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gameinfos.inc.php
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<?php
/*
See documentation about this file here:
http://en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php
*/
$gameinfos = [
// Name of the game in English (will serve as the basis for translation)
'game_name' => 'Tapas', // NOI18N
// Game publisher (use empty string if there is no publisher)
'publisher' => 'Funforge',
// Url of game publisher website
'publisher_website' => 'https://funforge.fr/',
// Board Game Geek ID of the publisher
'publisher_bgg_id' => 8832,
// Board game geek ID of the game
'bgg_id' => 417487,
// Players configuration that can be played (ex: 2 to 4 players)
'players' => [ 2 ],
// Suggest players to play with this number of players. Must be null if there is no such advice, or if there is only one possible player configuration.
// NB: the automatic lobby will try first the lowest number of players if this is not specified. So you _have to_ specify this parameter if the lowest player number is not compatible with the default options.
'suggest_player_number' => null,
// Discourage players to play with these numbers of players. Must be null if there is no such advice.
'not_recommend_player_number' => null,
// 'not_recommend_player_number' => [ 2, 3 ], // <= example: this is not recommended to play this game with 2 or 3 players
// Estimated game duration, in minutes (used only for the launch, afterward the real duration is computed)
'estimated_duration' => 15,
// Time in second add to a player when "giveExtraTime" is called (speed profile = fast)
'fast_additional_time' => 30,
// Time in second add to a player when "giveExtraTime" is called (speed profile = medium)
'medium_additional_time' => 40,
// Time in second add to a player when "giveExtraTime" is called (speed profile = slow)
'slow_additional_time' => 50,
// If you are using a tie breaker in your game (using "player_score_aux"), you must describe here
// the formula used to compute "player_score_aux". This description will be used as a tooltip to explain
// the tie breaker to the players.
// Note: if you are NOT using any tie breaker, leave the empty string.
//
// Example: 'tie_breaker_description' => totranslate( "Number of remaining cards in hand" ),
'tie_breaker_description' => "",
// If in the game, all losers are equal (no score to rank them or explicit in the rules that losers are not ranked between them), set this to true
// The game end result will display "Winner" for the 1st player and "Loser" for all other players
'losers_not_ranked' => false,
// Allow to rank solo games for games where it's the only available mode (ex: Thermopyles). Should be left to false for games where solo mode exists in addition to multiple players mode.
'solo_mode_ranked' => false,
// Game is "beta". A game MUST set is_beta=1 when published on BGA for the first time, and must remains like this until all bugs are fixed.
'is_beta' => 1,
// Is this game cooperative (all players wins together or loose together)
'is_coop' => 0,
// Language dependency. If false or not set, there is no language dependency. If true, all players at the table must speak the same language.
// If an array of shortcode languages such as [ 1 => 'en', 2 => 'fr', 3 => 'it' ) then all players at the table must speak the same language, and this language must be one of the listed languages.
// NB: the default will be the first language in this list spoken by the player, so you should list them by popularity/preference.
'language_dependency' => false,
// Colors attributed to players
//'player_colors' => [ "011f44", "ebe1c8" ], // blue, cream
'player_colors' => [ "d12d0a", "ebaa01" ], // red, gold
// Favorite colors support : if set to "true", support attribution of favorite colors based on player's preferences (see reattributeColorsBasedOnPreferences PHP method)
// NB: this parameter is used only to flag games supporting this feature; you must use (or not use) reattributeColorsBasedOnPreferences PHP method to actually enable or disable the feature.
'favorite_colors_support' => false,
// When doing a rematch, the player order is swapped using a "rotation" so the starting player is not the same
// If you want to disable this, set this to true
'disable_player_order_swap_on_rematch' => false,
// Game interface width range (pixels)
// Note: game interface = space on the left side, without the column on the right
'game_interface_width' => [
// Minimum width
// default: 740
// maximum possible value: 740 (ie: your game interface should fit with a 740px width (correspond to a 1024px screen)
// minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)
'min' => 900,
// Maximum width
// default: null (ie: no limit, the game interface is as big as the player's screen allows it).
// maximum possible value: unlimited
// minimum possible value: 740
'max' => null
],
//////// BGA SANDBOX ONLY PARAMETERS (DO NOT MODIFY)
// simple : A plays, B plays, C plays, A plays, B plays, ...
// circuit : A plays and choose the next player C, C plays and choose the next player D, ...
// complex : A+B+C plays and says that the next player is A+B
'is_sandbox' => false,
'turnControl' => 'simple'
////////
];