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Marker toggle / visibility issues #1
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Do I understand this right: Your issue is that once you set an Armor Stand as marker and deselected it that you weren't able to change it back to a non-marker because you can't interact with it it? If so then that's a bit of a difficult problem to solve seeing as a marker Armor Stand doesn't have a hitbox to interact with which a plugin could listen on. One solution would be to use the normal Vanilla commands with a radius to remove the marker setting again in such a case. I guess a solution for the plugin itself could be a command to select Armor Stands via some other means eg. a radius. |
That was correct, I thought it was odd to be able to set a marker with no way to remove it. I guess that is just how they work. Is there a way to disable player interaction so others can't remove the items on another way? |
Well I just learned that Vanilla has a functionality to disable certain slots of armor stands to achieve exactly that so I'll look into adding that :) If you want you can open a new ticket about slot disabling/locking so you'll get notified once that's added. For now I suggest using some kind of protection/locking plugin for that (e.g. LWCX has entity support). |
Thanks |
Used Version
Latest dev 1.16 build
Environment description
Debian 10
paper-1.16.5-457
What other programs/plugins are you running?
None
What is happening?
If you toggle a marker on and exit persist mode you can't disable the marker because right click wont work. With this the hit box is gone so you have to do a manual kill to the stand.
With the marker on when you look up the stand disappears and reappears when looking back at it.
What did you expect to happen?
Enable / disable marker setting in any mode
Stand to stay visible always
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