diff --git a/data/items/items-g&g.json b/data/items/items-g&g.json index 7f760ddb88..e2b07a56fb 100644 --- a/data/items/items-g&g.json +++ b/data/items/items-g&g.json @@ -4200,7 +4200,7 @@ ], "category": "Consumable", "entries": [ - "These cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby surface, hindering their movement. The target takes a \u201310-foot circumstance penalty to its Speeds for {@dice 2d4} rounds, or until it Escapes against a DC of 18. On a critical hit, the target is also {@condition immobilized} until it Escapes." + "These cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby surface, hindering their movement. The target takes a \u201310-foot circumstance penalty to its Speeds for {@dice 2d4} rounds, or until it {@action Escape||Escapes} against a DC of 18. On a critical hit, the target is also {@condition immobilized} until it {@action Escape||Escapes}." ] }, { diff --git a/data/items/items-lopsg.json b/data/items/items-lopsg.json index e53e412ce0..8569dfeab1 100644 --- a/data/items/items-lopsg.json +++ b/data/items/items-lopsg.json @@ -642,7 +642,7 @@ "entries": [ "In Woodsedge Lodge, this thin red ribbon, typically worn around the neck, symbolizes the reach of Galt's soul-trapping guillotines, the infamous final blades. Each of these talismans stores a specific disguise, chosen at the time of its creation. When activated, the talisman applies a disguise to its wearer, allowing them to {@action Impersonate} without taking the time to assemble a convincing disguise first. The components the disguise creates can appear to be worth up to 3 gp total.", "The instant nature of the disguise leaves a few traces of its haphazard nature, imposing a \u20132 circumstance penalty on checks to {@action Impersonate} using the disguise.", - "Wearers with the Quick Disguise feat don't take this penalty. Any objects created as a part of the disguise disappear after 24 hours or after you remove them." + "Wearers with the {@feat Quick Disguise} feat don't take this penalty. Any objects created as a part of the disguise disappear after 24 hours or after you remove them." ] }, { diff --git a/data/items/items-sli.json b/data/items/items-sli.json index e0cefed76a..ac4bc30126 100644 --- a/data/items/items-sli.json +++ b/data/items/items-sli.json @@ -140,7 +140,7 @@ "category": "Elixir", "entries": [ "This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip.", - "You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration." + "You gain a +2 item bonus to your Reflex DC to keep from being {@action Disarm||Disarmed} and a climb Speed of 20 feet for the listed duration." ], "generic": "G", "variants": [ diff --git a/data/items/items-tv.json b/data/items/items-tv.json index c5622ddc6a..2493ed732c 100644 --- a/data/items/items-tv.json +++ b/data/items/items-tv.json @@ -17957,7 +17957,7 @@ }, "category": "Consumable", "entries": [ - "A common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to engender {@condition friendly} feelings between those consuming them. Contents of the plate vary by chef and the intended palates, from the hearty sausages and hard cheese of charcuterie from the Lands of the Linnorm Kings to the hot-pepper cheese curds and smoked almonds of Thuvian platters. After Activating the charcuterie by eating it, you gain a +1 item bonus to {@skill Diplomacy} checks to {@action Make an Impression} and {@skill Perception} checks to {@action Sense Motive}. These bonuses last 24 hours or until you make your next daily preparations, whichever comes first." + "A common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to engender friendly feelings between those consuming them. Contents of the plate vary by chef and the intended palates, from the hearty sausages and hard cheese of charcuterie from the Lands of the Linnorm Kings to the hot-pepper cheese curds and smoked almonds of Thuvian platters. After {@action Activate an Item||Activating} the charcuterie by eating it, you gain a +1 item bonus to {@skill Diplomacy} checks to {@action Make an Impression} and {@skill Perception} checks to {@action Sense Motive}. These bonuses last 24 hours or until you make your next daily preparations, whichever comes first." ] }, { @@ -18751,13 +18751,13 @@ }, "category": "Elixir", "entries": [ - "Hot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against {@trait emotion} effects and against effects with {@trait a} trait determined by the liquor mixed into the tea when it's created. These benefits last for 1 hour.", + "Hot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against {@trait emotion} effects and against effects with a trait determined by the liquor mixed into the tea when it's created. These benefits last for 1 hour.", { "type": "list", "items": [ - "Amaretto Auditory", - "Limoncello Olfactory", - "Whiskey Visual" + "Amaretto {@trait Auditory}", + "Limoncello {@trait Olfactory}", + "Whiskey {@trait Visual}" ] } ] @@ -24080,7 +24080,7 @@ }, "category": "Potion", "entries": [ - "{@deity Rovagug}'s mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against {@trait incapacitation} effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet.", + "{@deity Rovagug||Rovagug's} mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against {@trait incapacitation} effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet.", "Creatures and objects in the area take {@dice 5d6} damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for {@dice 1d4} rounds, and you can't use this breath again for the same amount of time." ], "generic": "G", @@ -24092,7 +24092,7 @@ "coin": "gp" }, "entries": [], - "variantType": "{@deity Rovagug}'s mud" + "variantType": "Rovagug's mud" }, { "level": 18, @@ -24103,7 +24103,7 @@ "entries": [ "The damage is {@dice 8d6}, the save DC is 38, and Hardness decreases by 10." ], - "variantType": "greater {@deity Rovagug}'s mud" + "variantType": "greater Rovagug's mud" } ] }, @@ -25435,11 +25435,10 @@ "components": [ "{@action Perform}" ], - "requirements": "You are untrained in" + "requirements": "You are untrained in {@skill Performance}." }, "category": "Consumable", "entries": [ - "{@skill Performance}.", "Made of polished wood, a neophyte's fipple is a block flute enchanted to guarantee melodic sound. When you {@action Perform} a song on the fipple to Activate it, your ability modifier, proficiency bonus, and item bonus for the {@skill Performance} check total +7, regardless of what they would normally be. Add other bonuses and penalties to the check normally. Once the magic is used, the fipple remains as a mundane instrument." ] },