going wrong. Please export your CBA settings for your test mission and pastebin them as well. If you could provide me with your test mission as well, that would be great.

@Gomez919
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CBA Mission settings - https://pastebin.com/Yu0VkrR4

Steam link for test mission (switched map to VR) - https://steamcommunity.com/workshop/filedetails/?id=1748240640

@Gomez919
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Any update as to whether or not the cause has been identified/fixed?

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